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USUM / Pokédex

Prinplup

Back to Pokédex

Prinplup

#394 in the National Pokédex • Penguin Pokémon

Prinplup sprite

Normal

Shiny Prinplup sprite

Shiny

Details

Type

Water

Category

Penguin Pokémon

Height

0.8 m (2'07")

Weight

23 kg (50.7 lbs)

National Pokédex

#0394

Pokédex

National Dex #394

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

64

238

332

Attack

66

123

254

Defense

68

126

258

Sp. Atk

81

150

287

Sp. Def

76

141

276

Speed

50

94

218

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Prinplup, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
45
Base Exp.
142

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Piplup

Piplup

#393

Level 16

Prinplup

Prinplup

#394

Prinplup

Prinplup

#394

Level 36

Empoleon

Empoleon

#395

Encounters

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Route 16

Island Scan35-

The scan ends when the Pokémon is caught or defeated; Island Scan Pokémon do not call SOS allies. No ordinary encounter percentage is promised., Island Scan special move: power trip., Tuesday; activate Island Scan with 100 QR points while on Poni Island, then find the Pokémon within one hour.

Ultra Sun
LocationMethodLevelChanceConditions

Route 16

Island Scan35-

The scan ends when the Pokémon is caught or defeated; Island Scan Pokémon do not call SOS allies. No ordinary encounter percentage is promised., Island Scan special move: power trip., Tuesday; activate Island Scan with 100 QR points while on Poni Island, then find the Pokémon within one hour.

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
Evo.Metal ClawSteelPhysical509535

The target is raked with steel claws. This may also raise the user’s Attack stat.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartBubbleWaterSpecial4010030

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

StartMetal ClawSteelPhysical509535

The target is raked with steel claws. This may also raise the user’s Attack stat.

4GrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

8BubbleWaterSpecial4010030

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

11Water SportWaterStatus--15

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

15PeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

19Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

24BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

28Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

33BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

37WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

42MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

46Drill PeckFlyingPhysical8010020

A corkscrewing attack with a sharp beak acting as a drill.

50Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM60QuashDarkStatus-10015

The user suppresses the target and makes its move go last.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

DefogFlyingStatus--15

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Water PledgeWaterSpecial8010010

A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
AgilityPsychicStatus--30

Piplup — breeding; retain through evolution

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Aqua RingWaterStatus--20

Piplup — breeding; retain through evolution

The user envelops itself in a veil made of water. It regains some HP every turn.

Double HitNormalPhysical359010

Piplup — breeding; retain through evolution

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Feather DanceFlyingStatus-10015

Piplup — breeding; retain through evolution

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

FlailNormalPhysical-10015

Piplup — breeding; retain through evolution

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Mud SportGroundStatus--15

Piplup — breeding; retain through evolution

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Mud-SlapGroundSpecial2010010

Piplup — breeding; retain through evolution

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

PoundNormalPhysical4010035

Piplup — level up; retain through evolution (level 1)

The target is physically pounded with a long tail, a foreleg, or the like.

Power TripDarkPhysical2010010

Piplup — breeding; retain through evolution

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

SupersonicNormalStatus-5520

Piplup — breeding; retain through evolution

The user generates odd sound waves from its body that confuse the target.

YawnNormalStatus--10

Piplup — breeding; retain through evolution

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
AgilityPsychicStatus--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Aqua RingWaterStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user envelops itself in a veil made of water. It regains some HP every turn.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CutNormalPhysical509530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is cut with a scythe or claw.

DigGroundPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

DiveWaterPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Diving on the first turn, the user floats up and attacks on the next turn.

Double HitNormalPhysical359010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Feather DanceFlyingStatus-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

FlailNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Hone ClawsDarkStatus--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sharpens its claws to boost its Attack stat and accuracy.

Mud SportGroundStatus--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

PluckFlyingPhysical6010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

PoundNormalPhysical4010035

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is physically pounded with a long tail, a foreleg, or the like.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

SupersonicNormalStatus-5520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user generates odd sound waves from its body that confuse the target.

YawnNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Traits

Ability options available to this Pokémon in this game.

Torrent

Ability Slot 1

Powers up Water-type moves when the Pokémon’s HP is low.

Strengthens Water-type moves to inflict 1.5× damage at 1/3 max HP or less.

Defiant(Hidden Ability)

Boosts the Pokémon’s Attack stat sharply when its stats are lowered.

Raises Attack by two stages when an opponent lowers a stat.

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