USUM / Moves

Seismic Toss

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Seismic Toss in Pokémon Ultra Sun & Ultra Moon

Fighting-type physical move in Pokémon Ultra Sun & Ultra Moon.

Move text

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Move details

Introduced

Generation I

Power

-

Accuracy

100

PP

20

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Charmander

#4

Fire
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charmander

#4

Fire
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Charmeleon

#5

Fire
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charmeleon

#5

Fire
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Charizard

#6

FireFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charizard

#6

FireFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Charizard Mega X

#6

FireDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charizard Mega X

#6

FireDragon
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Charizard Mega Y

#6

FireFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charizard Mega Y

#6

FireFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Squirtle

#7

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Squirtle

#7

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Wartortle

#8

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wartortle

#8

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Blastoise

#9

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Blastoise

#9

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Blastoise Mega

#9

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Blastoise Mega

#9

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Nidoqueen

#31

PoisonGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Nidoqueen

#31

PoisonGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Pichu

#31

Electric
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pikachu

#32

Electric
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pikachu

#32

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Alolan Raichu

#33

ElectricPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Alolan Raichu

#33

ElectricPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Raichu

#33

Electric
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Raichu

#33

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Nidoking

#34

PoisonGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Nidoking

#34

PoisonGround
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Sudowoodo

#38

Rock
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Chansey

#40

Normal
Egg

Blissey

#41

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Blissey

#41

Normal
Chansey — breeding; retain through evolution

Blissey

#41

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Snorlax

#43

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Snorlax

#43

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Slowbro

#45

WaterPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Slowbro

#45

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Slowbro

#45

WaterPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Slowbro

#45

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Slowking

#46

WaterPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Abra

#49

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Abra

#49

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Kadabra

#50

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Kadabra

#50

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Alakazam

#51

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Alakazam

#51

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Alakazam

#51

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Alakazam

#51

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mr. Mime

#60

PsychicFairy
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mr. Mime

#60

PsychicFairy
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Drowzee

#66

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Drowzee

#66

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Hypno

#67

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hypno

#67

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Gengar

#75

GhostPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gengar

#75

GhostPoison
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Gengar

#75

GhostPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
All-Out Pummeling

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Fighting

-

--10
All-Out Pummeling

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Fighting

-

--10
Arm Thrust

The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.

Fighting

-

15100209
Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting

-

80-2022
Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015348
Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20116
Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fighting

-

60901016
Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting

-

120100549
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting

-

-10020253
Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting

-

10080526
Detect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting

-

--5167
Double Kick

The target is quickly kicked twice in succession using both feet.

Fighting

-

301003061
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting

-

7510010116
Dynamic Punch

The user punches the target with full, concentrated power. This confuses the target if it hits.

Fighting

-

100505171
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fighting

-

-100529
Flying Press

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Fighting

-

10095102
Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705253
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting

-

15010020247
Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting

-

601001018
Hammer Arm

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Fighting

-

100901056
High Jump Kick

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Fighting

-

130901022
Jump Kick

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

Fighting

-

100951020
Karate Chop

The target is attacked with a sharp chop. Critical hits land more easily.

Fighting

-

501002516
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting

-

-10020169
Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020111
Mach Punch

The user throws a punch at blinding speed. This move always goes first.

Fighting

-

401003016
Mat Block

Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.

Fighting

-

--105
Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting

-

4010020239
Quick Guard

The user protects itself and its allies from priority moves.

Fighting

-

--1563
Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting

-

601001059
Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting

-

-1001585
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting

-

4010015467
Rolling Kick

The user lashes out with a quick, spinning kick. This may also make the target flinch.

Fighting

-

60851510
Sacred Sword

The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage.

Fighting

-

901001514
Secret Sword

The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.

Fighting

-

85100103
Sky Uppercut

The user attacks the target with an uppercut thrown skyward with force.

Fighting

-

85901519
Storm Throw

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Fighting

-

60100106
Submission

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Fighting

-

80802081
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting

-

1201005181
Triple Kick

A consecutive three-kick attack that becomes more powerful with each successful hit.

Fighting

-

1090103
Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting

-

401003037
Vital Throw

The user attacks last. In return, this throw move never misses.

Fighting

-

70-1015
Wake-Up Slap

This attack inflicts big damage on a sleeping target. This also wakes the target up, however.

Fighting

-

701001041