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USUM / Pokédex

Mega Swampert

Back to Pokédex

Swampert Mega

#260 in the National Pokédex • Mud Fish Pokémon

Details

Types

WaterGround

Category

Mud Fish Pokémon

Abilities

Height

1.9 m (6'03")

Weight

102 kg (224.9 lbs)

National Pokédex

#0260

Pokédex

National Dex #260

Battle transformation: obtain the ordinary Pokémon and satisfy its battle requirements. This is not a separately catchable form.

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

150

274

438

Defense

110

202

350

Sp. Atk

95

175

317

Sp. Def

110

202

350

Speed

70

130

262

Total

635

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Swampert Mega, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 Atk
Catch rate
45
Base Exp.
286

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Mudkip

Mudkip

#258

Level 16

Marshtomp

Marshtomp

#259

Marshtomp

Marshtomp

#259

Level 36

Swampert

Swampert

#260

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartGrowlNormalStatus-10040

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartMud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

StartMud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

StartHammer ArmFightingPhysical1009010

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

4Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

9Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

12ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.

18BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

22Mud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.

28Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

32ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

39Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.

44Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

51EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

56EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

63Hammer ArmFightingPhysical1009010

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM01Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM05RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Sludge WavePoisonSpecial9510010

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TM98WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

EndeavorNormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Hydro CannonWaterSpecial150905

The target is hit with a watery blast. The user can’t move on the next turn.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. The user then becomes confused.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Water PledgeWaterSpecial8010010

A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition sourceDescription
Ancient PowerRockSpecial601005

Mudkip — breeding; retain through evolution

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

AvalancheIcePhysical6010010

Mudkip — breeding; retain through evolution

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

BarrierPsychicStatus--20

Mudkip — breeding; retain through evolution

The user throws up a sturdy wall that sharply raises its Defense stat.

BiteDarkPhysical6010025

Mudkip — breeding; retain through evolution

The target is bitten with viciously sharp fangs. This may also make the target flinch.

CounterFightingPhysical-10020

Mudkip — breeding; retain through evolution

A retaliation move that counters any physical attack, inflicting double the damage taken.

CurseGhostStatus--10

Mudkip — breeding; retain through evolution

A move that works differently for the Ghost type than for all other types.

Double-EdgeNormalPhysical12010015

Mudkip — breeding; retain through evolution

A reckless, life-risking tackle. This also damages the user quite a lot.

Hydro PumpWaterSpecial110805

Mudkip — level up; retain through evolution (level 41)

The target is blasted by a huge volume of water launched under great pressure.

Ice BallIcePhysical309020

Mudkip — breeding; retain through evolution

The user attacks the target for five turns. The move’s power increases each time it hits.

Mirror CoatPsychicSpecial-10020

Mudkip — breeding; retain through evolution

A retaliation move that counters any special attack, inflicting double the damage taken.

Mud SportGroundStatus--15

Mudkip — level up; retain through evolution (level 20)

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

RefreshNormalStatus--20

Mudkip — breeding; retain through evolution

The user rests to cure itself of poisoning, a burn, or paralysis.

Rock ThrowRockPhysical509015

Mudkip — level up; retain through evolution (level 25)

The user picks up and throws a small rock at the target to attack.

SludgePoisonSpecial6510020

Mudkip — breeding; retain through evolution

Unsanitary sludge is hurled at the target. This may also poison the target.

StompNormalPhysical6510020

Mudkip — breeding; retain through evolution

The target is stomped with a big foot. This may also make the target flinch.

WhirlpoolWaterSpecial358515

Mudkip — breeding; retain through evolution

The user traps the target in a violent swirling whirlpool for four to five turns.

WhirlpoolWaterSpecial358515

Mudkip — level up; retain through evolution (level 33)

The user traps the target in a violent swirling whirlpool for four to five turns.

Wide GuardRockStatus--10

Mudkip — breeding; retain through evolution

The user and its allies are protected from wide-ranging attacks for one turn.

YawnNormalStatus--10

Mudkip — breeding; retain through evolution

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
Ancient PowerRockSpecial601005

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

AvalancheIcePhysical6010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

BarrierPsychicStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user throws up a sturdy wall that sharply raises its Defense stat.

BiteDarkPhysical6010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

CaptivateNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

CounterFightingPhysical-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A retaliation move that counters any physical attack, inflicting double the damage taken.

CurseGhostStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A move that works differently for the Ghost type than for all other types.

Defense CurlNormalStatus--40

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user curls up to conceal weak spots and raise its Defense stat.

DigGroundPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user burrows, then attacks on the next turn.

DiveWaterPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Diving on the first turn, the user floats up and attacks on the next turn.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Dynamic PunchFightingPhysical100505

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user punches the target with full, concentrated power. This confuses the target if it hits.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Hydro PumpWaterSpecial110805

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is blasted by a huge volume of water launched under great pressure.

Ice BallIcePhysical309020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks the target for five turns. The move’s power increases each time it hits.

Mega KickNormalPhysical120755

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mirror CoatPsychicSpecial-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A retaliation move that counters any special attack, inflicting double the damage taken.

Mud SportGroundStatus--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

RefreshNormalStatus--20

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user rests to cure itself of poisoning, a burn, or paralysis.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Rock ThrowRockPhysical509015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user picks up and throws a small rock at the target to attack.

RolloutRockPhysical309020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Seismic TossFightingPhysical-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

SludgePoisonSpecial6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Unsanitary sludge is hurled at the target. This may also poison the target.

StompNormalPhysical6510020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is stomped with a big foot. This may also make the target flinch.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

WhirlpoolWaterSpecial358515

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user traps the target in a violent swirling whirlpool for four to five turns.

Wide GuardRockStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user and its allies are protected from wide-ranging attacks for one turn.

YawnNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Traits

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

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