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LGP/E / Pokédex

Magmar

Magmar

#126 in the Let's Go Kanto Pokédex • Spitfire Pokémon

Magmar

#126 in the Let's Go Kanto Pokédex • Spitfire Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

95

175

317

Defense

57

107

234

Sp. Atk

100

184

328

Sp. Def

85

157

295

Speed

93

171

313

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Electabuzz

Pinsir

Magmar render

Normal

Shiny Magmar render

Shiny

Magmar

Spitfire Pokémon

#126
Fire

Height

1.3 m (4'03")

Weight

44.5 kg (98.1 lbs)

It's Super Effective

Damage multipliers Magmar takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Water

Ground

Rock

Resists

Fire

0.5×

Grass

0.5×

Ice

0.5×

Bug

0.5×

Steel

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Let’s Go Kanto #126
EV yield
2 SpA
Catch rate
45
Base Exp.
173
Gender
75% male
25% female

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon: Let's Go, Pikachu! box art

Let's Go, Pikachu!

Born in an active volcano. Its body is always cloaked in flames, so it looks like a big ball of fire.

Pokémon: Let's Go, Eevee! box art

Let's Go, Eevee!

Born in an active volcano. Its body is always cloaked in flames, so it looks like a big ball of fire.

Evolution

Evolution requirements shown in a compact table or chain view.
Magmar

Magmar

#126

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Let's Go, Pikachu!
LocationMethodLevelChanceConditions

Pokémon Mansion

Pokemon Mansion (1F)

Walking in the overworld39-44100%

-

Pokémon Mansion

Pokemon Mansion (2F)

Walking in the overworld39-44100%

-

Pokémon Mansion

Pokemon Mansion (3F)

Walking in the overworld39-44100%

-

Pokémon Mansion

Pokemon Mansion (B1F)

Walking in the overworld39-44100%

-

Let's Go, Eevee!
LocationMethodLevelChanceConditions

Pokémon Mansion

Pokemon Mansion (1F)

Walking in the overworld39-44100%

-

Pokémon Mansion

Pokemon Mansion (2F)

Walking in the overworld39-44100%

-

Pokémon Mansion

Pokemon Mansion (3F)

Walking in the overworld39-44100%

-

Pokémon Mansion

Pokemon Mansion (B1F)

Walking in the overworld39-44100%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

StartEmberFireSpecial4010025

The target is attacked with small flames. This may also leave the target with a burn.

6SmogPoisonSpecial307020

The target is attacked with a discharge of filthy gases. This may also poison the target.

11SmokescreenNormalStatus-10020

The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy.

17Clear SmogPoisonSpecial50-15

The user attacks by throwing a clump of special mud. All stat changes are returned to normal.

22Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

28Fire SpinFireSpecial358515

The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

33Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

39Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

44FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

50Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Let's Go, Pikachu! & Eevee!.
Class
Description
TM01HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

TM02TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM03Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM04TeleportPsychicStatus--20

The user switches places with a different Pokémon instantly, using telekinetic power.

TM05RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM07ProtectNormalStatus--10

Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM08SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM11Will-O-WispFireStatus-8515

The user shoots a sinister flame at the target to inflict a burn.

TM12FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM13Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM15Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

TM19Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

TM23Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TM27ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM31Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

TM37FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM40PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM46Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM48Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

#125

Electabuzz

#127

Pinsir

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