USUM / Moves

Avalanche

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Avalanche in Pokémon Ultra Sun & Ultra Moon

Ice-type physical move in Pokémon Ultra Sun & Ultra Moon.

Move text

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Move details

Introduced

Generation IV

Power

60

Accuracy

100

PP

10

Priority

-4

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move naturally by leveling up.

Learners

Pokémon that learn this move through special or alternate methods.

Blastoise

#9

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Blastoise Mega

#9

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Nidoqueen

#31

PoisonGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Nidoking

#34

PoisonGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Blissey

#41

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Slowbro

#45

WaterPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Slowbro

#45

WaterPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Slowking

#46

WaterPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Smeargle

#70

Normal
Permanently copy with Sketch; a source Pokémon must use the move

Delibird

#95

IceFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Gyarados

#112

WaterFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Gyarados

#112

WaterDark
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rhydon

#112

GroundRock
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Dewgong

#116

WaterIce
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Shellder

#138

Water
Egg

Cloyster

#139

WaterIce
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Cloyster

#139

WaterIce
Shellder — breeding; retain through evolution

Articuno

#144

IceFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mewtwo

#150

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mewtwo Mega X

#150

PsychicFighting
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mewtwo Mega Y

#150

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mew

#151

Psychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Feraligatr

#160

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Glaceon

#160

Ice
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Milotic

#190

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Kangaskhan

#199

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Kangaskhan

#199

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ursaring

#217

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Castform

#220

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rainy Castform

#220

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Snowy Castform

#220

Ice
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Sunny Castform

#220

Fire
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swinub

#220

IceGround
Egg

Piloswine

#221

IceGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Piloswine

#221

IceGround
Swinub — breeding; retain through evolution

Starmie

#224

WaterPsychic
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Rampardos

#236

Rock
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Bastiodon

#238

RockSteel
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Suicune

#245

Water
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Lugia

#249

PsychicFlying
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Tyranitar

#249

RockDark
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Tyranitar

#249

RockDark
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mudkip

#258

Water
Egg

Marshtomp

#259

WaterGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Marshtomp

#259

WaterGround
Mudkip — breeding; retain through evolution

Swampert

#260

WaterGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swampert

#260

WaterGround
Mudkip — breeding; retain through evolution

Swampert Mega

#260

WaterGround
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Swampert Mega

#260

WaterGround
Mudkip — breeding; retain through evolution

Exploud

#295

Normal
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aggron

#306

SteelRock
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Aggron Mega

#306

Steel
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Snorunt

#323

Ice
Egg

Glalie

#324

Ice
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Glalie

#324

Ice
Snorunt — breeding; retain through evolution

Mega Glalie

#324

Ice
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Mega Glalie

#324

Ice
Snorunt — breeding; retain through evolution

Froslass

#325

IceGhost
Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Froslass

#325

IceGhost
Snorunt — breeding; retain through evolution

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTMPowerAcc.PPPokémon
Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice

-

651002039
Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

Ice--2014
Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705280
Freeze Shock

On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.

Ice

-

1409052
Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Ice

-

701002014
Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Ice60901044
Glaciate

The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.

Ice

-

6595103
Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10224
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice

-

--3088
Ice Ball

The user attacks the target for five turns. The move’s power increases each time it hits.

Ice

-

30902017
Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010328
Ice Burn

On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.

Ice

-

1409052
Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice

-

65951577
Ice Hammer

The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however.

Ice

-

10090102
Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice

-

7510015195
Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice

-

401003029
Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Ice

-

85901010
Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice

-

251003014
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice

-

559515353
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice

-

--3073
Powder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Ice

-

401002534
Sheer Cold

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Ice

-

-30523
Subzero Slammer

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ice

-

--10
Subzero Slammer

Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle.

Ice

-

--10