Dittobase

Home

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! and Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Tools

Platinum

Game

Platinum

News

Updates for this game hub

Guides

Sinnoh mechanics and tips

Pokédex

Stats, moves, and locations

Moves

Power, accuracy, and learners

Abilities

Effects and Pokémon lists

Items

Bags, machines, and effects

Egg Groups

Breeding groups and members

Pt / Pokédex

Ponyta

Ponyta

#90 in the Platinum Pokédex • Fire Horse Pokémon

Ponyta

#90 in the Platinum Pokédex • Fire Horse Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

85

157

295

Defense

55

103

229

Sp. Atk

65

121

251

Sp. Def

65

121

251

Speed

90

166

306

Total

410

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Golem

Rapidash

Ponyta normal sprite

Normal

Shiny Ponyta sprite

Shiny

Ponyta

Fire Horse Pokémon

#90
Fire

Height

1 m (3'03")

Weight

30 kg (66.1 lbs)

Abilities

Run AwayFlash Fire

It's Super Effective

Damage multipliers Ponyta takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Water

Ground

Rock

Resists

Fire

0.5×

Grass

0.5×

Ice

0.5×

Bug

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Extended Sinnoh #90
EV yield
1 Spe
Catch rate
190
Base Exp.
82

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Field
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Platinum box art

Pokémon Platinum

As a newborn, it can barely stand. However, through galloping, its legs are made tougher and faster.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ponyta

Ponyta

#90

Level 40

Rapidash

Rapidash

#91

Encounters

Known encounter locations for this Pokémon in this game.
Platinum
LocationMethodLevelChanceConditions

Route 206

Road 206

Walking in tall grass or a cave1620%

Not during a swarm

Route 206

Road 206

Walking in tall grass or a cave1710%

During the day

Route 207

Road 207

Walking in tall grass or a cave610%

In the morning

Route 207

Road 207

Walking in tall grass or a cave610%

During the day

Route 207

Road 207

Walking in tall grass or a cave510%

Not using PokéRadar

Route 207

Road 207

Walking in tall grass or a cave74%

-

Route 207

Road 207

Walking in tall grass or a cave71%

Not using PokéRadar

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave2110%

During the day

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave2010%

In the morning

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave2010%

During the day

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave1910%

Not using PokéRadar

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave214%

No game in slot 2

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave214%

Sapphire in slot 2

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave214%

FireRed in slot 2

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave214%

LeafGreen in slot 2

Route 210

Road 210 (south, towards Solaceon Town)

Walking in tall grass or a cave211%

Not using PokéRadar

Held Items

Items this Pokémon may hold when encountered in the wild.
Shuca BerryShuca Berry
Platinum
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges and slams into the foe with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

6Tail WhipNormalStatus-10030

The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

10EmberFireSpecial4010025

The foe is attacked with small flames. The target may also be left with a burn.

15Flame WheelFirePhysical6010025

The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.

19StompNormalPhysical6510020

The foe is stomped with a big foot. It may also make the target flinch.

24Fire SpinFireSpecial157015

The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.

28Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

33AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

37Fire BlastFireSpecial120855

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

42BounceFlyingPhysical85855

The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.

46Flare BlitzFirePhysical12010015

The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
Description
TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The foe is scorched with an intense blast of fire. The target may also be left with a burn.

TM38Fire BlastFireSpecial120855

The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM50OverheatFireSpecial140905

The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish white flame at the foe to inflict a burn.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.

Heat WaveFireSpecial1009010

The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CharmNormalStatus-10020

The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.

Double KickFightingPhysical3010030

The foe is quickly kicked twice in succession using both feet.

Double-EdgeNormalPhysical12010015

A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

Flame WheelFirePhysical6010025

The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.

Horn DrillNormalPhysical-305

The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.

HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

ThrashNormalPhysical9010020

The user rampages and attacks for two to three turns. It then becomes confused, however.

Traits

Ability options available to this Pokémon in this game.

Run Away

Ability Slot 1

Enables sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Flash Fire

Ability Slot 2

Powers up Fire-type moves if hit by a fire move.

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

#33

Golem

#91

Rapidash

Join Discord

Join a community of over 5,000+ other trainers.

discord.gg/dittobase
Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.