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Tentacruel

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Tentacruel in Pokémon Ultra Sun & Ultra Moon

#130 in the Ultra Sun & Ultra Moon Pokédex • Jellyfish Pokémon

Tentacruel in the National Pokédex
Tentacruel sprite

Normal

Shiny Tentacruel sprite

Shiny

Pokédex entries

Ultra Sun

It fires off ultrasonic waves from its red orbs to weaken its prey, and then it wraps them up in its 80 tentacles.

Ultra Moon

It communicates with others of its kind by lighting up the red orbs on its head. When the orbs are blinking, it’s a warning sign.

Pokémon details

Types

WaterPoison

Category

Jellyfish Pokémon

Height

1.6 m (5'03")

Weight

55 kg (121.3 lbs)

National Pokédex

#0073

Pokédex

#130

Tentacruel in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

70

130

262

Defense

65

121

251

Sp. Atk

80

148

284

Sp. Def

120

220

372

Speed

100

184

328

Total

515

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tentacruel, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #130Melemele #130Akala #39Ula'ula #57Poni #68
EV yield
2 SpD
Catch rate
60
Base Exp.
180

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tentacool

Tentacool

#129

Level 30

Tentacruel

Tentacruel

#130

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Route 14

Surfing30-3330%

-

Poni Breaker Coast

Surfing41-4430%

-

Route 15

Surfing32-3540%

-

Route 15

SOS ally encounter32-35-

SOS ally of tentacruel; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ultra Sun
LocationMethodLevelChanceConditions

Route 15

Surfing32-3540%

-

Route 14

Surfing30-3330%

-

Poni Breaker Coast

Surfing41-4430%

-

Route 15

SOS ally encounter32-35-

SOS ally of tentacruel; requires a successful call for help., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Published conditional ally-selection table: 100%. Calling and response chances are separate., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
5%
Ultra Sun
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPoison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison1510035
StartSupersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
StartAcid

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.

Poison4010030
StartConstrict

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

Normal1010035
StartWring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Normal-1005
StartReflect Type

The user reflects the target’s type, making it the same type as the target.

Normal--15
4Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
7Constrict

The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat.

Normal1010035
10Acid

The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.

Poison4010030
13Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison--20
16Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
19Wrap

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Normal159020
22Acid Spray

The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat.

Poison4010020
25Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

Water6510020
28Barrier

The user throws up a sturdy wall that sharply raises its Defense stat.

Psychic--20
32Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
36Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
40Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
44Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
48Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
52Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
56Wring Out

The user powerfully wrings the target. The more HP the target has, the greater the move’s power.

Normal-1005

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM09Venoshock

The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM66Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM83Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Bug2010020
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM98Waterfall

The user charges at the target and may make it flinch.

Water8010015
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Normal--30

Tentacool — breeding; retain through evolution

Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Tentacool — breeding; retain through evolution

Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020

Tentacool — breeding; retain through evolution

Bubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Water4010030

Tentacool — breeding; retain through evolution

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Tentacool — breeding; retain through evolution

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Tentacool — breeding; retain through evolution

Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020

Tentacool — breeding; retain through evolution

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Tentacool — breeding; retain through evolution

Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040

Tentacool — breeding; retain through evolution

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Tentacool — breeding; retain through evolution

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Normal--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Bide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Bubble

A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.

Water4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Cut

The target is cut with a scythe or claw.

Normal509530

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cut

The target is cut with a scythe or claw.

Normal509530

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Double-Edge

A reckless, life-risking tackle. This also damages the user quite a lot.

Normal12010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Normal--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Muddy Water

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

Water908510

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

Normal2010040

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Skull Bash

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Normal13010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Water Gun

The target is blasted with a forceful shot of water.

Water4010025

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Ability options available to this Pokémon in this game.

Clear Body

Ability Slot 1

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

Prevents stats from being lowered by other Pokémon.

Liquid Ooze

Ability Slot 2

Oozed liquid has strong stench, which damages attackers using any draining move.

HP-draining moves and Leech Seed damage the beneficiary instead of healing it.

Rain Dish(Hidden Ability)

The Pokémon gradually regains HP in rain.

Heals for 1/16 max HP after each turn during rain.

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