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USUM / Pokédex

Lairon

Back to Pokédex

Lairon

#305 in the National Pokédex • Iron Armor Pokémon

Lairon sprite

Normal

Shiny Lairon sprite

Shiny

Details

Types

SteelRock

Category

Iron Armor Pokémon

Height

0.9 m (2'11")

Weight

120 kg (264.6 lbs)

National Pokédex

#0305

Pokédex

National Dex #305

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

90

166

306

Defense

140

256

416

Sp. Atk

50

94

218

Sp. Def

50

94

218

Speed

40

76

196

Total

430

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Lairon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
90
Base Exp.
151

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
35

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Aron

Aron

#304

Level 32

Lairon

Lairon

#305

Lairon

Lairon

#305

Level 42

Aggron

Aggron

#306

Held Items

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartHeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

StartMud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

4Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

7HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

10Metal ClawSteelPhysical509535

The target is raked with steel claws. This may also raise the user’s Attack stat.

13Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

16ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

19RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

22Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

25Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

28Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

31Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

35Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

39Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

43Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

47AutotomizeSteelStatus--15

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

51Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

55Metal BurstSteelPhysical-10010

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Body SlamNormalPhysical8510015

Aron — breeding; retain through evolution

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CurseGhostStatus--10

Aron — breeding; retain through evolution

A move that works differently for the Ghost type than for all other types.

Dragon RushDragonPhysical1007510

Aron — breeding; retain through evolution

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Head SmashRockPhysical150805

Aron — breeding; retain through evolution

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

ReversalFightingPhysical-10015

Aron — breeding; retain through evolution

An all-out attack that becomes more powerful the less HP the user has.

ScreechNormalStatus-8540

Aron — breeding; retain through evolution

An earsplitting screech harshly lowers the target’s Defense stat.

Smelling SaltsNormalPhysical7010010

Aron — breeding; retain through evolution

This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.

StompNormalPhysical6510020

Aron — breeding; retain through evolution

The target is stomped with a big foot. This may also make the target flinch.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
Ancient PowerRockSpecial601005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CurseGhostStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A move that works differently for the Ghost type than for all other types.

CutNormalPhysical509530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

Defense CurlNormalStatus--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user curls up to conceal weak spots and raise its Defense stat.

DigGroundPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

Dragon RushDragonPhysical1007510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fury CutterBugPhysical409520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Head SmashRockPhysical150805

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.

Hone ClawsDarkStatus--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sharpens its claws to boost its Attack stat and accuracy.

MimicNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

ReversalFightingPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

An all-out attack that becomes more powerful the less HP the user has.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

RolloutRockPhysical309020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

ScreechNormalStatus-8540

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

An earsplitting screech harshly lowers the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Smelling SaltsNormalPhysical7010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however.

StompNormalPhysical6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is stomped with a big foot. This may also make the target flinch.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

Traits

Ability options available to this Pokémon in this game.

Sturdy

Ability Slot 1

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Rock Head

Ability Slot 2

Protects the Pokémon from recoil damage.

Protects against recoil damage.

Heavy Metal(Hidden Ability)

Doubles the Pokémon’s weight.

Doubles the Pokémon's weight.

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