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Seaking

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Seaking in Pokémon Brilliant Diamond & Shining Pearl

#79 in the Brilliant Diamond and Shining Pearl Pokédex • Goldfish Pokémon

Seaking in the National Pokédex

Pokédex entries

Brilliant Diamond

It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life.

Shining Pearl

To protect its family, it will fight with its drill-sharp horn. It lives in hollowed rocks in streams.

Pokémon details

Type

Water

Category

Goldfish Pokémon

Height

1.3 m (4'03")

Weight

39 kg (86 lbs)

National Pokédex

#0119

Pokédex

#79

Seaking in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

92

170

311

Defense

65

121

251

Sp. Atk

65

121

251

Sp. Def

80

148

284

Speed

68

126

258

Total

450

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Seaking, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Sinnoh #79
EV yield
2 Atk
Catch rate
60
Base Exp.
158

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Goldeen

Goldeen

#78

Level 33

Seaking

Seaking

#79

Known encounter locations for this Pokémon in this game.
Brilliant Diamond
LocationMethodLevelChanceConditions

Route 203

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 204

Route 204 — South

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 209

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 212

Route 212 — North

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 214

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Lake Acuity

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Lake Valor

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Lake Verity

Lake Verity — Before Galactic

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Lake Verity

Lake Verity — After Galactic

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Resort Area

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Sendoff Spring

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Twinleaf Town

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Shining Pearl
LocationMethodLevelChanceConditions

Route 203

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 204

Route 204 — South

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 209

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 212

Route 212 — North

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Route 214

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Lake Acuity

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Lake Valor

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Lake Verity

Lake Verity — Before Galactic

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Lake Verity

Lake Verity — After Galactic

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Resort Area

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Sendoff Spring

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Twinleaf Town

Super Rod20-5035%

Level ranges show publisher minimum/maximum bounds; not every intermediate level necessarily occurs. Exact slot levels and conditional pool replacements are not fully verified., Requires Super Rod.

Items this Pokémon may hold when encountered in the wild.

Base reference rates; lead abilities can change held-item chances.

Brilliant Diamond
5%
Shining Pearl
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTail Whip

Normal-10030
StartSupersonic

Normal-5520
StartPeck

Flying3510035
StartWater Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
15Horn Attack

Normal6510025
20Agility

Psychic--30
25Aqua Ring

Water--20
30Flail

Normal-10015
37Waterfall

The user charges at the target and may make it flinch.

Water8010015
44Soak

Water-10020
51Megahorn

Bug1208510
58Horn Drill

Normal-305

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM03Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM49Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM84Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM95Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM99Waterfall

The user charges at the target and may make it flinch.

Water8010015

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Acupressure

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal--30
Acupressure

Learn before evolving, then retain the move.

Normal--30
Aqua Tail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water909010
Aqua Tail

Learn before evolving, then retain the move.

Water909010
Body Slam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal8510015
Body Slam

Learn before evolving, then retain the move.

Normal8510015
Haze

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ice--30
Haze

Learn before evolving, then retain the move.

Ice--30
Hydro Pump

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Water110805
Hydro Pump

Learn before evolving, then retain the move.

Water110805
Mud Shot

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground559515
Mud Shot

Learn before evolving, then retain the move.

Ground559515
Mud-Slap

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Ground2010010
Mud-Slap

Learn before evolving, then retain the move.

Ground2010010
Psybeam

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Psychic6510020
Psybeam

Learn before evolving, then retain the move.

Psychic6510020
Skull Bash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal13010010
Skull Bash

Learn before evolving, then retain the move.

Normal13010010

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Doubles Speed during rain.

Water Veil

Ability Slot 2

Prevents burns.

Lightning Rod(Hidden Ability)

Redirects eligible Electric-type moves, absorbs them and raises Special Attack.

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