Pinsir in Pokémon Ultra Sun & Ultra Moon
#211 in the Ultra Sun & Ultra Moon Pokédex • Stag Beetle Pokémon
Pinsir in the National Pokédex
Normal

Shiny
Pokédex entries
Ultra Sun
It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.
Ultra Moon
Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Pinsir in Other Games
National Dex pageMin
Max
HP
65
240
334
Attack
125
229
383
Defense
100
184
328
Sp. Atk
55
103
229
Sp. Def
70
130
262
Speed
85
157
295
Total
500
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Alola #211Akala #112Poni #78 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 45 |
| Base Exp. | 175 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 25 |
Ultra Moon| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Exeggutor Island | Static encounter, only one chance | 42 | - | - |
Exeggutor Island | Static encounter, only one chance | 43 | - | - |
Lush Jungle Lush Jungle — West | Walking in tall grass or a cave | 19-22 | 4% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Exeggutor Island | Walking in tall grass or a cave | 42-45 | 10% | - |
Lush Jungle Lush Jungle — North | Walking in tall grass or a cave | 19-22 | 4% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | Walking in tall grass or a cave | 52-55 | 10% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | Walking in tall grass or a cave | 52-55 | 10% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — West | Walking in tall grass or a cave | 19-22 | 4% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — North | Walking in tall grass or a cave | 19-22 | 4% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — South | Walking in tall grass or a cave | 19-22 | 4% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — South | Walking in tall grass or a cave | 19-22 | 4% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 21-27 | - | Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 8.11%; this is not a guaranteed recruitment chance., After first reaching Ula’ula Island, before reaching Poni Island |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 37-43 | - | After first reaching Poni Island, before becoming Champion, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 5.41%; this is not a guaranteed recruitment chance. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 49-55 | - | After becoming Champion, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 4.44%; this is not a guaranteed recruitment chance. |
Poni Grove | SOS ally encounter | 52-55 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Lush Jungle Lush Jungle — North | SOS ally encounter | 19-22 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Grove | SOS ally encounter | 52-55 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Lush Jungle Lush Jungle — South | SOS ally encounter | 19-22 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Lush Jungle Lush Jungle — North | SOS ally encounter | 19-22 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Lush Jungle Lush Jungle — West | SOS ally encounter | 19-22 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Lush Jungle Lush Jungle — West | SOS ally encounter | 19-22 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Lush Jungle Lush Jungle — South | SOS ally encounter | 19-22 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Ultra Sun| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Exeggutor Island | Static encounter, only one chance | 42 | - | - |
Exeggutor Island | Static encounter, only one chance | 43 | - | - |
Lush Jungle Lush Jungle — South | Walking in tall grass or a cave | 19-22 | 4% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — North | Walking in tall grass or a cave | 19-22 | 4% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — North | Walking in tall grass or a cave | 19-22 | 4% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | Walking in tall grass or a cave | 52-55 | 10% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poni Grove | Walking in tall grass or a cave | 52-55 | 10% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — South | Walking in tall grass or a cave | 19-22 | 4% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Lush Jungle Lush Jungle — West | Walking in tall grass or a cave | 19-22 | 4% | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Exeggutor Island | Walking in tall grass or a cave | 42-45 | 10% | - |
Lush Jungle Lush Jungle — West | Walking in tall grass or a cave | 19-22 | 4% | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 21-27 | - | Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 8.11%; this is not a guaranteed recruitment chance., After first reaching Ula’ula Island, before reaching Poni Island |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 37-43 | - | After first reaching Poni Island, before becoming Champion, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 5.41%; this is not a guaranteed recruitment chance. |
Poké Pelago Poké Pelago — Isle Abeens | Poké Pelago visitor recruitment | 49-55 | - | After becoming Champion, Touch the visiting Pokémon; it may remain through reselection. Recruit it when its thought bubble changes to a heart., Published visitor-selection share: approximately 4.35%; this is not a guaranteed recruitment chance. |
Lush Jungle Lush Jungle — South | SOS ally encounter | 19-22 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Lush Jungle Lush Jungle — North | SOS ally encounter | 19-22 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Lush Jungle Lush Jungle — North | SOS ally encounter | 19-22 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Lush Jungle Lush Jungle — West | SOS ally encounter | 19-22 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Grove | SOS ally encounter | 52-55 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Lush Jungle Lush Jungle — South | SOS ally encounter | 19-22 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Poni Grove | SOS ally encounter | 52-55 | - | Daytime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
Lush Jungle Lush Jungle — West | SOS ally encounter | 19-22 | - | Nighttime in the current game world. Ultra Moon’s normal-world clock is shifted by 12 hours relative to the system clock., SOS ally of pinsir; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate. |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Vise Grip The target is gripped and squeezed from both sides to inflict damage. | ![]() | ![]() | 55 | 100 | 30 |
| Start | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | 30 |
| 4 | Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ![]() | ![]() | 15 | 85 | 20 |
| 8 | Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | ![]() | ![]() | - | 100 | 20 |
| 11 | Harden The user stiffens all the muscles in its body to raise its Defense stat. | ![]() | ![]() | - | - | 30 |
| 15 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| 18 | Vital Throw The user attacks last. In return, this throw move never misses. | ![]() | ![]() | 70 | - | 10 |
| 22 | Double Hit The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | ![]() | ![]() | 35 | 90 | 10 |
