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D/P / Pokédex

Delcatty

Back to Pokédex

Delcatty

#301 in the Diamond and Pearl Pokédex • Prim Pokémon

Delcatty in the National Pokédex
Delcatty sprite

Normal

Shiny Delcatty sprite

Shiny

Pokédex entries

Diamond

It is highly popular among female Trainers for its sublime fur. It does not keep a nest.

Pearl

It is highly popular among female Trainers for its sublime fur. It does not keep a nest.

Details

Type

Normal

Category

Prim Pokémon

Height

1.1 m (3'07")

Weight

32.6 kg (71.9 lbs)

National Pokédex

#0301

Delcatty in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

65

121

251

Defense

65

121

251

Sp. Atk

55

103

229

Sp. Def

55

103

229

Speed

70

130

262

Total

380

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Delcatty, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Delcatty doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 HP, 1 Spe
Catch rate
60
Base Exp.
138
Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
15 (4,080 nominal steps)
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Skitty

Skitty

#300

Moon StoneUse Moon Stone
Delcatty

Delcatty

#301

Items this Pokémon may hold when encountered in the wild.
Diamond
5%
Pearl
5%
Moves this Pokémon learns naturally by reaching specific levels.
Class
StartDouble Slap

The foe is slapped repeatedly, back and forth, two to five times in a row.

Normal158510
StartSing

A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.

Normal-5515
StartAttract

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

Normal-10015
StartFake Out

An attack that hits first and makes the target flinch. This move works only on the first turn.

Normal4010010
Obtain these moves as an earlier evolution, then evolve while keeping them. Source identifies level-up or egg acquisition; prior level applies only to level-up moves. Individual availability does not guarantee every move combination.
Source
Class
StartPrior evolution: level-upGrowl

The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.

Normal-10040
StartPrior evolution: level-upTackle

A physical attack in which the user charges and slams into the foe with its whole body.

Normal359535
StartPrior evolution: level-upTail Whip

The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

Normal-10030
11Prior evolution: level-upCopycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20
18Prior evolution: level-upAssist

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

Normal--20
22Prior evolution: level-upCharm

The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.

Normal-10020
25Prior evolution: level-upFeint Attack

The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.

Dark60-20
29Prior evolution: level-upWake-Up Slap

This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.

Fighting6010010
32Prior evolution: level-upCovet

The user endearingly approaches the foe, then steals the item the foe is holding.

Normal4010040
36Prior evolution: level-upHeal Bell

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Normal--5
39Prior evolution: level-upDouble-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015
-Prior evolution: eggBaton Pass

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Normal--40
-Prior evolution: eggFake Tears

The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.

Dark-10020
-Prior evolution: eggHelping Hand

A move that boosts the power of the ally’s attack in a Double Battle.

Normal--20
-Prior evolution: eggLast Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1301005
-Prior evolution: eggSucker Punch

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

Dark801005
-Prior evolution: eggTickle

The user tickles the foe into laughing, reducing its Attack and Defense stats.

Normal-10020
-Prior evolution: eggUproar

The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

Normal5010010
-Prior evolution: eggWish

A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.

Normal--10
-Prior evolution: eggZen Headbutt

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Psychic809015
Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Diamond and Pearl.
Class
TM03Water Pulse

The user attacks the foe with a pulsing blast of water. It may also confuse the foe.

Water6010020
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-8510
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Type varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM13Ice Beam

The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the foe. It may also freeze the target solid.

Ice120705
TM15Hyper Beam

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM23Iron Tail

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

Electric9510015
TM25Thunder

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

Electric1207010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

Electric60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

Normal7010020
TM43Secret Power

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

Normal-10015
TM57Charge Beam

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM66Payback

If the user can use this attack after the foe attacks, its power is doubled.

Dark5010010
TM68Giga Impact

The user charges at the foe using every bit of its power. The user must rest on the next turn.

Normal150905
TM70Flash

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

A weak electric charge is launched at the foe. It causes paralysis if it hits.

Electric-10020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the foe.

Normal--10
TM78Captivate

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

Normal-10020
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM83Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Normal-10015
TM85Dream Eater

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

Psychic10010015
TM86Grass Knot

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

Grass-10020
TM87Swagger

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM04Strength

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

Normal8010015
HM06Rock Smash

The user slugs the foe with a shattering punch. It can also smash cracked boulders.

Fighting4010015
Ability options available to this Pokémon in this game.

Cute Charm

Ability Slot 1

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

Normalize

Ability Slot 2

All the Pokémon’s moves become the Normal type.

Makes the Pokémon's moves all act Normal-type.

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