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Mareep

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Mareep in Pokémon X & Y

#179 in the X and Y Pokédex • Wool Pokémon

Mareep in the National Pokédex
Mareep sprite

Normal

Shiny Mareep sprite

Shiny

Pokédex entries

Pokémon X

Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.

Pokémon Y

It stores lots of air in its soft fur, allowing it to stay cool in summer and warm in winter.

Pokémon details

Type

Electric

Category

Wool Pokémon

Height

0.6 m (2'00")

Weight

7.8 kg (17.2 lbs)

National Pokédex

#0179

Mareep in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

40

76

196

Defense

40

76

196

Sp. Atk

65

121

251

Sp. Def

45

85

207

Speed

35

67

185

Total

280

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mareep, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Coastal Kalos #127
EV yield
1 SpA
Catch rate
235
Base Exp.
56

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mareep

Mareep

#179

Level 15

Flaaffy

Flaaffy

#180

Flaaffy

Flaaffy

#180

Level 30

Ampharos

Ampharos

#181

Known encounter locations for this Pokémon in this game.
X
LocationMethodLevelChanceConditions

Route 12

Road 12

Encountering 5 Pokemon within grass, flowers, or within a cave1335%

-

Y
LocationMethodLevelChanceConditions

Route 12

Road 12

Encountering 5 Pokemon within grass, flowers, or within a cave1335%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
4Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
8Thunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
11Cotton Spore

The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.

Grass-10040
15Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
18Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
22Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-10010
25Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
29Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020
32Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
36Cotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Grass--10
39Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
43Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
46Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM70Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can inherit through breeding or similar methods.
Class
After You

The user helps the target and makes it use its move right after the user.

Normal--15
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-10015
Electric Terrain

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

Electric--10
Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Dark-10015
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Odor Sleuth

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric559515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5

Generation III–V import via Poké Transporter and Pokémon Bank

Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Hold Back

The user holds back when it attacks and the target is left with at least 1 HP.

Normal4010040

Historical Mareep event in ORAS; trade to X/Y

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Generation III–V import via Poké Transporter and Pokémon Bank

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Static

Ability Slot 1

Contact with the Pokémon may cause paralysis.

Has a 30% chance of paralyzing attacking Pokémon on contact.

Plus(Hidden Ability)

Boosts the Sp. Atk stat if another Pokémon has Plus or Minus.

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

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