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Delcatty

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Delcatty in Pokémon Brilliant Diamond & Shining Pearl

#301 in the Brilliant Diamond and Shining Pearl Pokédex • Prim Pokémon

Delcatty in the National Pokédex

Pokédex entries

Brilliant Diamond

It is highly popular among female Trainers for its sublime fur. It does not keep a nest.

Shining Pearl

It is highly popular among female Trainers for its sublime fur. It does not keep a nest.

Pokémon details

Type

Normal

Category

Prim Pokémon

Height

1.1 m (3'07")

Weight

32.6 kg (71.9 lbs)

National Pokédex

#0301

Pokédex

#301

Delcatty in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

65

121

251

Defense

65

121

251

Sp. Atk

55

103

229

Sp. Def

55

103

229

Speed

90

166

306

Total

400

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Delcatty, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Delcatty doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 HP, 1 Spe
Catch rate
60
Base Exp.
140

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Skitty

Skitty

#300

Moon StoneUse Moon Stone
Delcatty

Delcatty

#301

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

Normal4010035
StartDouble-Edge

Normal12010015
StartTail Whip

Normal-10030
StartGrowl

Normal-10040
StartSing

Normal-5515
StartFury Swipes

Normal188015
StartCharm

Fairy-10020
StartAttract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
StartHeal Bell

Normal--5
StartFake Out

Normal4010010
StartFacade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
StartCovet

Normal6010025
StartPayback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
StartCopycat

Normal--20
StartDisarming Voice

Fairy40-15
StartPlay Rough

Fairy909010
StartBaby-Doll Eyes

Fairy-10030

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM63Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Dark--20
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM77Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Normal--10
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Baton Pass

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--40
Baton Pass

Learn before evolving, then retain the move.

Normal--40
Cosmic Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic--20
Cosmic Power

Learn before evolving, then retain the move.

Psychic--20
Fake Tears

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10020
Fake Tears

Learn before evolving, then retain the move.

Dark-10020
Helping Hand

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--20
Helping Hand

Learn before evolving, then retain the move.

Normal--20
Last Resort

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal1401005
Last Resort

Learn before evolving, then retain the move.

Normal1401005
Simple Beam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Simple Beam

Learn before evolving, then retain the move.

Normal-10015
Sucker Punch

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark701005
Sucker Punch

Learn before evolving, then retain the move.

Dark701005
Tickle

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Tickle

Learn before evolving, then retain the move.

Normal-10020
Uproar

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal9010010
Uproar

Learn before evolving, then retain the move.

Normal9010010
Wish

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--10
Wish

Learn before evolving, then retain the move.

Normal--10
Zen Headbutt

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic809015
Zen Headbutt

Learn before evolving, then retain the move.

Psychic809015

Ability options available to this Pokémon in this game.

Cute Charm

Ability Slot 1

Has a 30% chance of infatuating attacking Pokémon on contact.

Normalize

Ability Slot 2

Turns eligible moves Normal-type and boosts their power by 20%.

Wonder Skin(Hidden Ability)

Caps the base accuracy of applicable status moves at 50%.

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