Ponyta
#90 in the Platinum Pokédex • Fire Horse Pokémon
Ponyta
#90 in the Platinum Pokédex • Fire Horse Pokémon
Stats
Min
Max
HP
50
210
304
Attack
85
157
295
Defense
55
103
229
Sp. Atk
65
121
251
Sp. Def
65
121
251
Speed
90
166
306
Total
410
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Ponyta
Fire Horse Pokémon

Growth
| Pokédexes | Extended Sinnoh #90 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 190 |
| Base Exp. | 82 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Platinum
As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Ponyta #90 | Level 40 | ![]() Rapidash #91 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 206 Road 206 | Walking in tall grass or a cave | 16 | 20% | Not during a swarm |
Route 206 Road 206 | Walking in tall grass or a cave | 17 | 10% | During the day |
Route 207 Road 207 | Walking in tall grass or a cave | 6 | 10% | In the morning |
Route 207 Road 207 | Walking in tall grass or a cave | 6 | 10% | During the day |
Route 207 Road 207 | Walking in tall grass or a cave | 5 | 10% | Not using PokéRadar |
Route 207 Road 207 | Walking in tall grass or a cave | 7 | 4% | - |
Route 207 Road 207 | Walking in tall grass or a cave | 7 | 1% | Not using PokéRadar |
Route 210 Road 210 (south, towards Solaceon Town) | Walking in tall grass or a cave | 21 | 10% | During the day |
Route 210 Road 210 (south, towards Solaceon Town) | Walking in tall grass or a cave | 20 | 10% | In the morning |
Route 210 Road 210 (south, towards Solaceon Town) | Walking in tall grass or a cave | 20 | 10% | During the day |
Route 210 Road 210 (south, towards Solaceon Town) | Walking in tall grass or a cave | 19 | 10% | Not using PokéRadar |
Route 210 Road 210 (south, towards Solaceon Town) | Walking in tall grass or a cave | 21 | 4% | No game in slot 2 |
Route 210 Road 210 (south, towards Solaceon Town) | Walking in tall grass or a cave | 21 | 4% | Sapphire in slot 2 |
Route 210 Road 210 (south, towards Solaceon Town) | Walking in tall grass or a cave | 21 | 4% | FireRed in slot 2 |
Route 210 Road 210 (south, towards Solaceon Town) | Walking in tall grass or a cave | 21 | 4% | LeafGreen in slot 2 |
Route 210 Road 210 (south, towards Solaceon Town) | Walking in tall grass or a cave | 21 | 1% | Not using PokéRadar |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 35 | 95 | 35 | A physical attack in which the user charges and slams into the foe with its whole body. |
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
| 6 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
| 10 | Ember | ![]() | Special | 40 | 100 | 25 | The foe is attacked with small flames. The target may also be left with a burn. |
| 15 | Flame Wheel | ![]() | Physical | 60 | 100 | 25 | The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
| 19 | Stomp | ![]() | Physical | 65 | 100 | 20 | The foe is stomped with a big foot. It may also make the target flinch. |
| 24 | Fire Spin | ![]() | Special | 15 | 70 | 15 | The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
| 28 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
| 33 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 37 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| 42 | Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| 46 | Flare Blitz | ![]() | Physical | 120 | 100 | 15 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
| TM58 | Endure | ![]() | Status | - | - | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM61 | Will-O-Wisp | ![]() | Status | - | 75 | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
| TM78 | Captivate | ![]() | Status | - | 100 | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM82 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift | ![]() | Special | 60 | - | 20 | Star-shaped rays are shot at the foe. This attack never misses. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Charm | ![]() | Status | - | 100 | 20 | The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. |
| Double Kick | ![]() | Physical | 30 | 100 | 30 | The foe is quickly kicked twice in succession using both feet. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
| Flame Wheel | ![]() | Physical | 60 | 100 | 25 | The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
| Horn Drill | ![]() | Physical | - | 30 | 5 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
| Hypnosis | ![]() | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Thrash | ![]() | Physical | 90 | 100 | 20 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
Traits
Run Away
Ability Slot 1
Enables sure getaway from wild Pokémon.
Ensures success fleeing from wild battles.
Flash Fire
Ability Slot 2
Powers up Fire-type moves if hit by a fire move.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.








































Physical
Status
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