Wild Charge
Electric-type physical move in Pokémon X and Y.
Flavor

PhysicalThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Machines
Learners
| Pokémon | Type | Level |
|---|---|---|
![]() Blitzle #522 | ![]() | 39 |
![]() Shinx #403 | ![]() | 45 |
![]() Zebstrika #523 | ![]() | 47 |
![]() Electrike #309 | ![]() | 49 |
![]() Luxio #404 | ![]() | 53 |
![]() Eelektrik #603 | ![]() | 59 |
![]() Manectric Mega #310 | ![]() | 61 |
![]() Manectric #310 | ![]() | 61 |
![]() Luxray #405 | ![]() | 63 |
Learners
| Pokémon | Type | Method |
|---|---|---|
![]() Bunnelby #10 | ![]() | TM/HM |
![]() Diggersby #11 | ![]() ![]() | TM/HM |
![]() Rattata #19 | ![]() | TM/HM |
![]() Raticate #20 | ![]() | TM/HM |
![]() Pichu #35 | ![]() | TM/HM |
![]() Pikachu #36 | ![]() | TM/HM |
![]() Raichu #37 | ![]() | TM/HM |
![]() Jigglypuff #39 | ![]() ![]() | TM/HM |
![]() Wigglytuff #40 | ![]() ![]() | TM/HM |
![]() Dunsparce #40 | ![]() | TM/HM |
![]() Litleo #57 | ![]() ![]() | TM/HM |
![]() Pyroar Male #58 | ![]() ![]() | TM/HM |
![]() Growlithe #58 | ![]() | TM/HM |
![]() Arcanine #59 | ![]() | TM/HM |
![]() Ponyta #77 | ![]() | TM/HM |
![]() Rapidash #78 | ![]() | TM/HM |
![]() Skitty #78 | ![]() | TM/HM |
![]() Delcatty #79 | ![]() | TM/HM |
![]() Magnemite #81 | ![]() ![]() | TM/HM |
![]() Magneton #82 | ![]() ![]() | TM/HM |
![]() Skiddo #89 | ![]() | TM/HM |
![]() Gogoat #90 | ![]() | TM/HM |
![]() Furfrou #93 | ![]() | TM/HM |
![]() Plusle #96 | ![]() | TM/HM |
![]() Minun #97 | ![]() | TM/HM |
![]() Voltorb #100 | ![]() | TM/HM |
![]() Electrode #101 | ![]() | TM/HM |
![]() Chansey #113 | ![]() | TM/HM |
![]() Audino #123 | ![]() | TM/HM |
![]() Electabuzz #125 | ![]() | TM/HM |
![]() Tauros #128 | ![]() | TM/HM |
![]() Jolteon #135 | ![]() | TM/HM |
![]() Snorlax #139 | ![]() | TM/HM |
![]() Zapdos #145 | ![]() ![]() | TM/HM |
![]() Mew #151 | ![]() | TM/HM |
![]() Cyndaquil #155 | ![]() | TM/HM |
![]() Quilava #156 | ![]() | TM/HM |
![]() Typhlosion #157 | ![]() | TM/HM |
![]() Chinchou #170 | ![]() ![]() | TM/HM |
![]() Lanturn #171 | ![]() ![]() | TM/HM |
![]() Igglybuff #174 | ![]() ![]() | TM/HM |
![]() Mareep #179 | ![]() | TM/HM |
![]() Flaaffy #180 | ![]() | TM/HM |
![]() Ampharos Mega #181 | ![]() ![]() | TM/HM |
![]() Ampharos #181 | ![]() | TM/HM |
![]() Snubbull #209 | ![]() | TM/HM |
![]() Granbull #210 | ![]() | TM/HM |
![]() Stantler #234 | ![]() | TM/HM |
![]() Elekid #239 | ![]() | TM/HM |
![]() Blissey #242 | ![]() | TM/HM |
![]() Raikou #243 | ![]() | TM/HM |
![]() Electrike #309 | ![]() | TM/HM |
![]() Manectric Mega #310 | ![]() | TM/HM |
![]() Manectric #310 | ![]() | TM/HM |
![]() Spinda #327 | ![]() | TM/HM |
![]() Shinx #403 | ![]() | TM/HM |
![]() Luxio #404 | ![]() | TM/HM |
![]() Luxray #405 | ![]() | TM/HM |
![]() Magnezone #462 | ![]() ![]() | TM/HM |
![]() Electivire #466 | ![]() | TM/HM |

PhysicalWild Charge
Electric-type move
Move #
528
Introduced
Generation V
Power
90
Accuracy
100
PP
15
Priority
0
Machine
TM93
Related
| Move | Type | Class | TM/HM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Bolt Strike | ![]() | Physical | - | 130 | 85 | 5 | 1 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. |
| Charge | ![]() | Status | - | - | - | 20 | 36 | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. |
| Charge Beam | ![]() | Special | 50 | 90 | 10 | 178 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |
| Discharge | ![]() | Special | - | 80 | 100 | 15 | 51 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| Eerie Impulse | ![]() | Status | - | - | 100 | 15 | 10 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. |
| Electric Terrain | ![]() | Status | - | - | - | 10 | 8 | The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. |
| Electrify | ![]() | Status | - | - | - | 20 | 2 | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. |
| Electro Ball | ![]() | Special | - | - | 100 | 10 | 28 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. |
| Electroweb | ![]() | Special | - | 55 | 95 | 15 | 3 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. |
| Fusion Bolt | ![]() | Physical | - | 100 | 100 | 5 | 2 | The user throws down a giant thunderbolt. This move is more powerful when influenced by an enormous flame. |
| Ion Deluge | ![]() | Status | - | - | - | 25 | 9 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| Magnet Rise | ![]() | Status | - | - | - | 10 | 16 | The user levitates using electrically generated magnetism for five turns. |
| Magnetic Flux | ![]() | Status | - | - | - | 20 | 5 | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
| Nuzzle | ![]() | Physical | - | 20 | 100 | 20 | 6 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Parabolic Charge | ![]() | Special | - | 50 | 100 | 20 | 3 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. |
| Shock Wave | ![]() | Special | - | 60 | - | 20 | 18 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Spark | ![]() | Physical | - | 65 | 100 | 20 | 26 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| Thunder | ![]() | Special | 110 | 70 | 10 | 193 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |
| Thunder Fang | ![]() | Physical | - | 65 | 95 | 15 | 38 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Thunder Punch | ![]() | Physical | - | 75 | 100 | 15 | 23 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Thunder Shock | ![]() | Special | - | 40 | 100 | 30 | 31 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | 222 | The user launches a weak jolt of electricity that paralyzes the target. | |
| Thunderbolt | ![]() | Special | 90 | 100 | 15 | 228 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |
| Volt Switch | ![]() | Special | 70 | 100 | 20 | 55 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |
| Volt Tackle | ![]() | Physical | - | 120 | 100 | 15 | 1 | The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis. |
| Zap Cannon | ![]() | Special | - | 120 | 50 | 5 | 22 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |






































































































Status
Special