Seaking
#51 in the Ruby and Sapphire Pokédex • Goldfish Pokémon
Seaking
#51 in the Ruby and Sapphire Pokédex • Goldfish Pokémon
Stats
Min
Max
HP
80
270
364
Attack
92
170
311
Defense
65
121
251
Sp. Atk
65
121
251
Sp. Def
80
148
284
Speed
68
126
258
Total
450
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Seaking
Goldfish Pokémon

Growth
| EV yield | 2 Atk |
|---|---|
| Catch rate | 60 |
| Base Exp. | 158 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Ruby
In the autumn, SEAKING males can be seen performing courtship dances in riverbeds to woo females. During this season, this Pokémon’s body coloration is at its most beautiful.

Sapphire
SEAKING is very protective of its eggs. The male and female will take turns patrolling around their nest and eggs. The guarding of eggs by these Pokémon goes on for over a month.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Goldeen #50 | Level 33 | ![]() Seaking #51 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Safari Zone Safari Zone (NW/mach bike area) | Fishing with a Super Rod | 30-35 | 15% | - |
Safari Zone Safari Zone (NW/mach bike area) | Fishing with a Super Rod | 35-40 | 4% | - |
Safari Zone Safari Zone (NW/mach bike area) | Fishing with a Super Rod | 25-30 | 1% | - |
Safari Zone Safari Zone (SW) | Fishing with a Super Rod | 30-35 | 15% | - |
Safari Zone Safari Zone (SW) | Fishing with a Super Rod | 35-40 | 4% | - |
Safari Zone Safari Zone (SW) | Fishing with a Super Rod | 25-30 | 1% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Safari Zone Safari Zone (NW/mach bike area) | Fishing with a Super Rod | 30-35 | 15% | - |
Safari Zone Safari Zone (NW/mach bike area) | Fishing with a Super Rod | 35-40 | 4% | - |
Safari Zone Safari Zone (NW/mach bike area) | Fishing with a Super Rod | 25-30 | 1% | - |
Safari Zone Safari Zone (SW) | Fishing with a Super Rod | 30-35 | 15% | - |
Safari Zone Safari Zone (SW) | Fishing with a Super Rod | 35-40 | 4% | - |
Safari Zone Safari Zone (SW) | Fishing with a Super Rod | 25-30 | 1% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | Wags the tail to lower the foe’s DEFENSE. |
| Start | Supersonic | ![]() | Status | - | 55 | 20 | Emits bizarre sound waves that may confuse the foe. |
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | Attacks the foe with a jabbing beak, etc. |
| Start | Water Sport | ![]() | Status | - | - | 15 | The user becomes soaked to raise resistance to fire. |
| 10 | Supersonic | ![]() | Status | - | 55 | 20 | Emits bizarre sound waves that may confuse the foe. |
| 15 | Horn Attack | ![]() | Physical | 65 | 100 | 25 | Jabs the foe with sharp horns. |
| 24 | Flail | ![]() | Physical | - | 100 | 15 | Inflicts more damage when the user’s HP is down. |
| 29 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | Jabs the foe 2 to 5 times with sharp horns, etc. |
| 41 | Waterfall | ![]() | Special | 80 | 100 | 15 | Charges the foe with speed to climb waterfalls. |
| 49 | Horn Drill | ![]() | Physical | - | 30 | 5 | A one-hit KO attack that uses a horn like a drill. |
| 61 | Agility | ![]() | Status | - | - | 30 | Relaxes the body to sharply boost SPEED. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Water Pulse | ![]() | Special | 60 | 100 | 20 | Attacks with ultrasonic waves. May confuse the foe |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | Poisons the foe with an intensifying toxin. |
| TM07 | Hail | ![]() | Status | - | - | 10 | Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | ![]() | Physical | 1 | 100 | 15 | The effectiveness varies with the user. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | Hits the foe with an icy storm that may freeze it. |
| TM15 | Hyper Beam | ![]() | Physical | 150 | 90 | 5 | Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | An attack that is stronger if the TRAINER is disliked. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | An attack that increases in power with friendship. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | Creates illusory copies to raise evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack with effects that vary by location. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | Makes the opposite gender less likely to attack. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | ![]() | Special | 80 | 100 | 15 | Charges the foe with speed to climb waterfalls. |
| HM08 | Dive | ![]() | Special | 60 | 100 | 10 | Dives underwater the first turn and strikes next turn. |
Traits
Swift Swim
Raises SPEED in rain.
Doubles Speed during rain.
Water Veil
Prevents burns.
Prevents burns.




































Status
Physical
Special

