Tickle in Pokémon Ultra Sun & Ultra Moon
Normal-type status move in Pokémon Ultra Sun & Ultra Moon.
Move text
The user tickles the target into laughing, reducing its Attack and Defense stats.
Move details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Mime Jr. #59 | ![]() ![]() | Start |
![]() Tangela #114 | ![]() | 44 |
![]() Whiscash #114 | ![]() ![]() | Start |
![]() Omanyte #227 | ![]() ![]() | 43 |
![]() Omastar #228 | ![]() ![]() | 48 |
![]() Minccino #266 | ![]() | 9 |
![]() Cinccino #267 | ![]() | Start |
![]() Aipom #368 | ![]() | 15 |
![]() Ambipom #369 | ![]() | 15 |
![]() Tapu Lele #384 | ![]() ![]() | 38 |
![]() Nihilego #391 | ![]() ![]() | Start |
![]() Tangrowth #465 | ![]() | 46 |
![]() Gothita #574 | ![]() | 7 |
![]() Gothorita #575 | ![]() | Start, 7 |
![]() Gothitelle #576 | ![]() | Start, 7 |
Learners
![]() Pichu #31 | ![]() | Egg |
![]() Pikachu #32 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Pikachu #32 | ![]() | Pichu — breeding; retain through evolution |
![]() Alolan Raichu #33 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Alolan Raichu #33 | ![]() ![]() | Pichu — breeding; retain through evolution |
![]() Raichu #33 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Raichu #33 | ![]() | Pichu — breeding; retain through evolution |
![]() Oddish #43 | ![]() ![]() | Egg |
![]() Gloom #44 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Gloom #44 | ![]() ![]() | Oddish — breeding; retain through evolution |
![]() Vileplume #45 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Vileplume #45 | ![]() ![]() | Oddish — breeding; retain through evolution |
![]() Mr. Mime #60 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Mr. Mime #60 | ![]() ![]() | Mime Jr — level up; retain through evolution |
![]() Bellsprout #69 | ![]() ![]() | Egg |
![]() Smeargle #70 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #70 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
![]() Weepinbell #70 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Weepinbell #70 | ![]() ![]() | Bellsprout — breeding; retain through evolution |
![]() Victreebel #71 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Victreebel #71 | ![]() ![]() | Bellsprout — breeding; retain through evolution |
![]() Krabby #98 | ![]() | Egg |
![]() Kingler #99 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Kingler #99 | ![]() | Krabby — breeding; retain through evolution |
![]() Cottonee #105 | ![]() ![]() | Egg |
![]() Whimsicott #106 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Whimsicott #106 | ![]() ![]() | Cottonee — breeding; retain through evolution |
![]() Machop #117 | ![]() | Egg |
![]() Machoke #118 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Machoke #118 | ![]() | Machop — breeding; retain through evolution |
![]() Machamp #119 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Machamp #119 | ![]() | Machop — breeding; retain through evolution |
![]() Mawile #125 | ![]() ![]() | Egg |
![]() Mega Mawile #125 | ![]() ![]() | Egg |
![]() Tentacool #129 | ![]() ![]() | Egg |
![]() Tentacruel #130 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Tentacruel #130 | ![]() ![]() | Tentacool — breeding; retain through evolution |
![]() Finneon #131 | ![]() | Egg |
![]() Lumineon #132 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Lumineon #132 | ![]() | Finneon — breeding; retain through evolution |
![]() Eevee #153 | ![]() | Egg |
![]() Vaporeon #154 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Vaporeon #154 | ![]() | Eevee — breeding; retain through evolution |
![]() Jolteon #155 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Jolteon #155 | ![]() | Eevee — breeding; retain through evolution |
![]() Flareon #156 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Flareon #156 | ![]() | Eevee — breeding; retain through evolution |
![]() Espeon #157 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Espeon #157 | ![]() | Eevee — breeding; retain through evolution |
![]() Umbreon #158 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Umbreon #158 | ![]() | Eevee — breeding; retain through evolution |
![]() Leafeon #159 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Leafeon #159 | ![]() | Eevee — breeding; retain through evolution |
![]() Glaceon #160 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Glaceon #160 | ![]() | Eevee — breeding; retain through evolution |
![]() Sylveon #161 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Sylveon #161 | ![]() | Eevee — breeding; retain through evolution |
![]() Bellossom #182 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Bellossom #182 | ![]() | Oddish — breeding; retain through evolution |
![]() Marill #183 | ![]() ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon |
|---|---|---|---|---|---|---|---|
| Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | ![]() | ![]() | - | - | - | 30 | 17 |
| After You The user helps the target and makes it use its move right after the user. | ![]() | ![]() | - | - | - | 15 | 123 |
| Assist The user hurriedly and randomly uses a move among those known by ally Pokémon. | ![]() | ![]() | - | - | - | 20 | 24 |
| Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 | 858 | |
| Barrage Round objects are hurled at the target to strike two to five times in a row. | ![]() | ![]() | - | 15 | 85 | 20 | 4 |
| Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | ![]() | ![]() | - | - | - | 40 | 97 |
| Belly Drum The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ![]() | ![]() | - | - | - | 10 | 49 |
| Bestow The user passes its held item to the target when the target isn’t holding an item. | ![]() | ![]() | - | - | - | 15 | 43 |
| Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. | ![]() | ![]() | - | - | - | 10 | 265 |
| Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ![]() | ![]() | - | 15 | 85 | 20 | 75 |
| Block The user blocks the target’s way with arms spread wide to prevent escape. | ![]() | ![]() | - | - | - | 5 | 133 |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | - | 85 | 100 | 15 | 400 |
| Boomburst The user attacks everything around it with the destructive power of a terrible, explosive sound. | ![]() | ![]() | - | 140 | 100 | 10 | 11 |
| Breakneck Blitz Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. | ![]() | ![]() | - | - | - | 1 | 0 |
| Breakneck Blitz Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. | ![]() | ![]() | - | - | - | 1 | 0 |
| Camouflage The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | ![]() | ![]() | - | - | - | 20 | 50 |
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ![]() | ![]() | - | - | 100 | 20 | 541 |
| Celebrate The Pokémon congratulates you on your special day! | ![]() | ![]() | - | - | - | 40 | 32 |
| Chip Away Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. | ![]() | ![]() | - | 70 | 100 | 20 | 53 |
| Comet Punch The target is hit with a flurry of punches that strike two to five times in a row. | ![]() | ![]() | - | 18 | 85 | 15 | 12 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 | 1022 | |
| Constrict The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat. | ![]() | ![]() | - | 10 | 100 | 35 | 20 |
| Conversion The user changes its type to become the same type as the move at the top of the list of moves it knows. | ![]() | ![]() | - | - | - | 30 | 4 |
| Conversion 2 The user changes its type to make itself resistant to the type of the attack the opponent used last. | ![]() | ![]() | - | - | - | 30 | 4 |
| Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | ![]() | ![]() | - | - | - | 20 | 60 |
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | - | 60 | 100 | 25 | 243 |
| Crush Claw The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. | ![]() | ![]() | - | 75 | 95 | 10 | 60 |
| Crush Grip The target is crushed with great force. The more HP the target has left, the greater this move’s power. | ![]() | ![]() | - | - | 100 | 5 | 2 |
| Cut The target is cut with a scythe or claw. | ![]() | ![]() | - | 50 | 95 | 30 | 293 |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | - | 40 | 225 |
| Disable For four turns, this move prevents the target from using the move it last used. | ![]() | ![]() | - | - | 100 | 20 | 103 |
| Dizzy Punch The target is hit with rhythmically launched punches. This may also leave the target confused. | ![]() | ![]() | - | 70 | 100 | 10 | 16 |
| Double Hit The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | ![]() | ![]() | - | 35 | 90 | 10 | 50 |
| Double Slap The target is slapped repeatedly, back and forth, two to five times in a row. | ![]() | ![]() | - | 15 | 85 | 10 | 50 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 | 1021 | |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. | ![]() | ![]() | - | 120 | 100 | 15 | 545 |
| Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | ![]() | ![]() | 40 | 100 | 15 | 301 | |
| Egg Bomb A large egg is hurled at the target with maximum force to inflict damage. | ![]() | ![]() | - | 100 | 75 | 10 | 7 |
| Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | - | 100 | 5 | 106 |
| Endeavor This attack move cuts down the target’s HP to equal the user’s HP. | ![]() | ![]() | - | - | 100 | 5 | 251 |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | - | 10 | 613 |
| Entrainment The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | ![]() | ![]() | - | - | 100 | 15 | 30 |
| Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ![]() | ![]() | 250 | 100 | 5 | 138 | |
| Extreme Evoboost Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. | ![]() | ![]() | - | - | - | 1 | 0 |
| Extreme Speed The user charges the target at blinding speed. This move always goes first. | ![]() | ![]() | - | 80 | 100 | 5 | 41 |
| Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 | 1015 | |
| Fake Out This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | ![]() | ![]() | - | 40 | 100 | 10 | 71 |
| False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ![]() | ![]() | 40 | 100 | 40 | 98 | |
| Feint This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ![]() | ![]() | - | 30 | 100 | 10 | 89 |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | - | 100 | 15 | 167 |
| Flash The user flashes a bright light that cuts the target’s accuracy. | ![]() | ![]() | - | - | 100 | 20 | 361 |
| Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | - | 30 | 122 |
| Follow Me The user draws attention to itself, making all targets take aim only at the user. | ![]() | ![]() | - | - | - | 20 | 12 |
| Foresight Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | ![]() | ![]() | - | - | - | 40 | 88 |
| Frustration This full-power attack grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 | 1023 | |
| Fury Attack The target is jabbed repeatedly with a horn or beak two to five times in a row. | ![]() | ![]() | - | 15 | 85 | 20 | 50 |
| Fury Swipes The target is raked with sharp claws or scythes quickly two to five times in a row. | ![]() | ![]() | - | 18 | 80 | 15 | 80 |
| Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 | 585 | |
| Glare The user intimidates the target with the pattern on its belly to cause paralysis. | ![]() | ![]() | - | - | 100 | 30 | 15 |
| Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | ![]() | ![]() | - | - | 100 | 40 | 207 |


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