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Mega Lucario

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Mega Lucario in Pokémon Ultra Sun & Ultra Moon

#378 in the Ultra Sun & Ultra Moon Pokédex • Aura Pokémon

Mega Lucario in the National Pokédex

Pokédex entries

Ultra Sun

It concentrates its mental energy and fires off mysterious waves called auras, which can crush boulders of large size to dust.

Ultra Moon

Lucario reads its opponent’s feelings with its aura waves. It finds out things it would rather not know, so it gets stressed out easily.

Pokémon details

Types

FightingSteel

Category

Aura Pokémon

Abilities

Height

1.3 m (4'03")

Weight

57.5 kg (126.8 lbs)

National Pokédex

#0448

Pokédex

#378

Mega Lucario in Other Games

National Dex page

Battle transformation: obtain the ordinary Pokémon and satisfy its battle requirements. This is not a separately catchable form.

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

145

265

427

Defense

88

162

302

Sp. Atk

140

256

416

Sp. Def

70

130

262

Speed

112

206

355

Total

625

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Lucario, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #378Poni #125
EV yield
1 Atk, 1 SpA
Catch rate
45
Base Exp.
219

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
25

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Riolu

Riolu

#377

Level up with friendship of at least 220 during in-game daytime.

Lucario

Lucario

#378

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Aura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-20
StartQuick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
StartForesight

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

Normal--40
StartDetect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Fighting--5
StartMetal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel509535
StartAura Sphere

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

Fighting80-20
StartLaser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Normal--30
6Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
11Feint

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Normal3010010
15Power-Up Punch

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Fighting4010020
19Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
24Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel-8540
29Bone Rush

The user strikes the target with a hard bone two to five times in a row.

Ground259010
33Quick Guard

The user protects itself and its allies from priority moves.

Fighting--15
37Me First

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

Normal--20
42Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
47Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
51Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Psychic--10
55Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005
60Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010
65Extreme Speed

The user charges the target at blinding speed. This move always goes first.

Normal801005

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM01Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM04Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TM05Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Normal--20
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM08Bulk Up

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

Fighting--20
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM29Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TM31Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM47Low Sweep

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

Fighting6510020
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM71Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TM97Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Dragon Pulse

The target is attacked with a shock wave generated by the user’s gaping mouth.

Dragon8510010
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
Dual Chop

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Dragon409015
Focus Punch

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Fighting15010020
Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Normal--30
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic--10
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Riolu — breeding; retain through evolution

Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025

Riolu — breeding; retain through evolution

Blaze Kick

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

Fire859010

Riolu — breeding; retain through evolution

Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel4010030

Riolu — breeding; retain through evolution

Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fighting609010

Riolu — breeding; retain through evolution

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Riolu — level up; retain through evolution (level 19)

Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805

Riolu — breeding; retain through evolution

Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015

Riolu — breeding; retain through evolution

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Riolu — level up; retain through evolution (level 1)

Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fighting-1005

Riolu — level up; retain through evolution (level 50)

Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal--20

Riolu — breeding; retain through evolution

Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting6010010

Riolu — level up; retain through evolution (level 15)

High Jump Kick

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Fighting1309010

Riolu — breeding; retain through evolution

Meteor Mash

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Steel909010

Riolu — breeding; retain through evolution

Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Normal--5

Riolu — breeding; retain through evolution

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark--20

Riolu — level up; retain through evolution (level 47)

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Riolu — level up; retain through evolution (level 29)

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Riolu — level up; retain through evolution (level 24)

Sky Uppercut

The user attacks the target with an uppercut thrown skyward with force.

Fighting859015

Riolu — breeding; retain through evolution

Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting4010030

Riolu — breeding; retain through evolution

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Blaze Kick

The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.

Fire859010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Circle Throw

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Fighting609010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Copycat

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cross Chop

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Fighting100805

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dig

The user burrows, then attacks on the next turn.

Ground8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Fighting-1005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Follow Me

The user draws attention to itself, making all targets take aim only at the user.

Normal--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Force Palm

The target is attacked with a shock wave. This may also leave the target with paralysis.

Fighting6010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Bug409520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

High Jump Kick

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

Fighting1309010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Normal--5

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Fighting4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sky Uppercut

The user attacks the target with an uppercut thrown skyward with force.

Fighting859015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Strength

The target is slugged with a punch thrown at maximum power.

Normal8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swift

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

Normal60-20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Vacuum Wave

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Fighting4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ability options available to this Pokémon in this game.

Adaptability

Ability Slot 1

Powers up moves of the same type as the Pokémon.

Increases the same-type attack bonus from 1.5× to 2×.

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