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Luxray

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Luxray in Pokémon X & Y

#405 in the X and Y Pokédex • Gleam Eyes Pokémon

Luxray in the National Pokédex
Luxray sprite

Normal

Shiny Luxray sprite

Shiny

Pokédex entries

Pokémon X

When its eyes gleam gold, it can spot hiding prey--even those taking shelter behind a wall.

Pokémon Y

Luxray’s ability to see through objects comes in handy when it’s scouting for danger.

Pokémon details

Type

Electric

Category

Gleam Eyes Pokémon

Height

1.4 m (4'07")

Weight

42 kg (92.6 lbs)

National Pokédex

#0405

Luxray in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

120

220

372

Defense

79

146

282

Sp. Atk

95

175

317

Sp. Def

79

146

282

Speed

70

130

262

Total

523

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Luxray, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 Atk
Catch rate
45
Base Exp.
235

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shinx

Shinx

#403

Level 15

Luxio

Luxio

#404

Luxio

Luxio

#404

Level 30

Luxray

Luxray

#405

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartCharge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
StartElectric Terrain

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

Electric--10
5Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
9Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
13Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
18Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
23Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
28Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
35Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
42Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
49Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
56Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
63Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
67Electric Terrain

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

Electric--10

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM95Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source identifies the original method and level where applicable.
Class
Acquisition source
Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Fairy-10030

Shinx — level up (level 11)

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Shinx — breeding

Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-10015

Shinx — breeding

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Shinx — breeding

Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515

Shinx — breeding

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Shinx — breeding

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Shinx — breeding

Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515

Shinx — breeding

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015

Shinx — breeding

Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030

Shinx — breeding

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Shinx — breeding

Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015

Shinx — breeding

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Shinx — breeding

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Shinx — breeding

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515

Generation III–V import via Poké Transporter and Pokémon Bank

Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Howl

The user howls loudly to raise its spirit, which raises its Attack stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Generation III–V import via Poké Transporter and Pokémon Bank

Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015

Generation III–V import via Poké Transporter and Pokémon Bank

Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005

Generation III–V import via Poké Transporter and Pokémon Bank

Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Rivalry

Ability Slot 1

Deals more damage to Pokémon of the same gender.

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

Intimidate

Ability Slot 2

Lowers the opposing Pokémon’s Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Guts(Hidden Ability)

Boosts the Attack stat if the Pokémon has a status condition.

Increases Attack to 1.5× with a major status ailment.

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