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Jolteon

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Jolteon in Pokémon Ultra Sun & Ultra Moon

#155 in the Ultra Sun & Ultra Moon Pokédex • Lightning Pokémon

Jolteon in the National Pokédex
Jolteon sprite

Normal

Shiny Jolteon sprite

Shiny

Pokédex entries

Ultra Sun

Its lungs contain an organ that creates electricity. The crackling sound of electricity can be heard when it exhales.

Ultra Moon

Its fur stands on end, becoming like needles it fires at enemies. Once they’re weakened, it finishes them off with a 10,000 volt shock.

Pokémon details

Type

Electric

Category

Lightning Pokémon

Height

0.8 m (2'07")

Weight

24.5 kg (54 lbs)

National Pokédex

#0135

Pokédex

#155

Jolteon in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

65

121

251

Defense

60

112

240

Sp. Atk

110

202

350

Sp. Def

95

175

317

Speed

130

238

394

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Jolteon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #155Akala #56
EV yield
2 Spe
Catch rate
45
Base Exp.
184

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
35

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Eevee

Eevee

#153

Water StoneUse Water Stone
Vaporeon

Vaporeon

#154

Eevee

Eevee

#153

Thunder StoneUse Thunder Stone
Jolteon

Jolteon

#155

Eevee

Eevee

#153

Fire StoneUse Fire Stone
Flareon

Flareon

#156

Eevee

Eevee

#153

Level up with friendship of at least 220 during in-game daytime.

Espeon

Espeon

#157

Eevee

Eevee

#153

Level up with friendship of at least 220 during in-game nighttime.

Umbreon

Umbreon

#158

Eevee

Eevee

#153

Level up near the Moss Rock in Lush Jungle.

Leafeon

Leafeon

#159

Eevee

Eevee

#153

Level up near the Ice Rock in Mount Lanakila’s cave.

Glaceon

Glaceon

#160

Eevee

Eevee

#153

Level up knowing a Fairy-type move with at least two affection hearts in Pokémon Refresh.

Sylveon

Sylveon

#161

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Thunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
StartThunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
StartHelping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
5Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
9Baby-Doll Eyes

The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.

Fairy-10030
13Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
17Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting3010030
20Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
25Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520
29Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
33Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
37Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
41Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
45Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM01Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Normal4010015
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Heal Bell

The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.

Normal--5
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Normal--30
Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Eevee — level up; retain through evolution (level 33)

Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025

Eevee — level up; retain through evolution (level 17)

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Eevee — breeding; retain through evolution

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Eevee — breeding; retain through evolution

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Eevee — level up; retain through evolution (level 29)

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Eevee — breeding; retain through evolution

Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5

Eevee — breeding; retain through evolution

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Eevee — level up; retain through evolution (level 37)

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Eevee — breeding; retain through evolution

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Eevee — breeding; retain through evolution

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Eevee — breeding; retain through evolution

Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

Normal-10040

Eevee — level up; retain through evolution (level 1)

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Eevee — breeding; retain through evolution

Refresh

The user rests to cure itself of poisoning, a burn, or paralysis.

Normal--20

Eevee — level up; retain through evolution (level 20)

Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010

Eevee — breeding; retain through evolution

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Eevee — level up; retain through evolution (level 17)

Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic12010010

Eevee — breeding; retain through evolution

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Eevee — level up; retain through evolution (level 25)

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Eevee — breeding; retain through evolution

Trump Card

The fewer PP this move has, the greater its power.

Normal--5

Eevee — level up; retain through evolution (level 45)

Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Normal--10

Eevee — breeding; retain through evolution

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Eevee — breeding; retain through evolution

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Celebrate

The Pokémon congratulates you on your special day!

Normal--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Dig

The user burrows, then attacks on the next turn.

Ground8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

Normal-10040

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Growl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

Normal-10040

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Refresh

The user rests to cure itself of poisoning, a burn, or paralysis.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Skull Bash

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Normal13010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic12010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Trump Card

The fewer PP this move has, the greater its power.

Normal--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wish

One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric120505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Ability options available to this Pokémon in this game.

Volt Absorb

Ability Slot 1

Restores HP if hit by an Electric-type move, instead of taking damage.

Absorbs Electric-type moves, healing for 1/4 max HP.

Quick Feet(Hidden Ability)

Boosts the Speed stat if the Pokémon has a status condition.

Increases Speed to 1.5× with a major status ailment.

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