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Diancie

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Diancie in Pokémon X & Y

#151 in the X and Y Pokédex • Jewel Pokémon

Diancie in the National Pokédex
Diancie sprite

Normal

Shiny Diancie sprite

Shiny

Pokédex entries

Pokémon X

A sudden transformation of Carbink, its pink, glimmering body is said to be the loveliest sight in the whole world.

Pokémon Y

It can instantly create many diamonds by compressing the carbon in the air between its hands.

Pokémon details

Types

RockFairy

Category

Jewel Pokémon

Abilities

Height

0.7 m (2'04")

Weight

8.8 kg (19.4 lbs)

National Pokédex

#0719

Pokédex

#151

Diancie in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

100

184

328

Defense

150

274

438

Sp. Atk

100

184

328

Sp. Def

150

274

438

Speed

50

94

218

Total

600

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Diancie, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Central Kalos #151
EV yield
1 Def, 2 SpD
Catch rate
3
Base Exp.
270

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
25

Evolution requirements shown in a compact table or chain view.
Diancie

Diancie

#151

No evolutions

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
5Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015
8Sharpen

The user lowers its polygon count to make itself more jagged, raising the Attack stat.

Normal--30
12Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
21Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
27Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic--10
31Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
35Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
40Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
46Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
49Stone Edge

The user stabs the target with sharpened stones from below. Critical hits land more easily.

Rock100805
50Moonblast

Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat.

Fairy9510015
50Diamond Storm

The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user’s Defense stat.

Rock100955
60Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
70Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM03Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM33Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20
TM70Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020
TM71Stone Edge

The user stabs the target with sharpened stones from below. Critical hits land more easily.

Rock100805
TM74Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM92Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM96Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
After You

The user helps the target and makes it use its move right after the user.

Normal--15

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Gravity

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Psychic--5

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ability options available to this Pokémon in this game.

Clear Body

Ability Slot 1

Prevents other Pokémon from lowering its stats.

Prevents stats from being lowered by other Pokémon.

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