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Ponyta

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Ponyta in Pokémon X & Y

#77 in the X and Y Pokédex • Fire Horse Pokémon

Ponyta in the National Pokédex
Ponyta sprite

Normal

Shiny Ponyta sprite

Shiny

Pokédex entries

Pokémon X

As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.

Pokémon Y

Its legs grow strong while it chases after its parent. It runs in fields and mountains all day.

Pokémon details

Type

Fire

Category

Fire Horse Pokémon

Height

1 m (3'03")

Weight

30 kg (66.1 lbs)

National Pokédex

#0077

Ponyta in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

85

157

295

Defense

55

103

229

Sp. Atk

65

121

251

Sp. Def

65

121

251

Speed

90

166

306

Total

410

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Ponyta, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
190
Base Exp.
82

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ponyta

Ponyta

#77

Level 40

Rapidash

Rapidash

#78

Known encounter locations for this Pokémon in this game.
X
LocationMethodLevelChanceConditions

Friend Safari

Friend Safari (Fire)

Walking in tall grass or a cave30-

Randomly assigned to Friend Safari Slot 1, Requires a registered 3DS friend. Each unlocked encounter slot has equal probability: 50% with two slots or approximately 33.3% with three. The candidate depends on that friend’s Safari.

Y
LocationMethodLevelChanceConditions

Friend Safari

Friend Safari (Fire)

Walking in tall grass or a cave30-

Randomly assigned to Friend Safari Slot 1, Requires a registered 3DS friend. Each unlocked encounter slot has equal probability: 50% with two slots or approximately 33.3% with three. The candidate depends on that friend’s Safari.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
4Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
9Ember

The target is attacked with small flames. This may also leave the target with a burn.

Fire4010025
13Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire6010025
17Stomp

The target is stomped with a big foot. This may also make the target flinch.

Normal6510020
21Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
25Fire Spin

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Fire358515
29Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
33Inferno

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Fire100505
37Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
41Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
45Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
49Flare Blitz

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn.

Fire12010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM43Flame Charge

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

Fire5010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM50Overheat

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Fire130905
TM59Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Fire6010015
TM61Will-O-Wisp

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

Fire-8515
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020
Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020
Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030
Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015
Flame Wheel

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

Fire6010025
Horn Drill

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Normal-305
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
Morning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5
Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010

Generation III–V import via Poké Transporter and Pokémon Bank

Heat Wave

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Fire959010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Flash Fire

Ability Slot 2

Powers up the Pokémon’s Fire- type moves if it’s hit by one.

Absorbs Fire-type moves and then boosts the Pokémon’s Fire-type damage by 50%.

Flame Body(Hidden Ability)

Contact with the Pokémon may burn the attacker.

Has a 30% chance of burning attacking Pokémon on contact.

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