USUM / Moves

Barrier

Back to Moves

Barrier in Pokémon Ultra Sun & Ultra Moon

Psychic-type status move in Pokémon Ultra Sun & Ultra Moon.

Move text

The user throws up a sturdy wall that sharply raises its Defense stat.

Move details

Introduced

Generation I

Power

-

Accuracy

-

PP

20

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Abra

#49

Psychic
Egg

Kadabra

#50

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Kadabra

#50

Psychic
Abra — breeding; retain through evolution

Kadabra

#50

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Alakazam

#51

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Alakazam

#51

Psychic
Abra — breeding; retain through evolution

Alakazam

#51

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Mega Alakazam

#51

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Alakazam

#51

Psychic
Abra — breeding; retain through evolution

Mega Alakazam

#51

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Drowzee

#66

Psychic
Egg

Hypno

#67

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Hypno

#67

Psychic
Drowzee — breeding; retain through evolution

Hypno

#67

Psychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Corsola

#135

WaterRock
Egg

Shellder

#138

Water
Egg

Cloyster

#139

WaterIce
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cloyster

#139

WaterIce
Shellder — breeding; retain through evolution

Cloyster

#139

WaterIce
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Clamperl

#140

Water
Egg

Huntail

#141

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Huntail

#141

Water
Clamperl — breeding; retain through evolution

Gorebyss

#142

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gorebyss

#142

Water
Clamperl — breeding; retain through evolution

Magby

#200

Fire
Egg

Magmar

#201

Fire
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Magmar

#201

Fire
Magby — breeding; retain through evolution

Magmar

#201

Fire
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Magmortar

#202

Fire
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Magmortar

#202

Fire
Magby — breeding; retain through evolution

Magmortar

#202

Fire
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Staryu

#223

Water
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Starmie

#224

WaterPsychic
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Lileep

#231

RockGrass
Egg

Cradily

#232

RockGrass
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cradily

#232

RockGrass
Lileep — breeding; retain through evolution

Amaura

#245

RockIce
Egg

Aurorus

#246

RockIce
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aurorus

#246

RockIce
Amaura — breeding; retain through evolution

Mudkip

#258

Water
Egg

Marshtomp

#259

WaterGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Marshtomp

#259

WaterGround
Mudkip — breeding; retain through evolution

Swampert

#260

WaterGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swampert

#260

WaterGround
Mudkip — breeding; retain through evolution

Swampert Mega

#260

WaterGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swampert Mega

#260

WaterGround
Mudkip — breeding; retain through evolution

Elgyem

#275

Psychic
Egg

Beheeyem

#276

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Beheeyem

#276

Psychic
Elgyem — breeding; retain through evolution

Elekid

#295

Electric
Egg

Electabuzz

#296

Electric
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Electabuzz

#296

Electric
Elekid — breeding; retain through evolution

Electabuzz

#296

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Electivire

#297

Electric
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Electivire

#297

Electric
Elekid — breeding; retain through evolution

Electivire

#297

Electric
3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Munna

#517

Psychic
Egg

Musharna

#518

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic

-

--30182
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic

-

--15195
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic

-

--20127
Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20270
Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic

-

501002596
Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Psychic

-

--2063
Dream Eater

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

Psychic10010015262
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic

-

801002057
Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic

-

1201001092
Genesis Supernova

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Psychic

-

185-10
Gravity

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Psychic

-

--5156
Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic

-

--1028
Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic

-

--1037
Heal Block

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

Psychic

-

-1001547
Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Psychic

-

--1044
Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic

-

--1030
Heart Stamp

The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.

Psychic

-

60100257
Heart Swap

The user employs its psychic power to switch stat changes with the target.

Psychic

-

--104
Hyperspace Hole

Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.

Psychic

-

80-52
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic

-

-602073
Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic

-

--1083
Instruct

The user instructs the target to use the target’s last move again.

Psychic

-

--152
Kinesis

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Psychic

-

-80154
Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30364
Light That Burns the Sky

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Psychic

-

200-10
Lunar Dance

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Psychic

-

--102
Luster Purge

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Psychic

-

7010053
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic

-

--15240
Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic

-

--1074
Meditate

The user meditates to awaken the power deep within its body and raise its Attack stat.

Psychic

-

--4023
Miracle Eye

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

Psychic

-

--4021
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic

-

-1002056
Mist Ball

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Psychic

-

7010053
Photon Geyser

The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.

Psychic

-

10010055
Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Psychic

-

--1026
Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic

-

--1034
Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Psychic

-

--1022
Prismatic Laser

The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.

Psychic

-

160100105
Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic

-

651002093
Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010320
Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic

-

85100109
Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic

-

--1017
Psycho Boost

The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Psychic

-

1409055
Psycho Cut

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psychic

-

701002027
Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic

-

-1001027
Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010139
Psystrike

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic

-

100100104
Psywave

The target is attacked with an odd psychic wave. The attack varies in intensity.

Psychic

-

-1001574
Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20331
Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--101016
Role Play

The user mimics the target completely, copying the target’s natural Ability.

Psychic

-

--10170
Shattered Psyche

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Psychic

-

--10
Shattered Psyche

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Psychic

-

--10
Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic

-

--10131
Speed Swap

The user exchanges Speed stats with the target.

Psychic

-

--106
Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic

-

201001043
Synchronoise

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Psychic

-

1201001040
Telekinesis

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Psychic

-

--15224
Teleport

Use it to flee from any wild Pokémon.

Psychic

-

--2064
Trick

The user catches the target off guard and swaps its held item with its own.

Psychic

-

-10010177