Prismatic Laser
Psychic-type special move in Pokémon Ultra Sun & Ultra Moon.

SpecialThe user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.
| Pokémon | Type | Level |
|---|---|---|
![]() Necrozma #400 | ![]() | 73 |
![]() Necrozma Dawn #400 | ![]() ![]() | 73 |
![]() Necrozma Dusk #400 | ![]() ![]() | 73 |
![]() Necrozma Ultra #400 | ![]() ![]() | 73 |

SpecialPrismatic Laser
Psychic-type move
Move #
711
Introduced
Generation VII
Power
160
Accuracy
100
PP
10
Priority
0
Machine
-
| Move | Type | Class | TM/TR | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Agility | ![]() | Status | - | - | - | 30 | 77 | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Ally Switch | ![]() | Status | - | - | - | 15 | 85 | The user teleports using a strange power and switches places with one of its allies. |
| Amnesia | ![]() | Status | - | - | - | 20 | 42 | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. |
| Barrier | ![]() | Status | - | - | - | 20 | 16 | The user throws up a sturdy wall that sharply raises its Defense stat. |
| Calm Mind | ![]() | Status | - | - | 20 | 117 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |
| Confusion | ![]() | Special | - | 50 | 100 | 25 | 37 | The target is hit by a weak telekinetic force. This may also confuse the target. |
| Cosmic Power | ![]() | Status | - | - | - | 20 | 27 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | 103 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |
| Extrasensory | ![]() | Special | - | 80 | 100 | 20 | 11 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Future Sight | ![]() | Special | - | 120 | 100 | 10 | 23 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Gravity | ![]() | Status | - | - | - | 5 | 70 | Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. |
| Guard Split | ![]() | Status | - | - | - | 10 | 9 | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
| Guard Swap | ![]() | Status | - | - | - | 10 | 16 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| Heal Block | ![]() | Status | - | - | 100 | 15 | 7 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| Heal Pulse | ![]() | Status | - | - | - | 10 | 14 | The user emits a healing pulse that restores the target’s HP by up to half of its max HP. |
| Healing Wish | ![]() | Status | - | - | - | 10 | 9 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Heart Stamp | ![]() | Physical | - | 60 | 100 | 25 | 4 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. |
| Heart Swap | ![]() | Status | - | - | - | 10 | 2 | The user employs its psychic power to switch stat changes with the target. |
| Hypnosis | ![]() | Status | - | - | 60 | 20 | 32 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Imprison | ![]() | Status | - | - | - | 10 | 21 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Instruct | ![]() | Status | - | - | - | 15 | 1 | The user instructs the target to use the target’s last move again. |
| Kinesis | ![]() | Status | - | - | 80 | 15 | 3 | The user distracts the target by bending a spoon. This lowers the target’s accuracy. |
| Light Screen | ![]() | Status | - | - | 30 | 161 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |
| Magic Coat | ![]() | Status | - | - | - | 15 | 97 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Magic Room | ![]() | Status | - | - | - | 10 | 38 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| Meditate | ![]() | Status | - | - | - | 40 | 10 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
| Miracle Eye | ![]() | Status | - | - | - | 40 | 11 | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. |
| Mirror Coat | ![]() | Special | - | - | 100 | 20 | 19 | A retaliation move that counters any special attack, inflicting double the damage taken. |
| Photon Geyser | ![]() | Special | - | 100 | 100 | 5 | 4 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. |
| Power Split | ![]() | Status | - | - | - | 10 | 11 | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
| Power Swap | ![]() | Status | - | - | - | 10 | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| Power Trick | ![]() | Status | - | - | - | 10 | 5 | The user employs its psychic power to switch its Attack stat with its Defense stat. |
| Psybeam | ![]() | Special | - | 65 | 100 | 20 | 35 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| Psychic | ![]() | Special | 90 | 100 | 10 | 143 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |
| Psychic Fangs | ![]() | Physical | - | 85 | 100 | 10 | 3 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
| Psychic Terrain | ![]() | Status | - | - | - | 10 | 7 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psycho Cut | ![]() | Physical | - | 70 | 100 | 20 | 15 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
| Psycho Shift | ![]() | Status | - | - | 100 | 10 | 7 | Using its psychic power of suggestion, the user transfers its status conditions to the target. |
| Psyshock | ![]() | Special | 80 | 100 | 10 | 51 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |
| Psywave | ![]() | Special | - | - | 100 | 15 | 10 | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| Reflect | ![]() | Status | - | - | 20 | 98 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |
| Rest | ![]() | Status | - | - | 5 | 477 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |
| Role Play | ![]() | Status | - | - | - | 10 | 77 | The user mimics the target completely, copying the target’s natural Ability. |
| Skill Swap | ![]() | Status | - | - | - | 10 | 52 | The user employs its psychic power to exchange Abilities with the target. |
| Speed Swap | ![]() | Status | - | - | - | 10 | 4 | The user exchanges Speed stats with the target. |
| Stored Power | ![]() | Special | - | 20 | 100 | 10 | 11 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. |
| Synchronoise | ![]() | Special | - | 120 | 100 | 10 | 13 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
| Telekinesis | ![]() | Status | - | - | - | 15 | 100 | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Teleport | ![]() | Status | - | - | - | 20 | 12 | Use it to flee from any wild Pokémon. |
| Trick | ![]() | Status | - | - | 100 | 10 | 67 | The user catches the target off guard and swaps its held item with its own. |
| Trick Room | ![]() | Status | - | - | 5 | 64 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |
| Wonder Room | ![]() | Status | - | - | - | 10 | 54 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Zen Headbutt | ![]() | Physical | - | 80 | 90 | 15 | 143 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |


























Status
Physical