Seaking
#119 in the Black and White Pokédex • Goldfish Pokémon
Pokémon Black
In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
Pokémon White
In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Goldeen #118 | Level 33 | ![]() Seaking #119 |
Pokémon Black
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Striaton City | Fishing in dark spots | 35-70 | 15% | - |
Striaton City | Fishing in dark spots | 45-70 | 4% | - |
Striaton City | Fishing in dark spots | 45-70 | 1% | - |
Pinwheel Forest Pinwheel Forest (inside) | Fishing in dark spots | 35-70 | 15% | - |
Pinwheel Forest Pinwheel Forest (inside) | Fishing in dark spots | 45-70 | 4% | - |
Pinwheel Forest Pinwheel Forest (inside) | Fishing in dark spots | 45-70 | 1% | - |
Route 3 Road 3 | Fishing in dark spots | 35-70 | 15% | - |
Route 3 Road 3 | Fishing in dark spots | 45-70 | 4% | - |
Route 3 Road 3 | Fishing in dark spots | 45-70 | 1% | - |
Route 11 Road 11 | Fishing in dark spots | 35-70 | 15% | - |
Route 11 Road 11 | Fishing in dark spots | 45-70 | 4% | - |
Route 11 Road 11 | Fishing in dark spots | 45-70 | 1% | - |
Route 14 Road 14 | Fishing in dark spots | 35-70 | 15% | - |
Route 14 Road 14 | Fishing in dark spots | 45-70 | 4% | - |
Route 14 Road 14 | Fishing in dark spots | 45-70 | 1% | - |
Abundant Shrine | Fishing in dark spots | 35-70 | 15% | - |
Abundant Shrine | Fishing in dark spots | 45-70 | 4% | - |
Abundant Shrine | Fishing in dark spots | 45-70 | 1% | - |
Pokémon White
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Striaton City | Fishing in dark spots | 35-70 | 15% | - |
Striaton City | Fishing in dark spots | 45-70 | 4% | - |
Striaton City | Fishing in dark spots | 45-70 | 1% | - |
Pinwheel Forest Pinwheel Forest (inside) | Fishing in dark spots | 35-70 | 15% | - |
Pinwheel Forest Pinwheel Forest (inside) | Fishing in dark spots | 45-70 | 4% | - |
Pinwheel Forest Pinwheel Forest (inside) | Fishing in dark spots | 45-70 | 1% | - |
Route 3 Road 3 | Fishing in dark spots | 35-70 | 15% | - |
Route 3 Road 3 | Fishing in dark spots | 45-70 | 4% | - |
Route 3 Road 3 | Fishing in dark spots | 45-70 | 1% | - |
Route 11 Road 11 | Fishing in dark spots | 35-70 | 15% | - |
Route 11 Road 11 | Fishing in dark spots | 45-70 | 4% | - |
Route 11 Road 11 | Fishing in dark spots | 45-70 | 1% | - |
Route 14 Road 14 | Fishing in dark spots | 35-70 | 15% | - |
Route 14 Road 14 | Fishing in dark spots | 45-70 | 4% | - |
Route 14 Road 14 | Fishing in dark spots | 45-70 | 1% | - |
Abundant Shrine | Fishing in dark spots | 35-70 | 15% | - |
Abundant Shrine | Fishing in dark spots | 45-70 | 4% | - |
Abundant Shrine | Fishing in dark spots | 45-70 | 1% | - |

Normal

Shiny
Seaking
Goldfish Pokémon

HP
80
Attack
92
Defense
65
Sp. Atk
65
Sp. Def
80
Speed
68
Total
450
Type Chart
Weaknesses
Takes 2× from


Resistances
Takes 0.5× from




| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Start | Supersonic | ![]() | Status | - | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. |
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
| Start | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| 7 | Supersonic | ![]() | Status | - | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. |
| 11 | Horn Attack | ![]() | Physical | 65 | 100 | 25 | The target is jabbed with a sharply pointed horn to inflict damage. |
| 17 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| 21 | Flail | ![]() | Physical | - | 100 | 15 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| 27 | Aqua Ring | ![]() | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 31 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 40 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| 47 | Horn Drill | ![]() | Physical | - | 30 | 5 | The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. |
| 56 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 63 | Soak | ![]() | Status | - | 100 | 20 | The user shoots a torrent of water at the target and changes the target’s type to Water. |
| 72 | Megahorn | ![]() | Physical | 120 | 85 | 10 | Using its tough and impressive horn, the user rams into the target with no letup. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | ![]() | Physical | 80 | 100 | 15 | The user charges at the target and may make it flinch. It can also be used to climb a waterfall. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Swift Swim
Ability Slot 1
Boosts the Pokémon’s Speed in rain.
Doubles Speed during rain.
Water Veil
Ability Slot 2
Prevents the Pokémon from getting a burn.
Prevents burns.
Lightning Rod
Hidden Ability
Draws in all Electric-type moves to up Sp. Attack.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.






















Status
Physical
Special

