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Jolteon

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Jolteon in Pokémon Brilliant Diamond & Shining Pearl

#135 in the Brilliant Diamond and Shining Pearl Pokédex • Lightning Pokémon

Jolteon in the National Pokédex

Pokédex entries

Brilliant Diamond

It controls 10,000-volt power and can raise all the fur on its body as if it were sharp needles.

Shining Pearl

It controls 10,000-volt power and can raise all the fur on its body as if it were sharp needles.

Pokémon details

Type

Electric

Category

Lightning Pokémon

Height

0.8 m (2'07")

Weight

24.5 kg (54 lbs)

National Pokédex

#0135

Pokédex

#135

Jolteon in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

65

121

251

Defense

60

112

240

Sp. Atk

110

202

350

Sp. Def

95

175

317

Speed

130

238

394

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Jolteon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
45
Base Exp.
184

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
35 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Eevee

Eevee

#133

Water StoneUse Water Stone
Vaporeon

Vaporeon

#134

Eevee

Eevee

#133

Thunder StoneUse Thunder Stone
Jolteon

Jolteon

#135

Eevee

Eevee

#133

Fire StoneUse Fire Stone
Flareon

Flareon

#136

Eevee

Eevee

#133

High friendship, day

Espeon

Espeon

#196

Eevee

Eevee

#133

High friendship, night

Umbreon

Umbreon

#197

Eevee

Eevee

#133

Leaf StoneUse Leaf Stone
Leafeon

Leafeon

#470

Eevee

Eevee

#133

Level up near the Ice Rock on Route 217. Ice Stone is programmed but unavailable through ordinary BDSP acquisition.

Glaceon

Glaceon

#471

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Thunder Shock

Electric4010030
StartTackle

Normal4010035
StartTake Down

Normal908520
StartDouble-Edge

Normal12010015
StartTail Whip

Normal-10030
StartBite

Dark6010025
StartGrowl

Normal-10040
StartThunder Shock

Electric4010030
StartSwift

Normal60-20
StartCharm

Fairy-10020
StartBaton Pass

Normal--40
StartHelping Hand

Normal--20
StartCovet

Normal6010025
StartCopycat

Normal--20
5Sand Attack

Ground-10015
10Quick Attack

Normal4010030
15Baby-Doll Eyes

Fairy-10030
20Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
25Double Kick

Fighting3010030
30Thunder Fang

Electric659515
35Pin Missile

Bug259520
40Discharge

Electric8010015
45Agility

Psychic--30
50Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
55Last Resort

Normal1401005

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM10Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM23Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Steel1007515
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM57Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM96Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015
TM98Rock Smash

The user attacks with a punch. This may also lower the target's Defense stat.

Fighting4010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Curse

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ghost--10
Curse

Learn before evolving, then retain the move.

Ghost--10
Detect

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting--5
Detect

Learn before evolving, then retain the move.

Fighting--5
Fake Tears

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark-10020
Fake Tears

Learn before evolving, then retain the move.

Dark-10020
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Mud-Slap

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground2010010
Mud-Slap

Learn before evolving, then retain the move.

Ground2010010
Stored Power

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic2010010
Stored Power

Learn before evolving, then retain the move.

Psychic2010010
Tickle

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10020
Tickle

Learn before evolving, then retain the move.

Normal-10020
Wish

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--10
Wish

Learn before evolving, then retain the move.

Normal--10
Yawn

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--10
Yawn

Learn before evolving, then retain the move.

Normal--10

Ability options available to this Pokémon in this game.

Volt Absorb

Ability Slot 1

Absorbs Electric-type moves and restores one-quarter maximum HP.

Quick Feet(Hidden Ability)

Increases Speed to 1.5× with a major status ailment.

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