USUM / Moves

Nasty Plot

Back to Moves

Nasty Plot in Pokémon Ultra Sun & Ultra Moon

Dark-type status move in Pokémon Ultra Sun & Ultra Moon.

Move text

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Move details

Introduced

Generation IV

Power

-

Accuracy

-

PP

20

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Litten

#4

Fire
Egg

Torracat

#5

Fire
Litten — breeding; retain through evolution

Incineroar

#6

FireDark
Litten — breeding; retain through evolution

Pikachu

#32

Electric
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Pikachu

#32

Electric
Pichu — level up; retain through evolution

Alolan Raichu

#33

ElectricPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Alolan Raichu

#33

ElectricPsychic
Pichu — level up; retain through evolution

Raichu

#33

Electric
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Raichu

#33

Electric
Pichu — level up; retain through evolution

Mime Jr.

#59

PsychicFairy
Egg

Mr. Mime

#60

PsychicFairy
Egg

Drowzee

#66

Psychic
Egg

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Zubat

#80

PoisonFlying
Egg

Golbat

#81

PoisonFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Golbat

#81

PoisonFlying
Zubat — breeding; retain through evolution

Crobat

#82

PoisonFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Crobat

#82

PoisonFlying
Zubat — breeding; retain through evolution

Smoochum

#109

IcePsychic
Egg

Jynx

#110

IcePsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Jynx

#110

IcePsychic
Smoochum — breeding; retain through evolution

Mega Sableye

#124

DarkGhost
Egg

Sableye

#124

DarkGhost
Egg

Togepi

#175

Fairy
Egg

Togetic

#176

FairyFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Togetic

#176

FairyFlying
Togepi — breeding; retain through evolution

Kecleon

#214

Normal
Egg

Seedot

#273

Grass
Egg

Nuzleaf

#274

GrassDark
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Nuzleaf

#274

GrassDark
Seedot — breeding; retain through evolution

Elgyem

#275

Psychic
Egg

Beheeyem

#276

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Beheeyem

#276

Psychic
Elgyem — breeding; retain through evolution

Houndour

#289

DarkFire
Egg

Cacnea

#331

Grass
Egg

Cacturne

#332

GrassDark
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cacturne

#332

GrassDark
Cacnea — breeding; retain through evolution

Misdreavus

#372

Ghost
Egg

Mismagius

#373

Ghost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mismagius

#373

Ghost
Misdreavus — breeding; retain through evolution

Lucario

#378

FightingSteel
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Lucario

#378

FightingSteel
Riolu — level up; retain through evolution

Mega Lucario

#378

FightingSteel
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Lucario

#378

FightingSteel
Riolu — level up; retain through evolution

Deoxys

#386

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Deoxys Attack

#386

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Deoxys Defense

#386

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Deoxys Speed

#386

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Monferno

#391

FireFighting
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Monferno

#391

FireFighting
Chimchar — level up; retain through evolution

Infernape

#392

FireFighting
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Infernape

#392

FireFighting
Chimchar — level up; retain through evolution

Chatot

#441

NormalFlying
Egg

Togekiss

#468

FairyFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Togekiss

#468

FairyFlying
Togepi — breeding; retain through evolution

Pansage

#511

Grass
Egg

Simisage

#512

Grass
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Simisage

#512

Grass
Pansage — breeding; retain through evolution

Pansear

#513

Fire
Egg

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark

-

601001073
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark

-

-1001039
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark

-

6010025211
Black Hole Eclipse

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Dark

-

--10
Black Hole Eclipse

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Dark

-

--10
Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020140
Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark

-

8010015188
Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015217
Dark Void

Opposing Pokémon are dragged into a world of total darkness that makes them sleep.

Dark

-

-50102
Darkest Lariat

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

Dark

-

85100102
Embargo

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

Dark-10015119
Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark

-

-1002083
Feint Attack

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Dark

-

60-20143
Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Dark

-

-1001536
Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010384
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Dark

-

9510015137
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark

-

--15185
Hyperspace Fury

Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls.

Dark

-

100-52
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark

-

6510020256
Malicious Moonsault

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Dark

-

180-10
Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark

-

-1001049
Night Daze

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Dark

-

8595104
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark

-

7010015101
Parting Shot

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Dark

-

-1002023
Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010312
Power Trip

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Dark

-

201001014
Punishment

The more the target has powered up with stat changes, the greater the move’s power.

Dark

-

-100573
Pursuit

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

Dark

-

4010020182
Quash

The user suppresses the target and makes its move go last.

Dark-1001559
Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

Dark559515130
Snatch

The user steals the effects of any attempts to use a healing or stat-changing move.

Dark

-

--10180
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark

-

701005145
Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark

-

-1001042
Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020294
Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025405
Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark

-

8010015110
Topsy-Turvy

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Dark

-

--203
Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015209