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Magnezone

#462 in the X and Y Pokédex • Magnet Area Pokémon

Pokémon X

Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.

Pokémon Y

It evolved from exposure to a special magnetic field. Three units generate magnetism.

Pokédexes

Mountain Kalos #71

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

3 SpA

Gender Ratio

Genderless

Capture Rate

30

Base Experience

241
PokémonRequiresEvolution
Magnemite

Magnemite

#81

Level 30

Magneton

Magneton

#82

Magneton

Magneton

#82

Thunder StoneUse Thunder Stone
Magnezone

Magnezone

#462

Slowbro

Magnemite

Magnezone normal sprite

Normal

Shiny Magnezone sprite

Shiny

Magnezone

Magnet Area Pokémon

#462
ElectricSteel

Height

1.2 m

Weight

180 kg

Base XP

241

Abilities

Magnet PullSturdyAnalytic

HP

70

Attack

70

Defense

115

Sp. Atk

130

Sp. Def

90

Speed

60

Total

535

Type Chart

Weaknesses

Takes 4× from

Ground

Takes 2× from

FireFighting

Resistances

Takes 0× from

Poison

Takes 0.25× from

FlyingSteel

Takes 0.5× from

NormalElectricGrassIcePsychicBugRockDragonFairy
Metal CoatMetal Coat
Pokémon X: 5%
Pokémon Y: 5%
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartSupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

StartSonic BoomNormalSpecial-9020

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

StartBarrierPsychicStatus--20

The user throws up a sturdy wall that sharply raises its Defense stat.

StartZap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

StartMirror CoatPsychicSpecial-10020

A retaliation move that counters any special attack, inflicting double the damage taken.

StartMagnetic FluxElectricStatus--20

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

4SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

7Thunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

11Electric TerrainElectricStatus--10

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

15Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

18Magnet BombSteelPhysical60-20

The user launches steel bombs that stick to the target. This attack never misses.

21SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

25Mirror ShotSteelSpecial658510

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

29Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

34Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

39Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

45ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

51DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

56Lock-OnNormalStatus--5

The user takes sure aim at the target. This ensures the next attack does not miss the target.

62Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

67Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

73Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Magnet Pull

Ability Slot 1

Prevents Steel-type Pokémon from escaping.

Prevents Steel opponents from fleeing or switching out.

Sturdy

Ability Slot 2

It cannot be knocked out with one hit.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Analytic

Hidden Ability

Boosts move power when the Pokémon moves after the target.

Strengthens moves to 1.3× their power when moving last.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

X/Y / Pokédex

Magnezone

Magnezone

#462 in the X and Y Pokédex • Magnet Area Pokémon

Pokémon X

Sometimes the magnetism emitted by Magnezone is too strong, making them attract each other so they cannot move.

Pokémon Y

It evolved from exposure to a special magnetic field. Three units generate magnetism.

Pokédexes

Mountain Kalos #71

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

3 SpA

Gender Ratio

Genderless

Capture Rate

30

Base Experience

241
PokémonRequiresEvolution
Magnemite

Magnemite

#81

Level 30

Magneton

Magneton

#82

Magneton

Magneton

#82

Thunder StoneUse Thunder Stone
Magnezone

Magnezone

#462

Slowbro

Magnemite

Magnezone normal sprite

Normal

Shiny Magnezone sprite

Shiny

Magnezone

Magnet Area Pokémon

#462
ElectricSteel

Height

1.2 m

Weight

180 kg

Base XP

241

Abilities

Magnet PullSturdyAnalytic

HP

70

Attack

70

Defense

115

Sp. Atk

130

Sp. Def

90

Speed

60

Total

535

Type Chart

Weaknesses

Takes 4× from

Ground

Takes 2× from

FireFighting

Resistances

Takes 0× from

Poison

Takes 0.25× from

FlyingSteel

Takes 0.5× from

NormalElectricGrassIcePsychicBugRockDragonFairy
Metal CoatMetal Coat
Pokémon X: 5%
Pokémon Y: 5%
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartSupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

StartSonic BoomNormalSpecial-9020

The target is hit with a destructive shock wave that always inflicts 20 HP damage.

StartBarrierPsychicStatus--20

The user throws up a sturdy wall that sharply raises its Defense stat.

StartZap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

StartMirror CoatPsychicSpecial-10020

A retaliation move that counters any special attack, inflicting double the damage taken.

StartMagnetic FluxElectricStatus--20

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

4SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

7Thunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

11Electric TerrainElectricStatus--10

The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.

15Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

18Magnet BombSteelPhysical60-20

The user launches steel bombs that stick to the target. This attack never misses.

21SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

25Mirror ShotSteelSpecial658510

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

29Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

34Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

39Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

45ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

51DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

56Lock-OnNormalStatus--5

The user takes sure aim at the target. This ensures the next attack does not miss the target.

62Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

67Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

73Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Magnet Pull

Ability Slot 1

Prevents Steel-type Pokémon from escaping.

Prevents Steel opponents from fleeing or switching out.

Sturdy

Ability Slot 2

It cannot be knocked out with one hit.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Analytic

Hidden Ability

Boosts move power when the Pokémon moves after the target.

Strengthens moves to 1.3× their power when moving last.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.