Magmar
#126 in the Let's Go Kanto Pokédex • Spitfire Pokémon
Magmar
#126 in the Let's Go Kanto Pokédex • Spitfire Pokémon
Stats
Min
Max
HP
65
240
334
Attack
95
175
317
Defense
57
107
234
Sp. Atk
100
184
328
Sp. Def
85
157
295
Speed
93
171
313
Total
495
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Magmar
Spitfire Pokémon

Height
Weight
Growth
| Pokédexes | Let’s Go Kanto #126 |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 45 |
| Base Exp. | 173 |
| Gender | 75% male 25% female |
Lore

Let's Go, Pikachu!
Born in an active volcano. Its body is always cloaked in flames, so it looks like a big ball of fire.

Let's Go, Eevee!
Born in an active volcano. Its body is always cloaked in flames, so it looks like a big ball of fire.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Pokémon Mansion Pokemon Mansion (1F) | Walking in the overworld | 39-44 | 100% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in the overworld | 39-44 | 100% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in the overworld | 39-44 | 100% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in the overworld | 39-44 | 100% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Pokémon Mansion Pokemon Mansion (1F) | Walking in the overworld | 39-44 | 100% | - |
Pokémon Mansion Pokemon Mansion (2F) | Walking in the overworld | 39-44 | 100% | - |
Pokémon Mansion Pokemon Mansion (3F) | Walking in the overworld | 39-44 | 100% | - |
Pokémon Mansion Pokemon Mansion (B1F) | Walking in the overworld | 39-44 | 100% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Leer | ![]() | Status | - | 100 | 30 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Start | Ember | ![]() | Special | 40 | 100 | 25 | The target is attacked with small flames. This may also leave the target with a burn. |
| 6 | Smog | ![]() | Special | 30 | 70 | 20 | The target is attacked with a discharge of filthy gases. This may also poison the target. |
| 11 | Smokescreen | ![]() | Status | - | 100 | 20 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. |
| 17 | Clear Smog | ![]() | Special | 50 | - | 15 | The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
| 22 | Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| 28 | Fire Spin | ![]() | Special | 35 | 85 | 15 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 33 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| 39 | Confuse Ray | ![]() | Status | - | 100 | 10 | The target is exposed to a sinister ray that triggers confusion. |
| 44 | Flamethrower | ![]() | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| 50 | Fire Blast | ![]() | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| TM02 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM03 | Helping Hand | ![]() | Status | - | - | 20 | The user assists an ally by boosting the power of that ally’s attack. |
| TM04 | Teleport | ![]() | Status | - | - | 20 | The user switches places with a different Pokémon instantly, using telekinetic power. |
| TM05 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM07 | Protect | ![]() | Status | - | - | 10 | Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM08 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM11 | Will-O-Wisp | ![]() | Status | - | 85 | 15 | The user shoots a sinister flame at the target to inflict a burn. |
| TM12 | Facade | ![]() | Physical | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM13 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM15 | Seismic Toss | ![]() | Physical | - | 100 | 20 | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
| TM19 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. |
| TM23 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| TM27 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM31 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| TM37 | Flamethrower | ![]() | Special | 90 | 100 | 15 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM40 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM46 | Fire Blast | ![]() | Special | 110 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM48 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |








































Status
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