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LGP/E / Pokédex

Pinsir

Pinsir

#127 in the Let's Go Kanto Pokédex • Stag Beetle Pokémon

Pinsir

#127 in the Let's Go Kanto Pokédex • Stag Beetle Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

125

229

383

Defense

100

184

328

Sp. Atk

55

103

229

Sp. Def

70

130

262

Speed

85

157

295

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Magmar

Mega Pinsir

Pinsir render

Normal

Shiny Pinsir render

Shiny

Pinsir

Stag Beetle Pokémon

#127
Bug

Height

1.5 m (4'11")

Weight

55 kg (121.3 lbs)

It's Super Effective

Damage multipliers Pinsir takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Flying

Rock

Resists

Grass

0.5×

Fighting

0.5×

Ground

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #127
EV yield
2 Atk
Catch rate
45
Base Exp.
175
Gender
50% male
50% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.

Evolution

Evolution requirements shown in a compact table or chain view.
Pinsir

Pinsir

#127

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Eevee!
LocationMethodLevelChanceConditions

Route 14

Road 14

Walking in the overworld33-38100%

-

Route 15

Road 15

Walking in the overworld33-38100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartVise GripNormalPhysical5510030

The target is gripped and squeezed from both sides to inflict damage.

StartFocus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

4BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

8Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

12HardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

16Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

20X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

26SubmissionFightingPhysical808020

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

32Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

38ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

44SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

50GuillotineNormalPhysical-305

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM10DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM30Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM39OutrageDragonPhysical12010010

The Pokémon rampages and attacks for two to three turns. It then becomes confused.

TM41EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM49SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

TM56Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

#126

Magmar

#127

Mega Pinsir

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