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Seaking

#187 in the Ultra Sun & Ultra Moon Pokédex • Goldfish Pokémon

Ultra Sun

Its horn spins like a drill to steadily hollow out rocks—even harder ones. The coloration of the male is more vivid.

Ultra Moon

To attract females, males dance on the river’s floor. The females gather around the male that dances most gracefully.

Pokédexes

Updated Ula’ula #79Updated Akala #88Updated Alola #187

Egg Group

Water 2

Steps to Hatch

5,120

Effort Values Yielded

2 Atk

Gender Ratio

50% male / 50% female

Capture Rate

60

Base Experience

158
PokémonRequiresEvolution
Goldeen

Goldeen

#186

Level 33

Seaking

Seaking

#187

Ultra Moon

LocationMethodLevelChanceConditions

Brooklet Hill

Brooklet Hill North

Sos Encounter10-1615%

-

Brooklet Hill

Brooklet Hill North

Sos From Bubbling Spot10-2115%

-

Brooklet Hill

Brooklet Hill South

Sos Encounter10-1615%

-

Brooklet Hill

Brooklet Hill South

Sos From Bubbling Spot10-2115%

-

Malie Garden

Sos From Bubbling Spot10-3315%

-

Malie Garden

Sos Encounter10-2815%

-

Ultra Sun

LocationMethodLevelChanceConditions

Brooklet Hill

Brooklet Hill North

Sos Encounter10-1615%

-

Brooklet Hill

Brooklet Hill North

Sos From Bubbling Spot10-2115%

-

Brooklet Hill

Brooklet Hill South

Sos Encounter10-1615%

-

Brooklet Hill

Brooklet Hill South

Sos From Bubbling Spot10-2115%

-

Malie Garden

Sos From Bubbling Spot10-3315%

-

Malie Garden

Sos Encounter10-2815%

-

Goldeen

Staryu

Seaking normal sprite

Normal

Shiny Seaking sprite

Shiny

Seaking

Goldfish Pokémon

#187
Water

Height

1.3 m

Weight

39 kg

Base XP

158

Abilities

Swift SwimWater VeilLightning Rod

HP

80

Attack

92

Defense

65

Sp. Atk

65

Sp. Def

80

Speed

68

Total

450

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Mystic WaterMystic Water
Ultra Moon: 5%
Ultra Sun: 5%
Class
Description
StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartSupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartMegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

StartWater SportWaterStatus--15

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

StartPoison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

5SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

8Horn AttackNormalPhysical6510025

The target is jabbed with a sharply pointed horn to inflict damage.

13FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

16Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

21Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

24Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

29AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

32WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

40Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

46SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

54MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM67Smart StrikeSteelPhysical70-10

The user stabs the target with a sharp horn. This attack never misses.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Throat ChopDarkPhysical8010015

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Water Veil

Ability Slot 2

The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

Prevents burns.

Lightning Rod

Hidden Ability

The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

USUM / Pokédex

Seaking

Seaking

#187 in the Ultra Sun & Ultra Moon Pokédex • Goldfish Pokémon

Ultra Sun

Its horn spins like a drill to steadily hollow out rocks—even harder ones. The coloration of the male is more vivid.

Ultra Moon

To attract females, males dance on the river’s floor. The females gather around the male that dances most gracefully.

Pokédexes

Updated Ula’ula #79Updated Akala #88Updated Alola #187

Egg Group

Water 2

Steps to Hatch

5,120

Effort Values Yielded

2 Atk

Gender Ratio

50% male / 50% female

Capture Rate

60

Base Experience

158
PokémonRequiresEvolution
Goldeen

Goldeen

#186

Level 33

Seaking

Seaking

#187

Ultra Moon

LocationMethodLevelChanceConditions

Brooklet Hill

Brooklet Hill North

Sos Encounter10-1615%

-

Brooklet Hill

Brooklet Hill North

Sos From Bubbling Spot10-2115%

-

Brooklet Hill

Brooklet Hill South

Sos Encounter10-1615%

-

Brooklet Hill

Brooklet Hill South

Sos From Bubbling Spot10-2115%

-

Malie Garden

Sos From Bubbling Spot10-3315%

-

Malie Garden

Sos Encounter10-2815%

-

Ultra Sun

LocationMethodLevelChanceConditions

Brooklet Hill

Brooklet Hill North

Sos Encounter10-1615%

-

Brooklet Hill

Brooklet Hill North

Sos From Bubbling Spot10-2115%

-

Brooklet Hill

Brooklet Hill South

Sos Encounter10-1615%

-

Brooklet Hill

Brooklet Hill South

Sos From Bubbling Spot10-2115%

-

Malie Garden

Sos From Bubbling Spot10-3315%

-

Malie Garden

Sos Encounter10-2815%

-

Goldeen

Staryu

Seaking normal sprite

Normal

Shiny Seaking sprite

Shiny

Seaking

Goldfish Pokémon

#187
Water

Height

1.3 m

Weight

39 kg

Base XP

158

Abilities

Swift SwimWater VeilLightning Rod

HP

80

Attack

92

Defense

65

Sp. Atk

65

Sp. Def

80

Speed

68

Total

450

Type Chart

Weaknesses

Takes 2× from

ElectricGrass

Resistances

Takes 0.5× from

FireWaterIceSteel
Mystic WaterMystic Water
Ultra Moon: 5%
Ultra Sun: 5%
Class
Description
StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartSupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartMegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

StartWater SportWaterStatus--15

The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

StartPoison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

5SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

8Horn AttackNormalPhysical6510025

The target is jabbed with a sharply pointed horn to inflict damage.

13FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

16Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

21Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP every turn.

24Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

29AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

32WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

40Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

46SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

54MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM67Smart StrikeSteelPhysical70-10

The user stabs the target with a sharp horn. This attack never misses.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Throat ChopDarkPhysical8010015

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Water Veil

Ability Slot 2

The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.

Prevents burns.

Lightning Rod

Hidden Ability

The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.