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Probopass

#476 in the X and Y Pokédex • Compass Pokémon

Pokémon X

It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

Pokémon Y

It freely controls three small units called Mini-Noses using magnetic force.

Pokédexes

Coastal Kalos #94

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

1 Def, 2 SpD

Gender Ratio

50% male / 50% female

Capture Rate

60

Base Experience

184
PokémonRequiresEvolution
Nosepass

Nosepass

#299

Probopass

Probopass

#476

Delcatty

Sableye

Probopass normal sprite

Normal

Shiny Probopass sprite

Shiny

Probopass

Compass Pokémon

#476
RockSteel

Height

1.4 m

Weight

340 kg

Base XP

184

Abilities

SturdyMagnet PullSand Force

HP

60

Attack

55

Defense

145

Sp. Atk

75

Sp. Def

150

Speed

40

Total

525

Type Chart

Weaknesses

Takes 4× from

FightingGround

Takes 2× from

Water

Resistances

Takes 0× from

Poison

Takes 0.25× from

NormalFlying

Takes 0.5× from

IcePsychicBugRockDragonFairy
Hard StoneHard Stone
Pokémon X: 5%
Pokémon Y: 5%
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartIron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

StartBlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

StartGravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

StartMagnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

StartMagnet BombSteelPhysical60-20

The user launches steel bombs that stick to the target. This attack never misses.

4Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

8BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

11Magnet BombSteelPhysical60-20

The user launches steel bombs that stick to the target. This attack never misses.

15Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

18Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

22RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

25SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

29Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

32Power GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

36SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

39DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

43Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

46Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones from below. Critical hits land more easily.

50Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

50Lock-OnNormalStatus--5

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Class
Description
HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones from below. Critical hits land more easily.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Ability Slot 2

Prevents Steel-type Pokémon from escaping.

Prevents Steel opponents from fleeing or switching out.

Sand Force

Hidden Ability

Boosts certain moves’ power in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

X/Y / Pokédex

Probopass

Probopass

#476 in the X and Y Pokédex • Compass Pokémon

Pokémon X

It exudes strong magnetism from all over. It controls three small units called Mini-Noses.

Pokémon Y

It freely controls three small units called Mini-Noses using magnetic force.

Pokédexes

Coastal Kalos #94

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

1 Def, 2 SpD

Gender Ratio

50% male / 50% female

Capture Rate

60

Base Experience

184
PokémonRequiresEvolution
Nosepass

Nosepass

#299

Probopass

Probopass

#476

Delcatty

Sableye

Probopass normal sprite

Normal

Shiny Probopass sprite

Shiny

Probopass

Compass Pokémon

#476
RockSteel

Height

1.4 m

Weight

340 kg

Base XP

184

Abilities

SturdyMagnet PullSand Force

HP

60

Attack

55

Defense

145

Sp. Atk

75

Sp. Def

150

Speed

40

Total

525

Type Chart

Weaknesses

Takes 4× from

FightingGround

Takes 2× from

Water

Resistances

Takes 0× from

Poison

Takes 0.25× from

NormalFlying

Takes 0.5× from

IcePsychicBugRockDragonFairy
Hard StoneHard Stone
Pokémon X: 5%
Pokémon Y: 5%
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartIron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

StartBlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

StartGravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

StartMagnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

StartMagnet BombSteelPhysical60-20

The user launches steel bombs that stick to the target. This attack never misses.

4Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

8BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

11Magnet BombSteelPhysical60-20

The user launches steel bombs that stick to the target. This attack never misses.

15Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

18Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

22RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

25SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

29Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

32Power GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

36SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

39DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

43Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

46Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones from below. Critical hits land more easily.

50Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

50Lock-OnNormalStatus--5

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Class
Description
HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones from below. Critical hits land more easily.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM99Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Ability Slot 2

Prevents Steel-type Pokémon from escaping.

Prevents Steel opponents from fleeing or switching out.

Sand Force

Hidden Ability

Boosts certain moves’ power in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.