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USUM / Pokédex

Ponyta

Back to Pokédex

Ponyta

#77 in the National Pokédex • Fire Horse Pokémon

Details

Type

Fire

Category

Fire Horse Pokémon

Height

1 m (3'03")

Weight

30 kg (66.1 lbs)

National Pokédex

#0077

Pokédex

National Dex #77

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

85

157

295

Defense

55

103

229

Sp. Atk

65

121

251

Sp. Def

65

121

251

Speed

90

166

306

Total

410

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Ponyta, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
190
Base Exp.
82

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Ponyta

Ponyta

#77

Level 40

Rapidash

Rapidash

#78

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

4Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

9EmberFireSpecial4010025

The target is attacked with small flames. This may also leave the target with a burn.

13Flame WheelFirePhysical6010025

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

17StompNormalPhysical6510020

The target is stomped with a big foot. This may also make the target flinch.

21Flame ChargeFirePhysical5010020

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

25Fire SpinFireSpecial358515

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

29Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

33InfernoFireSpecial100505

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

37AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

41Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

45BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

49Flare BlitzFirePhysical12010015

The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM43Flame ChargeFirePhysical5010020

Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM50OverheatFireSpecial130905

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

TM61Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Heat WaveFireSpecial959010

The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

CaptivateNormalStatus-10020

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Flame WheelFirePhysical6010025

The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.

High HorsepowerGroundPhysical959510

The user fiercely attacks the target using its entire body.

Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Morning SunNormalStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
BideNormalPhysical--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Body SlamNormalPhysical8510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

MimicNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

MimicNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Quick AttackNormalPhysical4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Quick AttackNormalPhysical4010030

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

RageNormalPhysical2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

ReflectPsychicStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Skull BashNormalPhysical13010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

SwiftNormalSpecial60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

SwiftNormalSpecial60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Traits

Ability options available to this Pokémon in this game.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Flash Fire

Ability Slot 2

Powers up the Pokémon’s Fire-type moves if it’s hit by one.

Absorbs Fire-type moves and then boosts the Pokémon’s Fire-type damage by 50%.

Flame Body(Hidden Ability)

Contact with the Pokémon may burn the attacker.

Has a 30% chance of burning attacking Pokémon on contact.

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