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Pt / Pokédex

Magnezone

Magnezone

#180 in the Platinum Pokédex • Magnet Area Pokémon

Magnezone

#180 in the Platinum Pokédex • Magnet Area Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

70

130

262

Defense

115

211

361

Sp. Atk

130

238

394

Sp. Def

90

166

306

Speed

60

112

240

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Magneton

Farfetch’d

Magnezone normal sprite

Normal

Shiny Magnezone sprite

Shiny

Magnezone

Magnet Area Pokémon

#180
ElectricSteel

Height

1.2 m (3'11")

Weight

180 kg (396.8 lbs)

Abilities

Magnet PullSturdy

It's Super Effective

Damage multipliers Magnezone takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Fire

Fighting

Resists

Poison

Flying

0.25×

Steel

0.25×

Normal

0.5×

Electric

0.5×

Grass

0.5×

Ice

0.5×

Psychic

0.5×

Bug

0.5×

Rock

0.5×

Ghost

0.5×

Dragon

0.5×

Dark

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Extended Sinnoh #180
EV yield
3 SpA
Catch rate
30
Base Exp.
241

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Platinum box art

Pokémon Platinum

A group tried to use scientific means to make MAGNEZONE evolve, but their efforts ended in failure.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Magnemite

Magnemite

#178

Level 30

Magneton

Magneton

#179

Magneton

Magneton

#179

Thunder StoneUse Thunder Stone
Magnezone

Magnezone

#180

Held Items

Items this Pokémon may hold when encountered in the wild.
Metal CoatMetal Coat
Platinum
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges and slams into the foe with its whole body.

StartSupersonicNormalStatus-5520

The user generates odd sound waves from its body. It may confuse the target.

StartThunder ShockElectricSpecial4010030

A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.

StartBarrierPsychicStatus--30

The user throws up a sturdy wall that sharply raises its Defense stat.

StartMirror CoatPsychicSpecial-10020

A retaliation move that counters any special attack, inflicting double the damage taken.

StartMetal SoundSteelStatus-8540

A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat.

6Thunder ShockElectricSpecial4010030

A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.

11SupersonicNormalStatus-5520

The user generates odd sound waves from its body. It may confuse the target.

14Sonic BoomNormalSpecial-9020

The foe is hit with a destructive shock wave that always inflicts 20 HP damage.

17Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

22SparkElectricPhysical6510020

The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.

27Lock-OnNormalStatus--5

The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.

30Magnet BombSteelPhysical60-20

The user launches a steel bomb that sticks to the target. This attack will not miss.

34ScreechNormalStatus-8540

An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.

40DischargeElectricSpecial8010015

A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

46Mirror ShotSteelSpecial658510

The user looses a flash of energy from its polished body. It may also lower the target’s accuracy.

50Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

54Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

60Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Platinum.
Class
Description
TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM67RecycleNormalStatus--10

The user recycles a single-use item that has been used in battle so it can be used again.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM74Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical8010015

The foe slams the target with its steel-hard head. It may also make the target flinch.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

Traits

Ability options available to this Pokémon in this game.

Magnet Pull

Ability Slot 1

Prevents Steel-type Pokémon from escaping.

Prevents Steel opponents from fleeing or switching out.

Sturdy

Ability Slot 2

The Pokémon is protected against 1-hit KO attacks.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

#179

Magneton

#83

Farfetch’d

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