| 26 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| 29 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ![]() | ![]() | 80 | 100 | 15 |
| 33 | Submission The user grabs the target and recklessly dives for the ground. This also damages the user a little. | ![]() | ![]() | 80 | 80 | 20 |
| 36 | Storm Throw The user strikes the target with a fierce blow. This attack always results in a critical hit. | ![]() | ![]() | 60 | 100 | 10 |
| 40 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| 43 | Thrash The user rampages and attacks for two to three turns. The user then becomes confused. | ![]() | ![]() | 120 | 100 | 10 |
| 47 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| 50 | Guillotine A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | ![]() | ![]() | - | 30 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| TM08 | Bulk Up The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | ![]() | ![]() | - | - | 20 |
| TM10 | Hidden Power A unique attack that varies in type depending on the Pokémon using it. | ![]() | ![]() | 60 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM17 | Protect Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM18 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM21 | Frustration This full-power attack grows more powerful the less the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM23 | Smack Down The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. | ![]() | ![]() | 50 | 100 | 15 |
| TM26 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TM27 | Return This full-power attack grows more powerful the more the user likes its Trainer. | ![]() | ![]() | - | 100 | 20 |
| TM31 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ![]() | ![]() | - | - | 15 |
| TM39 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM42 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM45 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM46 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM52 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 120 | 70 | 5 |
| TM54 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ![]() | ![]() | 40 | 100 | 40 |
| TM56 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM59 | Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | ![]() | ![]() | 60 | 100 | 20 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM71 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TM75 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| TM78 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TM80 | Rock Slide Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM81 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ![]() | ![]() | 80 | 100 | 15 |
| TM87 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| TM88 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TM100 | Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ![]() | ![]() | 15 | 85 | 20 |
| Bug Bite The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ![]() | ![]() | 60 | 100 | 20 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ![]() | ![]() | 150 | 100 | 20 |
| Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ![]() | ![]() | 65 | 100 | 20 |
| Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ![]() | ![]() | 80 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Bug Bite The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | ![]() | ![]() | 60 | 100 | 20 |
| Close Combat The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | ![]() | ![]() | 120 | 100 | 5 |
| Feint This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ![]() | ![]() | 30 | 100 | 10 |
| Feint Attack The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| Flail The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | ![]() | ![]() | - | 100 | 15 |
| Fury Attack The target is jabbed repeatedly with a horn or beak two to five times in a row. | ![]() | ![]() | 15 | 85 | 20 |
| Me First The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | ![]() | ![]() | - | - | 20 |
| Quick Attack The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 |
| Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| Class | Acquisition source | |||||
|---|---|---|---|---|---|---|
| Bide The user endures attacks for two turns, then strikes back to cause double the damage taken. | ![]() | ![]() | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Captivate If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ![]() | ![]() | - | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Cut The target is cut with a scythe or claw. | ![]() | ![]() | 50 | 95 | 30 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Cut The target is cut with a scythe or claw. | ![]() | ![]() | 50 | 95 | 30 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Dig The user burrows, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Double-Edge A reckless, life-risking tackle. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Fury Cutter The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | ![]() | ![]() | 40 | 95 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Fury Cutter The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | ![]() | ![]() | 40 | 95 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ![]() | ![]() | 70 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ![]() | ![]() | - | - | 10 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | ![]() | ![]() | - | - | 10 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Natural Gift The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | ![]() | ![]() | - | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Rage As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | ![]() | ![]() | 20 | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. | ![]() | ![]() | 40 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. | ![]() | ![]() | 40 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Secret Power The additional effects of this attack depend upon where it was used. | ![]() | ![]() | 70 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| Strength The target is slugged with a punch thrown at maximum power. | ![]() | ![]() | 80 | 100 | 15 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Strength The target is slugged with a punch thrown at maximum power. | ![]() | ![]() | 80 | 100 | 15 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
| String Shot The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. | ![]() | ![]() | - | 95 | 40 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Struggle Bug While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | ![]() | ![]() | 50 | 100 | 20 | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ![]() | ![]() | 90 | 85 | 20 | 3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available |
Hyper Cutter
Ability Slot 1
The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
Prevents Attack from being lowered by other Pokémon.
Mold Breaker
Ability Slot 2
Moves can be used on the target regardless of its Abilities.
Bypasses targets' abilities if they could hinder or prevent a move.
Moxie(Hidden Ability)
The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Raises Attack one stage upon KOing a Pokémon.

















































