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HG/SS / Pokédex

Jolteon

Jolteon

#186 in the HeartGold & SoulSilver Pokédex • Lightning Pokémon

Jolteon

#186 in the HeartGold & SoulSilver Pokédex • Lightning Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

65

121

251

Defense

60

112

240

Sp. Atk

110

202

350

Sp. Def

95

175

317

Speed

130

238

394

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Vaporeon

Flareon

Jolteon normal sprite

Normal

Shiny Jolteon sprite

Shiny

Jolteon

Lightning Pokémon

#186
Electric

Height

0.8 m (2'07")

Weight

24.5 kg (54 lbs)

Abilities

Volt Absorb

It's Super Effective

Damage multipliers Jolteon takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Resists

Electric

0.5×

Flying

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #186
EV yield
2 Spe
Catch rate
45
Base Exp.
184

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Field
Gender
87.5% male
12.5% female
Egg cycles
35 (8,960 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

It concentrates the weak electric charges emitted by its cells and launches wicked lightning bolts.

Pokémon SoulSilver box art

SoulSilver

Every hair on its body starts to stand sharply on end if it becomes charged with electricity.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Eevee

Eevee

#184

Water StoneUse Water Stone
Vaporeon

Vaporeon

#185

Eevee

Eevee

#184

Thunder StoneUse Thunder Stone
Jolteon

Jolteon

#186

Eevee

Eevee

#184

Fire StoneUse Fire Stone
Flareon

Flareon

#187

Eevee

Eevee

#184

High friendship, day

Espeon

Espeon

#188

Eevee

Eevee

#184

High friendship, night

Umbreon

Umbreon

#189

Eevee

Eevee

#184

Leaf StoneUse Leaf Stone
Leafeon

Leafeon

#470

Eevee

Eevee

#184

Use Ice Stone

Glaceon

Glaceon

#471

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges and slams into the foe with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered.

StartHelping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

8Sand AttackGroundStatus-10015

Sand is hurled in the foe’s face, reducing its accuracy.

15Thunder ShockElectricSpecial4010030

A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.

22Quick AttackNormalPhysical4010030

The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.

29Double KickFightingPhysical3010030

The foe is quickly kicked twice in succession using both feet.

36Pin MissileBugPhysical148520

Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.

43Thunder FangElectricPhysical659515

The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.

50Last ResortNormalPhysical1301005

This move can be used only after the user has used all the other moves it knows in the battle.

57Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

64AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

71ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

78DischargeElectricSpecial8010015

A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM05RoarNormalStatus-10020

The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM23Iron TailSteelPhysical1007515

The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Shock WaveElectricSpecial60-20

The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06Rock SmashFightingPhysical4010015

The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
HeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

Last ResortNormalPhysical1301005

This move can be used only after the user has used all the other moves it knows in the battle.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SwiftNormalSpecial60-20

Star-shaped rays are shot at the foe. This attack never misses.

Traits

Ability options available to this Pokémon in this game.

Volt Absorb

Ability Slot 1

Restores HP if hit by an Electric-type move.

Absorbs Electric moves, healing for 1/4 max HP.

#185

Vaporeon

#187

Flareon

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