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Pinsir

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Pinsir in Pokémon Black & White

#127 in the National Pokédex • Stag Beetle Pokémon

Pinsir in the National Pokédex
Pinsir sprite

Normal

Shiny Pinsir sprite

Shiny

Pokédex entries

Pokémon Black

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

Pokémon White

It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.

Pokémon details

Type

Bug

Category

Stag Beetle Pokémon

Height

1.5 m (4'11")

Weight

55 kg (121.3 lbs)

National Pokédex

#0127

Pinsir in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

125

229

383

Defense

100

184

328

Sp. Atk

55

103

229

Sp. Def

70

130

262

Speed

85

157

295

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Pinsir, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
45
Base Exp.
175

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution requirements shown in a compact table or chain view.
Pinsir

Pinsir

#127

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Route 12

Road 12

Walking in tall grass or a cave505%

-

Route 12

Road 12

Walking in dark grass605%

-

Entralink

Entree Forest (historical Dream Park transfer)

Historical Dream World10-

Dream Park catalog; Moxie ability; required 10,000 Dream Points after area access, Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable

White
LocationMethodLevelChanceConditions

Route 12

Road 12

Walking in tall grass or a cave505%

-

Route 12

Road 12

Walking in dark grass605%

-

Entralink

Entree Forest (historical Dream Park transfer)

Historical Dream World10-

Dream Park catalog; Moxie ability; required 10,000 Dream Points after area access, Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartViceGrip

The target is gripped and squeezed from both sides to inflict damage.

Normal5510030
StartFocus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
4Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
8Seismic Toss

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Fighting-10020
13Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
18Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010
21Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
25Vital Throw

The user attacks last. In return, this throw move is guaranteed not to miss.

Fighting70-10
30X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
35Thrash

The user rampages and attacks for two to three turns. It then becomes confused, however.

Normal12010010
38Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
42Submission

The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.

Fighting808025
47Guillotine

A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.

Normal-305
52Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM08Bulk Up

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM71Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM76Struggle Bug

While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

Bug3010020
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Bug6010020
Close Combat

The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

Fighting1201005
Faint Attack

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Dark60-20
Feint

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

Normal3010010
Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal158520
Me First

The user tries to cut ahead of the target to steal and use the target’s intended move with greater power.

Normal--20
Quick Attack

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Normal4010030
Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Generation III → Pal Park → Generation IV → PokéTransfer

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015

Generation III → Pal Park → Generation IV → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Focus Punch

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

Fighting15010020

PokéTransfer from Generation IV

Fury Cutter

The target is slashed with scythes or claws. Its power increases if it hits in succession.

Bug209520

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

PokéTransfer from Generation IV

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

PokéTransfer from Generation IV

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Generation III → Pal Park → Generation IV → PokéTransfer

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20

PokéTransfer from Generation IV

Storm Throw

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Fighting4010010

Trade from Black 2 or White 2

String Shot

The targets are bound with silk blown from the user’s mouth. This silk reduces the targets’ Speed stat.

Bug-9540

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Hyper Cutter

Ability Slot 1

Prevents other Pokémon from lowering Attack stat.

Prevents Attack from being lowered by other Pokémon.

Mold Breaker

Ability Slot 2

Moves can be used regardless of Abilities.

Bypasses targets' abilities if they could hinder or prevent a move.

Moxie(Hidden Ability)

Boosts Attack after knocking out any Pokémon.

Raises Attack one stage upon KOing a Pokémon.

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