USUM / Moves

Metal Claw

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Metal Claw in Pokémon Ultra Sun & Ultra Moon

Steel-type physical move in Pokémon Ultra Sun & Ultra Moon.

Move text

The target is raked with steel claws. This may also raise the user’s Attack stat.

Move details

Introduced

Generation II

Power

50

Accuracy

95

PP

35

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Charmander

#4

Fire
Egg

Charmeleon

#5

Fire
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charmeleon

#5

Fire
Charmander — breeding; retain through evolution

Charizard

#6

FireFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charizard

#6

FireFlying
Charmander — breeding; retain through evolution

Charizard Mega X

#6

FireDragon
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charizard Mega X

#6

FireDragon
Charmander — breeding; retain through evolution

Charizard Mega Y

#6

FireFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Charizard Mega Y

#6

FireFlying
Charmander — breeding; retain through evolution

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Totodile

#158

Water
Egg

Croconaw

#159

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Croconaw

#159

Water
Totodile — breeding; retain through evolution

Feraligatr

#160

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Feraligatr

#160

Water
Totodile — breeding; retain through evolution

Paras

#180

BugGrass
Egg

Parasect

#181

BugGrass
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Parasect

#181

BugGrass
Paras — breeding; retain through evolution

Gligar

#207

GroundFlying
Egg

Teddiursa

#216

Normal
Egg

Ursaring

#217

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ursaring

#217

Normal
Teddiursa — breeding; retain through evolution

Ursaring

#217

Normal
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Wimpod

#221

BugWater
Egg

Golisopod

#222

BugWater
Wimpod — breeding; retain through evolution

Ninjask

#291

BugFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ninjask

#291

BugFlying
Nincada — level up; retain through evolution

Shedinja

#292

BugGhost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Shedinja

#292

BugGhost
Nincada — level up; retain through evolution

Gible

#307

DragonGround
Egg

Gabite

#308

DragonGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gabite

#308

DragonGround
Gible — breeding; retain through evolution

Garchomp

#309

DragonGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Garchomp

#309

DragonGround
Gible — breeding; retain through evolution

Mega Garchomp

#309

DragonGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Garchomp

#309

DragonGround
Gible — breeding; retain through evolution

Alolan Sandshrew

#328

IceSteel
Egg

Sandshrew

#328

Ground
Egg

Sandslash

#329

Ground
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sandslash

#329

Ground
Sandshrew — breeding; retain through evolution

Sandslash

#329

Ground
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Zangoose

#335

Normal
Egg

Corphish

#357

Water
Egg

Crawdaunt

#358

WaterDark
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Crawdaunt

#358

WaterDark
Corphish — breeding; retain through evolution

Druddigon

#374

Dragon
Egg

Gliscor

#472

GroundFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gliscor

#472

GroundFlying
Gligar — breeding; retain through evolution

Gliscor

#472

GroundFlying
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Anchor Shot

The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.

Steel

-

80100202
Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel

-

--1553
Bullet Punch

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Steel

-

401003024
Corkscrew Crash

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Steel

-

--10
Corkscrew Crash

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Steel

-

--10
Doom Desire

Two turns after this move is used, a concentrated bundle of light blasts the target.

Steel

-

14010052
Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010153
Gear Grind

The user attacks by throwing steel gears at its target twice.

Steel

-

5085154
Gear Up

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Steel

-

--204
Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005132
Heavy Slam

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Steel

-

-1001044
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel

-

--15267
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel

-

8010015224
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel

-

1007515390
King’s Shield

The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

Steel

-

--103
Magnet Bomb

The user launches steel bombs that stick to the target. This attack never misses.

Steel

-

60-2010
Metal Burst

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Steel

-

-1001020
Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel

-

-854061
Meteor Mash

The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat.

Steel

-

9090109
Mirror Shot

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Steel

-

65851021
Searing Sunraze Smash

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Steel

-

200-10
Shift Gear

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Steel

-

--107
Smart Strike

The user stabs the target with a sharp horn. This attack never misses.

Steel70-1036
Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025124
Sunsteel Strike

The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.

Steel

-

10010052