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USUM / Pokédex

Mega Mewtwo X

Back to Pokédex

Mewtwo Mega X

#150 in the National Pokédex • Genetic Pokémon

Details

Types

PsychicFighting

Category

Genetic Pokémon

Abilities

Height

2.3 m (7'07")

Weight

127 kg (280 lbs)

National Pokédex

#0150

Pokédex

National Dex #150

Battle transformation: obtain the ordinary Pokémon and satisfy its battle requirements. This is not a separately catchable form.

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

106

322

416

Attack

190

346

526

Defense

100

184

328

Sp. Atk

154

281

447

Sp. Def

100

184

328

Speed

130

238

394

Total

780

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Mewtwo Mega X, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 SpA
Catch rate
3
Base Exp.
351

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
120

Evolution

Evolution requirements shown in a compact table or chain view.
Mewtwo

Mewtwo

#150

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartDisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartPsywavePsychicSpecial-10015

The target is attacked with an odd psychic wave. The attack varies in intensity.

StartSafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

StartLaser FocusNormalStatus--30

The user concentrates intensely. The attack on the next turn always results in a critical hit.

8SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing Pokémon. This attack never misses.

15Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

22Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

29Miracle EyePsychicStatus--40

Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.

36Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

43Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

43Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

50RecoverNormalStatus--10

Restoring its own cells, the user restores its own HP by half of its max HP.

57PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

64BarrierPsychicStatus--20

The user throws up a sturdy wall that sharply raises its Defense stat.

70Aura SphereFightingSpecial80-20

The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.

79AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

86MistIceStatus--30

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

93Me FirstNormalStatus--20

The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first.

100PsystrikePsychicSpecial10010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

This full-power attack grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

This full-power attack grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM47Low SweepFightingPhysical6510020

The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM59Brutal SwingDarkPhysical6010020

The user swings its body around violently to inflict damage on everything in its vicinity.

TM61Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM63EmbargoDarkStatus-10015

This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TM73Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. This may also leave the target with a burn.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

GravityPsychicStatus--5

Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. This may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Laser FocusNormalStatus--30

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. This may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

SnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. This may also leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition sourceDescription
AvalancheIcePhysical6010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

BideNormalPhysical--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Body SlamNormalPhysical8510015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Body SlamNormalPhysical8510015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Bubble BeamWaterSpecial6510020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.

CounterFightingPhysical-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A retaliation move that counters any physical attack, inflicting double the damage taken.

CounterFightingPhysical-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A retaliation move that counters any physical attack, inflicting double the damage taken.

CurseGhostStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A move that works differently for the Ghost type than for all other types.

DetectFightingStatus--5

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

DiveWaterPhysical8010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Diving on the first turn, the user floats up and attacks on the next turn.

Double-EdgeNormalPhysical12010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

A reckless, life-risking tackle. This also damages the user quite a lot.

Double-EdgeNormalPhysical12010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, life-risking tackle. This also damages the user quite a lot.

Dynamic PunchFightingPhysical100505

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user punches the target with full, concentrated power. This confuses the target if it hits.

Dynamic PunchFightingPhysical100505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user punches the target with full, concentrated power. This confuses the target if it hits.

EndureNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

EndureNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

FlashNormalStatus-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user flashes a bright light that cuts the target’s accuracy.

FlashNormalStatus-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user flashes a bright light that cuts the target’s accuracy.

HeadbuttNormalPhysical7010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

HeadbuttNormalPhysical7010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

IncinerateFireSpecial6010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Mega KickNormalPhysical120755

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is attacked by a kick launched with muscle-packed power.

Mega KickNormalPhysical120755

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged by a punch thrown with muscle-packed power.

Mega PunchNormalPhysical808520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MetronomeNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MimicNormalStatus--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

MimicNormalStatus--10

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Mud-SlapGroundSpecial2010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural GiftNormalPhysical-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

NightmareGhostStatus-10015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A sleeping target sees a nightmare that inflicts some damage every turn.

Pay DayNormalPhysical4010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.

Power-Up PunchFightingPhysical4010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

RageNormalPhysical2010020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Rock SmashFightingPhysical4010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The user attacks with a punch. This may also lower the target’s Defense stat.

Rock SmashFightingPhysical4010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks with a punch. This may also lower the target’s Defense stat.

Secret PowerNormalPhysical7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The additional effects of this attack depend upon where it was used.

Seismic TossFightingPhysical-10020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Seismic TossFightingPhysical-10020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Self-DestructNormalPhysical2001005

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Skull BashNormalPhysical13010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

StrengthNormalPhysical8010015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

The target is slugged with a punch thrown at maximum power.

StrengthNormalPhysical8010015

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is slugged with a punch thrown at maximum power.

SubmissionFightingPhysical808020

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user grabs the target and recklessly dives for the ground. This also damages the user a little.

Take DownNormalPhysical908520

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

TeleportPsychicStatus--20

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

Use it to flee from any wild Pokémon.

Tri AttackNormalSpecial8010010

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.

Water GunWaterSpecial4010025

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The target is blasted with a forceful shot of water.

Zap CannonElectricSpecial120505

3DS Virtual Console import via Poké Transporter and Pokémon Bank; Hidden Ability where available

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Traits

Ability options available to this Pokémon in this game.

Steadfast

Ability Slot 1

The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.

Raises Speed one stage upon flinching.

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