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Mareep

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Mareep in Pokémon Gold & Silver

#53 in the Gold and Silver Pokédex • Wool Pokémon

Mareep in the National Pokédex
Mareep sprite

Normal

Shiny Mareep sprite

Shiny

Pokédex entries

Pokémon Gold

If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Pokémon Silver

Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.

Pokémon details

Type

Electric

Category

Wool Pokémon

Height

0.6 m (2'00")

Weight

7.8 kg (17.2 lbs)

National Pokédex

#0179

Mareep in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

313

Attack

40

85

178

Defense

40

85

178

Sp. Atk

65

135

228

Sp. Def

45

95

188

Speed

35

75

168

Total

280

Ranges are for Level 100. Max assumes 15 DVs and maxed Stat Experience; min assumes 0 DVs and no Stat Experience. Special Attack and Special Defense share a DV and Stat Experience.

Type-only matchups for Mareep, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Stat Experience is gained in five stats. Special is shared by Special Attack and Special Defense; each stat can reach 65,535.
Pokédexes
Original Johto #53
Stat Experience
55 HP, 40 Atk, 40 Def, 35 Spe, 65 Special
Catch rate
235
Base Exp.
59

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 (5,120 nominal steps; actual hatching varies)

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mareep

Mareep

#53

Level 15

Flaaffy

Flaaffy

#54

Flaaffy

Flaaffy

#54

Level 30

Ampharos

Ampharos

#55

Known encounter locations for this Pokémon in this game.
Gold
LocationMethodLevelChanceConditions

Route 32

Road 32

Walking in tall grass or a cave610%

At night

Route 32

Road 32

Walking in tall grass or a cave620%

During the day

Route 32

Road 32

Walking in tall grass or a cave620%

In the morning

Route 42

Road 42

Walking in tall grass or a cave1330%

During the day

Route 42

Road 42

Walking in tall grass or a cave1330%

In the morning

Route 42

Road 42

Walking in tall grass or a cave1330%

At night

Route 43

Road 43

Walking in tall grass or a cave1510%

During the day

Route 43

Road 43

Walking in tall grass or a cave1510%

In the morning

Route 43

Road 43

Walking in tall grass or a cave155%

At night

Silver
LocationMethodLevelChanceConditions

Route 32

Road 32

Walking in tall grass or a cave610%

At night

Route 32

Road 32

Walking in tall grass or a cave620%

During the day

Route 32

Road 32

Walking in tall grass or a cave620%

In the morning

Route 42

Road 42

Walking in tall grass or a cave1330%

During the day

Route 42

Road 42

Walking in tall grass or a cave1330%

In the morning

Route 42

Road 42

Walking in tall grass or a cave1330%

At night

Route 42

Road 42

Walking in tall grass or a cave1520%

During the day

Route 42

Road 42

Walking in tall grass or a cave1520%

In the morning

Route 42

Road 42

Walking in tall grass or a cave1520%

At night

Route 43

Road 43

Walking in tall grass or a cave1510%

During the day

Route 43

Road 43

Walking in tall grass or a cave1510%

In the morning

Route 43

Road 43

Walking in tall grass or a cave155%

At night

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A full-body charge attack.

Normal359535
StartGrowl

Reduces the foe's ATTACK.

Normal-10040
9Thunder Shock

An attack that may cause paralysis.

Electric4010030
16Thunder Wave

A move that may cause paralysis.

Electric-10020
23Cotton Spore

Sharply reduces the foe's SPEED.

Grass-8540
30Light Screen

Ups SPCL.DEF with a wall of light.

Psychic--30
37Thunder

An attack that may cause paralysis.

Electric1207010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Gold and Silver.
Class
TM02Headbutt

An attack that may make foe flinch.

Normal7010015
TM03Curse

Works differently for ghost-types.

???--10
TM06Toxic

A poison move with increasing damage.

Poison-8510
TM07Zap Cannon

An attack that always paralyzes.

Electric100505
TM10Hidden Power

The power varies with the Pokémon.

Type varies by DVs

31–7010015
TM13Snore

An attack useable only while asleep.

Normal4010015
TM17Protect

Foils attack that turn. It may fail.

Normal--10
TM18Rain Dance

Boosts water-type moves for 5 turns.

Water--5
TM20Endure

Always leaves at least 1HP.

Normal--10
TM21Frustration

An attack based on lack of loyalty.

Normal-10020
TM23Iron Tail

An attack that may reduce DEFENSE.

Steel1007515
TM25Thunder

An attack that may cause paralysis.

Electric1207010
TM27Return

An attack that is based on loyalty.

Normal-10020
TM32Double Team

Heightens evasiveness.

Normal--15
TM34Swagger

Causes confusion and raises ATTACK.

Normal-9015
TM35Sleep Talk

Randomly attacks while asleep.

Normal--10
TM39Swift

An attack that never misses.

Normal60-20
TM40Defense Curl

Heightens the user's DEFENSE.

Normal--40
TM44Rest

Sleep for 2 turns to fully recover.

Psychic--10
TM45Attract

Makes the opposite gender infatuated.

Normal-10015
HM05Flash

Blinds the foe to reduce accuracy.

Normal-7020

Moves this Pokémon can inherit through breeding or similar methods.
Class
Body Slam

An attack that may cause paralysis.

Normal8510015
Reflect

Raises DEFENSE with a barrier.

Psychic--20
Safeguard

Prevents all status problems.

Normal--25
Screech

Sharply reduces the foe's DEFENSE.

Normal-8540
Take Down

A tackle that also hurts the user.

Normal908520
Thunderbolt

An attack that may cause paralysis.

Electric9510015

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