Alolan Raichu in Pokémon Ultra Sun & Ultra Moon
#33 in the Ultra Sun & Ultra Moon Pokédex • Mouse Pokémon
Alolan Raichu in the National PokédexPokédex entries
Ultra Sun
As electricity builds up inside its body, it becomes more aggressive. One theory is that the electricity buildup is actually causing stress.
Ultra Moon
Because so many Trainers like the way Pikachu looks, you don’t see this Pokémon very often.
Pokémon details
Types


Category
Abilities
Height
Weight
National Pokédex
Pokédex
Alolan Raichu in Other Games
National Dex pageMin
Max
HP
60
230
324
Attack
85
157
295
Defense
50
94
218
Sp. Atk
95
175
317
Sp. Def
85
157
295
Speed
110
202
350
Total
485
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Alola #33Melemele #33 |
|---|---|
| EV yield | 3 Spe |
| Catch rate | 75 |
| Base Exp. | 218 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Pichu #31 | Level up with friendship of at least 220. | ![]() Pikachu #32 |
![]() Pikachu #32 | Use a Thunder Stone outside Ultra Space to evolve into Alolan Raichu. | ![]() Raichu #33 |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| Start | Tail Whip The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | ![]() | ![]() | - | 100 | 30 |
| Start | Thunder Shock A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | ![]() | ![]() | 40 | 100 | 30 |
| Start | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 |
| Start | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| Start | Quick Attack The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 |
| Start | Speed Swap The user exchanges Speed stats with the target. | ![]() | ![]() | - | - | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM03 | Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ![]() | ![]() | 80 | 100 | 10 |
| TM04 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | ![]() | ![]() | 60 | 100 | 15 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM16 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM20 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Frustration This full-power attack grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM24 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 |
| TM25 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ![]() | ![]() | 110 | 70 | 10 |
| TM27 | Return This full-power attack grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM29 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TM31 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM33 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM49 | Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | ![]() | ![]() | 40 | 100 | 15 |
| TM52 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 120 | 70 | 5 |
| TM56 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM57 | Charge Beam The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | ![]() | ![]() | 50 | 90 | 10 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM72 | Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 70 | 100 | 20 |
| TM73 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 90 | 20 |
| TM86 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM93 | Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | ![]() | ![]() | 90 | 100 | 15 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Ally Switch The user teleports using a strange power and switches places with one of its allies. | ![]() | ![]() | - | - | 15 |
| Covet The user endearingly approaches the target, then steals the target’s held item. | ![]() | ![]() | 60 | 100 | 25 |
| Electroweb The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | ![]() | ![]() | 55 | 95 | 15 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ![]() | ![]() | 150 | 100 | 20 |
| Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ![]() | ![]() | 65 | 100 | 20 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. | ![]() | ![]() | - | - | 30 |
| Magic Coat A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ![]() | ![]() | - | - | 15 |
| Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | ![]() | ![]() | - | - | 10 |
| Magnet Rise The user levitates using electrically generated magnetism for five turns. | ![]() | ![]() | - | - | 10 |
| Recycle The user recycles a held item that has been used in battle so it can be used again. | ![]() | ![]() | - | - | 10 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| Signal Beam The user attacks with a sinister beam of light. This may also confuse the target. | ![]() | ![]() | 75 | 100 | 15 |
| Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns. | ![]() | ![]() | - | - | 15 |
| Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 | Pikachu — level up; retain through evolution (level 45) |
| Bestow The user passes its held item to the target when the target isn’t holding an item. | ![]() | ![]() | - | - | 15 | Pichu — breeding; retain through evolution |
| Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. | ![]() | ![]() | - | - | 10 | Pichu — breeding; retain through evolution |
| Charge The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 | Pichu — breeding; retain through evolution |
| Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ![]() | ![]() | - | 100 | 20 | Pichu — level up; retain through evolution (level 1) |
| Disarming Voice Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | ![]() | ![]() | 40 | - | 15 | Pichu — breeding; retain through evolution |
| Discharge The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | ![]() | ![]() | 80 | 100 | 15 | Pikachu — level up; retain through evolution (level 34) |
| Double Slap The target is slapped repeatedly, back and forth, two to five times in a row. | ![]() | ![]() | 15 | 85 | 10 | Pichu — breeding; retain through evolution |
| Electric Terrain The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | ![]() | ![]() | - | - | 10 | Pichu — breeding; retain through evolution |
| Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 | Pikachu — level up; retain through evolution (level 13) |
| Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 | Pichu — breeding; retain through evolution |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | Pichu — breeding; retain through evolution |
| Fake Out This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | ![]() | ![]() | 40 | 100 | 10 | Pichu — breeding; retain through evolution |
| Feint This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ![]() | ![]() | 30 | 100 | 10 | Pikachu — level up; retain through evolution (level 21) |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 | Pichu — breeding; retain through evolution |
| Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | ![]() | ![]() | - | 100 | 40 | Pikachu — level up; retain through evolution (level 5) |
| Lucky Chant The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | ![]() | ![]() | - | - | 30 | Pichu — breeding; retain through evolution |
| Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 | Pichu — level up; retain through evolution (level 13) |
| Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | ![]() | ![]() | 20 | 100 | 20 | Pikachu — level up; retain through evolution (level 29) |
| Play Nice The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | ![]() | ![]() | - | - | 20 | Pikachu — level up; retain through evolution (level 7) |
| Present The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ![]() | ![]() | - | 90 | 15 | Pichu — breeding; retain through evolution |
| Reversal An all-out attack that becomes more powerful the less HP the user has. | ![]() | ![]() | - | 100 | 15 | Pichu — breeding; retain through evolution |
| Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 | Pikachu — level up; retain through evolution (level 37) |
| Spark The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | ![]() | ![]() | 65 | 100 | 20 | Pikachu — level up; retain through evolution (level 26) |
| Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion. | ![]() | ![]() | - | 75 | 10 | Pichu — level up; retain through evolution (level 10) |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 | Pichu — breeding; retain through evolution |
| Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 | Pichu — Move Tutor; retain through evolution |
| Volt Tackle The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | ![]() | ![]() | 120 | 100 | 15 | Pichu — breeding with a Light Ball parent; retain through evolution |
| Volt Tackle The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | ![]() | ![]() | 120 | 100 | 15 | Pikachu — Move Tutor; retain through evolution |
| Wish One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. | ![]() | ![]() | - | - | 10 | Pichu — breeding; retain through evolution |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Bestow The user passes its held item to the target when the target isn’t holding an item. | ![]() | ![]() | - | - | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. | ![]() | ![]() | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. | ![]() | ![]() | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Celebrate The Pokémon congratulates you on your special day! | ![]() | ![]() | - | - | 40 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Charge The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ![]() | ![]() | - | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | 40 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | 40 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Detect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 5 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Dig The user burrows, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Disarming Voice Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | ![]() | ![]() | 40 | - | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Discharge The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | ![]() | ![]() | 80 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Double Slap The target is slapped repeatedly, back and forth, two to five times in a row. | ![]() | ![]() | 15 | 85 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Double Slap The target is slapped repeatedly, back and forth, two to five times in a row. | ![]() | ![]() | 15 | 85 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Dynamic Punch The user punches the target with full, concentrated power. This confuses the target if it hits. | ![]() | ![]() | 100 | 50 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Dynamic Punch The user punches the target with full, concentrated power. This confuses the target if it hits. | ![]() | ![]() | 100 | 50 | 5 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Fake Out This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | ![]() | ![]() | 40 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Feint This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ![]() | ![]() | 30 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Flash The user flashes a bright light that cuts the target’s accuracy. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Flash The user flashes a bright light that cuts the target’s accuracy. | ![]() | ![]() | - | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | ![]() | ![]() | - | 100 | 40 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | ![]() | ![]() | - | 100 | 40 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Happy Hour Using Happy Hour doubles the amount of prize money received after battle. | ![]() | ![]() | - | - | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Hold Hands The user and an ally hold hands. This makes them very happy. | ![]() | ![]() | - | - | 40 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Lucky Chant The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | ![]() | ![]() | - | - | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Mega Punch The target is slugged by a punch thrown with muscle-packed power. | ![]() | ![]() | 80 | 85 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mega Punch The target is slugged by a punch thrown with muscle-packed power. | ![]() | ![]() | 80 | 85 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ![]() | ![]() | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ![]() | ![]() | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. | ![]() | ![]() | 20 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. | ![]() | ![]() | 20 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | ![]() | ![]() | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | ![]() | ![]() | 20 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | ![]() | ![]() | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Pay Day Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | ![]() | ![]() | 40 | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Play Nice The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | ![]() | ![]() | - | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Present The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ![]() | ![]() | - | 90 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Present The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ![]() | ![]() | - | 90 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Rage As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | ![]() | ![]() | 20 | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Reversal An all-out attack that becomes more powerful the less HP the user has. | ![]() | ![]() | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Reversal An all-out attack that becomes more powerful the less HP the user has. | ![]() | ![]() | - | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. | ![]() | ![]() | 40 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ![]() | ![]() | 30 | 90 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ![]() | ![]() | 30 | 90 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Secret Power The additional effects of this attack depend upon where it was used. | ![]() | ![]() | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ![]() | ![]() | - | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Skull Bash The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | ![]() | ![]() | 130 | 100 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Slam The target is slammed with a long tail, vines, or the like to inflict damage. | ![]() | ![]() | 80 | 75 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Spark The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | ![]() | ![]() | 65 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Strength The target is slugged with a punch thrown at maximum power. | ![]() | ![]() | 80 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Strength The target is slugged with a punch thrown at maximum power. | ![]() | ![]() | 80 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Submission The user grabs the target and recklessly dives for the ground. This also damages the user a little. | ![]() | ![]() | 80 | 80 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion. | ![]() | ![]() | - | 75 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Sweet Kiss The user kisses the target with a sweet, angelic cuteness that causes confusion. | ![]() | ![]() | - | 75 | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Swift Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ![]() | ![]() | 90 | 85 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Volt Tackle The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | ![]() | ![]() | 120 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Wish One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. | ![]() | ![]() | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | ![]() | ![]() | 120 | 50 | 5 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
Surge Surfer
Ability Slot 1
Doubles the Pokémon’s Speed stat on Electric Terrain.
Doubles this Pokémon's Speed on Electric Terrain.






















































