Freeze Shock
Ice-type physical move in Pokémon Ultra Sun & Ultra Moon.

PhysicalMove text
On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
Details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
![]() Smeargle #70 | ![]() | Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable |
![]() Smeargle #70 | ![]() | Permanently copy with Sketch; a source Pokémon must use the move |
Related
| Move | Type | Class | TM | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Aurora Beam | ![]() | Special | - | 65 | 100 | 20 | 39 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. |
| Aurora Veil | ![]() | Status | - | - | 20 | 14 | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | |
| Avalanche | ![]() | Physical | - | 60 | 100 | 10 | 90 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| Blizzard | ![]() | Special | 110 | 70 | 5 | 280 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |
| Freeze-Dry | ![]() | Special | - | 70 | 100 | 20 | 14 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Frost Breath | ![]() | Special | 60 | 90 | 10 | 44 | The user blows its cold breath on the target. This attack always results in a critical hit. | |
| Glaciate | ![]() | Special | - | 65 | 95 | 10 | 3 | The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. |
| Hail | ![]() | Status | - | - | 10 | 224 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |
| Haze | ![]() | Status | - | - | - | 30 | 88 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Ice Ball | ![]() | Physical | - | 30 | 90 | 20 | 17 | The user attacks the target for five turns. The move’s power increases each time it hits. |
| Ice Beam | ![]() | Special | 90 | 100 | 10 | 328 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |
| Ice Burn | ![]() | Special | - | 140 | 90 | 5 | 2 | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. |
| Ice Fang | ![]() | Physical | - | 65 | 95 | 15 | 77 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Ice Hammer | ![]() | Physical | - | 100 | 90 | 10 | 2 | The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. |
| Ice Punch | ![]() | Physical | - | 75 | 100 | 15 | 195 | The target is punched with an icy fist. This may also leave the target frozen. |
| Ice Shard | ![]() | Physical | - | 40 | 100 | 30 | 29 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
| Icicle Crash | ![]() | Physical | - | 85 | 90 | 10 | 10 | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. |
| Icicle Spear | ![]() | Physical | - | 25 | 100 | 30 | 14 | The user launches sharp icicles at the target two to five times in a row. |
| Icy Wind | ![]() | Special | - | 55 | 95 | 15 | 353 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. |
| Mist | ![]() | Status | - | - | - | 30 | 73 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Powder Snow | ![]() | Special | - | 40 | 100 | 25 | 34 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. |
| Sheer Cold | ![]() | Special | - | - | 30 | 5 | 23 | The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types. |
| Subzero Slammer | ![]() | Physical | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. |
| Subzero Slammer | ![]() | Special | - | - | - | 1 | 0 | Z-Move reference: requires the appropriate Z-Crystal and compatible base move; cannot be learned as an ordinary move. Generic Z-Move power depends on the base move. USUM Z-Rotom Power can permit another Z-Move in the same battle. |



































Special
Status
