Ponyta
#77 in the FireRed and LeafGreen Pokédex • Fire Horse Pokémon
FireRed
Its body is light, and its legs are incredibly powerful. It can clear Ayers Rock in one leap.
LeafGreen
Its hooves are ten times harder than diamond. It can trample anything completely flat in little time.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Ponyta #77 | Level 40 | ![]() Rapidash #78 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Mt. Ember Mount Ember | Walking in tall grass or a cave | 30 | 20% | - |
Mt. Ember Mount Ember | Walking in tall grass or a cave | 33 | 10% | - |
Mt. Ember Mount Ember | Walking in tall grass or a cave | 36 | 5% | - |
Kindle Road | Walking in tall grass or a cave | 34 | 20% | - |
Kindle Road | Walking in tall grass or a cave | 31 | 10% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Mt. Ember Mount Ember | Walking in tall grass or a cave | 30 | 20% | - |
Mt. Ember Mount Ember | Walking in tall grass or a cave | 33 | 10% | - |
Mt. Ember Mount Ember | Walking in tall grass or a cave | 36 | 5% | - |
Kindle Road | Walking in tall grass or a cave | 34 | 20% | - |
Kindle Road | Walking in tall grass or a cave | 31 | 10% | - |

Normal

Shiny
Ponyta
Fire Horse Pokémon

HP
50
Attack
85
Defense
55
Sp. Atk
65
Sp. Def
65
Speed
90
Total
410
Type Chart
Weaknesses
Takes 2× from



Resistances
Takes 0.5× from





| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | An almost invisibly fast attack that is certain to strike first. |
| 5 | Growl | ![]() | Status | - | 100 | 40 | The user growls in a cute way, making the foe lower its ATTACK stat. |
| 9 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making the foe lower its DEFENSE stat. |
| 14 | Ember | ![]() | Special | 40 | 100 | 25 | The foe is attacked with small flames. The foe may suffer a burn. |
| 19 | Stomp | ![]() | Physical | 65 | 100 | 20 | The foe is stomped with a big foot. It may make the foe flinch. |
| 25 | Fire Spin | ![]() | Special | 15 | 70 | 15 | The foe is trapped in an intense spiral of fire that rages two to five turns. |
| 31 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full- body charge attack that also hurts the user a little. |
| 38 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to sharply boost its SPEED. |
| 45 | Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces on the foe on the 2nd turn. It may paralyze the foe. |
| 53 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Charm | ![]() | Status | - | 100 | 20 | The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK. |
| Double Kick | ![]() | Physical | 30 | 100 | 30 | Two legs are used to quickly kick the foe twice in one turn. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Flame Wheel | ![]() | Physical | 60 | 100 | 25 | The user makes a fiery charge at the foe. It may cause a burn. |
| Hypnosis | ![]() | Status | - | 60 | 20 | Hypnotic suggestion is used to make the foe fall into a deep sleep. |
| Thrash | ![]() | Physical | 90 | 100 | 20 | The user rampages about for two to three turns, then becomes confused. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The foe is slugged at maximum power. Can also be used to move boulders. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. |
| TM23 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The foe is scorched with intense flames. The foe may suffer a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The foe is hit with an intense flame. It may leave the target with a burn. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | An intense attack that also sharply reduces the user’s SP. ATK stat. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
Run Away
Makes escaping easier.
Ensures success fleeing from wild battles.
Flash Fire
Powers up if hit by fire.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.





















Physical
Status
Special



