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PLA / Pokédex

Tentacruel

Back to Pokédex

Tentacruel

#171 in the Hisui Pokédex • Jellyfish Pokémon

Tentacruel in the National Pokédex
Tentacruel sprite

Normal

Shiny Tentacruel sprite

Shiny

Pokédex entries

Legends: Arceus

It has 80 tentacles, each with a venomous tip. These tentacles are also extendible, lengthening when Tentacruel attempts to catch prey. Use caution.

Details

Types

WaterPoison

Category

Jellyfish Pokémon

Height

1.6 m (5'03")

Weight

55 kg (121.3 lbs)

National Pokédex

#0073

Pokédex

#171

Tentacruel in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

HP

80

Attack

70

Defense

65

Sp. Atk

80

Sp. Def

120

Speed

100

Total

515

Damage multipliers Tentacruel takes from each attacking type, sorted from worst weakness to best resistance.
Stats use Effort Levels raised with Grit items. Legends: Arceus has no breeding.
Pokédexes
Hisui #171
Effort Levels
0–10 in each stat
Catch rate
135
Base Exp.
180
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tentacool

Tentacool

#170

Reach level 30 or higher. Choose Evolve from the party menu when eligible.

Tentacruel

Tentacruel

#171

Levels and prerequisites depend on the listed spawn or gift context. Spawn probabilities are unknown unless specified.
LocationMethodLevelConditions

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon41–44

Ordinary-size reference entry; a separate Alpha row may also exist. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon56–59

Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Wild Pokémon50

Fixed Alpha reference entry; deterministic Alpha presence, not a random Alpha-spawn probability. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Mass outbreak42–44

Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Mass outbreak57–59

Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Massive mass outbreak62–64

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Ordinary-size reference entry; a separate Alpha row may also exist. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Cobalt Coastlands

Cobalt Coastlands (regional catalog)

Massive mass outbreak77–79

Daybreak update (version 1.1.0 or later); massive mass outbreaks require the postgame investigation. · Conditional outbreak candidate; outbreak generation/selection chance is not the wild capture chance. · Random Alpha reference entry; the chance of selecting this Alpha is unknown here. · Regional species/level reference. Exact spawn point, time, weather and pool selection are not certified; encounter rate unknown.

Lunker's Lair

Swimming31–34

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming46–49

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming31–34

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming46–49

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming31–34

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming46–49

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming31–34

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming46–49

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming31–34

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming46–49

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming31–34

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming46–49

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming31–34

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming46–49

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming31–34

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming46–49

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming31–34

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Lunker's Lair

Swimming46–49

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming31–34

Morning - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming46–49

Morning - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming31–34

Day - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming46–49

Day - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming31–34

Evening - All Weather; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming46–49

Evening - All Weather; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming31–34

Night - Sunny; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming46–49

Night - Sunny; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming31–34

Night - Cloudy; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming46–49

Night - Cloudy; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming31–34

Night - Rain; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming46–49

Night - Rain; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming31–34

Night - Drought; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming46–49

Night - Drought; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming31–34

Night - Fog; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming46–49

Night - Fog; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming31–34

Night - Rainstorm; Ordinary size. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Seagrass Haven

Swimming46–49

Night - Rainstorm; Random Alpha. Selection/capture percentage unknown; exact per-row independent corroboration incomplete.

Moves this Pokémon learns naturally by reaching specific levels.
Class
Mastery
StartPoison Sting

The user stabs the target with a poisonous stinger. This may also poison the target.

Poison3010020

Level 10 or Seed of Mastery

6Bubble

The user attacks the target with a spray of countless bubbles.

Water4010025

Level 15 or Seed of Mastery

11Water Pulse

The user attacks the target with a pulsing blast of water. This attack never misses.

Water60-20

Level 20 or Seed of Mastery

18Hex

The user attacks with relentless intensity. This move's power is doubled if the target has a status condition.

Ghost6510015

Level 28 or Seed of Mastery

25Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010010

Level 35 or Seed of Mastery

34Acid Armor

The user alters its cellular structure to liquefy itself, raising its defensive stats.

Poison--20

Level 45 or Seed of Mastery

43Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water100855

Level 54 or Seed of Mastery

Taught by Zisu at the Training Grounds in Jubilife Village.
Class
Mastery
Dazzling Gleam

The user emits a powerful flash of light to inflict damage on the target.

Fairy7510010

Seed of Mastery

Giga Impact

The user charges at the target using every bit of its power.

Normal120905

Seed of Mastery

Hyper Beam

The target is attacked with a powerful beam.

Normal120905

Seed of Mastery

Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.

Ice8010010

Seed of Mastery

Icy Wind

The user attacks with a gust of freezing air.

Ice609520

Seed of Mastery

Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010010

Level 35 or Seed of Mastery

Rest

The user restores its own HP but also becomes drowsy.

Psychic--10

Seed of Mastery

Sludge Bomb

Unsanitary sludge is hurled at the target to deal damage. This may also poison the target.

Poison8010010

Seed of Mastery

Water Pulse

The user attacks the target with a pulsing blast of water. This attack never misses.

Water60-20

Level 20 or Seed of Mastery

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