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Delcatty

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Delcatty in Pokémon X & Y

#79 in the X and Y Pokédex • Prim Pokémon

Delcatty in the National Pokédex
Delcatty sprite

Normal

Shiny Delcatty sprite

Shiny

Pokédex entries

Pokémon X

It dislikes dirty places. It often searches for a comfortable place in which to groom itself.

Pokémon Y

It is highly popular among female Trainers for its sublime fur. It does not keep a nest.

Pokémon details

Type

Normal

Category

Prim Pokémon

Height

1.1 m (3'07")

Weight

32.6 kg (71.9 lbs)

National Pokédex

#0301

Pokédex

#79

Delcatty in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

65

121

251

Defense

65

121

251

Sp. Atk

55

103

229

Sp. Def

55

103

229

Speed

70

130

262

Total

380

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Delcatty, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Delcatty doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Central Kalos #79
EV yield
1 HP, 1 Spe
Catch rate
60
Base Exp.
133

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
15

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Skitty

Skitty

#78

Moon StoneUse Moon Stone
Delcatty

Delcatty

#79

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartDouble Slap

The target is slapped repeatedly, back and forth, two to five times in a row.

Normal158510
StartSing

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

Normal-5515
StartAttract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
StartFake Out

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Normal4010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM94Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source identifies the original method and level where applicable.
Class
Acquisition source
Assist

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

Normal--20

Skitty — level up (level 22)

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Skitty — breeding

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Skitty — level up (level 46)

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Skitty — level up (level 25)

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Skitty — level up (level 18)

Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Psychic--20

Skitty — breeding

Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025

Skitty — level up (level 36)

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Skitty — level up (level 42)

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Skitty — breeding

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Skitty — level up (level 29)

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Skitty — level up (level 4)

Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040

Skitty — level up (level 1)

Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5

Skitty — level up (level 39)

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Skitty — breeding

Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005

Skitty — breeding

Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510

Skitty — breeding

Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy909010

Skitty — level up (level 49)

Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Normal-10015

Skitty — breeding

Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark801005

Skitty — breeding

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035

Skitty — level up (level 1)

Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030

Skitty — level up (level 1)

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Skitty — breeding

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Skitty — breeding

Wake-Up Slap

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Fighting7010010

Skitty — level up (level 32)

Wish

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Normal--10

Skitty — breeding

Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Skitty — breeding

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Assist

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025

Generation III–V import via Poké Transporter and Pokémon Bank

Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Foresight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040

Generation III–V import via Poké Transporter and Pokémon Bank

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Generation III–V import via Poké Transporter and Pokémon Bank

Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5

Generation III–V import via Poké Transporter and Pokémon Bank

Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Generation III–V import via Poké Transporter and Pokémon Bank

Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Generation III–V import via Poké Transporter and Pokémon Bank

Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005

Generation III–V import via Poké Transporter and Pokémon Bank

Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Mud Bomb

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

Ground658510

Generation III–V import via Poké Transporter and Pokémon Bank

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Simple Beam

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark801005

Generation III–V import via Poké Transporter and Pokémon Bank

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Generation III–V import via Poké Transporter and Pokémon Bank

Tackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035

Generation III–V import via Poké Transporter and Pokémon Bank

Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030

Generation III–V import via Poké Transporter and Pokémon Bank

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Wake-Up Slap

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Fighting7010010

Generation III–V import via Poké Transporter and Pokémon Bank

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Generation III–V import via Poké Transporter and Pokémon Bank

Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Wish

One turn after this move is used, the target’s HP is restored by half the user’s max HP.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30

Generation III–V import via Poké Transporter and Pokémon Bank

Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Generation III–V import via Poké Transporter and Pokémon Bank

Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ability options available to this Pokémon in this game.

Cute Charm

Ability Slot 1

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

Normalize

Ability Slot 2

All the Pokémon’s moves become Normal type.

Changes most moves to Normal type, with exceptions.

Wonder Skin(Hidden Ability)

Makes status moves more likely to miss.

Caps checked non-damaging moves’ base accuracy at 50%.

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