X/Y / Moves

Magnet Rise

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Magnet Rise in Pokémon X & Y

Electric-type status move in Pokémon X and Y.

Move text

The user levitates using electrically generated magnetism for five turns.

Move details

Introduced

Generation IV

Power

-

Accuracy

-

PP

10

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Pichu

#35

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Pichu

#35

Electric
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Pikachu

#36

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Pikachu

#36

Electric
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Raichu

#37

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Raichu

#37

Electric
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Wormadam Trash

#45

BugSteel
Generation III–V import via Poké Transporter and Pokémon Bank

Wormadam Trash

#45

BugSteel
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Riolu

#62

Fighting
Generation III–V import via Poké Transporter and Pokémon Bank

Riolu

#62

Fighting
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Lucario

#63

FightingSteel
Generation III–V import via Poké Transporter and Pokémon Bank

Lucario

#63

FightingSteel
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Lucario Mega

#63

FightingSteel
Generation III–V import via Poké Transporter and Pokémon Bank

Lucario Mega

#63

FightingSteel
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Plusle

#96

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Plusle

#96

Electric
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Minun

#97

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Minun

#97

Electric
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Honedge

#117

SteelGhost
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Doublade

#118

SteelGhost
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Aegislash Blade

#119

SteelGhost
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Aegislash Shield

#119

SteelGhost
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Smeargle

#124

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Electabuzz

#125

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Electabuzz

#125

Electric
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Jolteon

#135

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Jolteon

#135

Electric
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Diancie

#151

RockFairy
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mew

#151

Psychic
Generation III–V import via Poké Transporter and Pokémon Bank

Mew

#151

Psychic
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mareep

#179

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Mareep

#179

Electric
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Flaaffy

#180

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Flaaffy

#180

Electric
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ampharos

#181

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Ampharos

#181

Electric
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ampharos Mega

#181

ElectricDragon
Generation III–V import via Poké Transporter and Pokémon Bank

Ampharos Mega

#181

ElectricDragon
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Steelix

#208

SteelGround
Generation III–V import via Poké Transporter and Pokémon Bank

Steelix

#208

SteelGround
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Elekid

#239

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Elekid

#239

Electric
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Raikou

#243

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Raikou

#243

Electric
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Nosepass

#299

Rock
Generation III–V import via Poké Transporter and Pokémon Bank

Nosepass

#299

Rock
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mawile

#303

SteelFairy
Generation III–V import via Poké Transporter and Pokémon Bank

Mawile

#303

SteelFairy
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mawile Mega

#303

SteelFairy
Generation III–V import via Poké Transporter and Pokémon Bank

Mawile Mega

#303

SteelFairy
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Aron

#304

SteelRock
Generation III–V import via Poké Transporter and Pokémon Bank

Aron

#304

SteelRock
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Lairon

#305

SteelRock
Generation III–V import via Poké Transporter and Pokémon Bank

Lairon

#305

SteelRock
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Aggron

#306

SteelRock
Generation III–V import via Poké Transporter and Pokémon Bank

Aggron

#306

SteelRock
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Aggron Mega

#306

Steel
Generation III–V import via Poké Transporter and Pokémon Bank

Aggron Mega

#306

Steel
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Electrike

#309

Electric
Generation III–V import via Poké Transporter and Pokémon Bank

Electrike

#309

Electric
Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/HMPowerAcc.PPPokémon
Bolt Strike

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

Electric

-

1308553
Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric

-

--2039
Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010179
Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric

-

801001556
Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric

-

-1001519
Electric Terrain

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

Electric

-

--1013
Electrify

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electric

-

--203
Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric

-

-1001032
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric

-

55951560
Fusion Bolt

The user throws down a giant thunderbolt. This move is more powerful when influenced by an enormous flame.

Electric

-

10010054
Ion Deluge

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Electric

-

--2510
Magnetic Flux

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Electric

-

--206
Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric

-

20100208
Parabolic Charge

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Electric

-

50100204
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric

-

60-20265
Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric

-

651002030
Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010194
Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric

-

65951548
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric

-

7510015189
Thunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric

-

401003033
Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020224
Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015229
Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric701002056
Volt Tackle

The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.

Electric

-

120100154
Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric901001591
Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric

-

12050527