USUM / Moves

Dive

Back to Moves

Dive in Pokémon Ultra Sun & Ultra Moon

Water-type physical move in Pokémon Ultra Sun & Ultra Moon.

Move text

Diving on the first turn, the user floats up and attacks on the next turn.

Move details

Introduced

Generation III

Power

80

Accuracy

100

PP

10

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Squirtle

#7

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wartortle

#8

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Blastoise

#9

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Blastoise Mega

#9

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Slowpoke

#44

WaterPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Slowbro

#45

WaterPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Slowbro

#45

WaterPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Slowking

#46

WaterPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Krabby

#98

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Kingler

#99

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Psyduck

#107

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Golduck

#108

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gyarados

#112

WaterFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Gyarados

#112

WaterDark
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Barboach

#113

WaterGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Whiscash

#114

WaterGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Horsea

#116

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Seadra

#117

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Tentacool

#129

WaterPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Tentacruel

#130

WaterPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Finneon

#131

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Lumineon

#132

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Luvdisc

#134

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Shellder

#138

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cloyster

#139

WaterIce
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Clamperl

#140

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Remoraid

#143

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Octillery

#144

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mantyke

#145

WaterFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mantine

#146

WaterFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mewtwo

#150

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mewtwo Mega X

#150

PsychicFighting
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mewtwo Mega Y

#150

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mew

#151

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Vaporeon

#154

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Totodile

#158

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Croconaw

#159

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Feraligatr

#160

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Poliwag

#182

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Marill

#183

WaterFairy
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Poliwhirl

#183

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Azumarill

#184

WaterFairy
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Poliwrath

#184

WaterFighting
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Politoed

#185

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Goldeen

#186

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Seaking

#187

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Blue-Striped Basculin

#188

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Red-Striped Basculin

#188

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Feebas

#189

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Milotic

#190

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Alomomola

#191

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Wooper

#194

WaterGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Quagsire

#195

WaterGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Qwilfish

#211

WaterPoison
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Staryu

#223

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Starmie

#224

WaterPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Omanyte

#227

RockWater
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Omastar

#228

RockWater
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water

-

401002054
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water

-

--2063
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water

-

909010171
Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water

-

6510010100
Bubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Water

-

401003059
Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water

-

6510020116
Clamp

The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns.

Water

-

3585158
Crabhammer

The target is hammered with a large pincer. Critical hits land more easily.

Water

-

10090109
Hydro Cannon

The target is hit with a watery blast. The user can’t move on the next turn.

Water

-

15090512
Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water

-

110805111
Hydro Vortex

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Water

-

--10
Hydro Vortex

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Water

-

--10
Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water

-

851001074
Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water

-

90851049
Oceanic Operetta

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Water

-

195-10
Octazooka

The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.

Water

-

6585106
Origin Pulse

The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.

Water

-

11085103
Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5705
Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water

-

75951011
Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015147
Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water

-

-1002030
Sparkling Aria

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.

Water

-

90100102
Steam Eruption

The user immerses the target in superheated steam. This may also leave the target with a burn.

Water

-

1109552
Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015253
Water Gun

The target is blasted with a forceful shot of water.

Water

-

4010025145
Water Pledge

A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Water

-

801001028
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water

-

6010020296
Water Shuriken

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Water

-

15100205
Water Sport

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Water

-

--1570
Water Spout

The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power.

Water

-

150100513
Waterfall

The user charges at the target and may make it flinch.

Water8010015147
Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water

-

358515147
Withdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water

-

--4026