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Vanilluxe

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Vanilluxe in Pokémon Ultra Sun & Ultra Moon

#334 in the Ultra Sun & Ultra Moon Pokédex • Snowstorm Pokémon

Vanilluxe in the National Pokédex

Pokédex entries

Ultra Sun

It blasts blizzards from its two mouths. It can create snow anywhere, so it gets a lot of love from skiers and snowboarders.

Ultra Moon

Vanilluxe is born when two Vanillish, half-melted by the day’s light, stick to each other and freeze together in the cold return of night.

Pokémon details

Type

Ice

Category

Snowstorm Pokémon

Height

1.3 m (4'03")

Weight

57.5 kg (126.8 lbs)

National Pokédex

#0584

Pokédex

#334

Vanilluxe in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

71

252

346

Attack

95

175

317

Defense

85

157

295

Sp. Atk

110

202

350

Sp. Def

95

175

317

Speed

79

146

282

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Vanilluxe, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Alola #334Ula'ula #155
EV yield
3 SpA
Catch rate
45
Base Exp.
241

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Vanillite

Vanillite

#332

Level 35

Vanillish

Vanillish

#333

Vanillish

Vanillish

#333

Level 47

Vanilluxe

Vanilluxe

#334

Known encounter locations for this Pokémon in this game.
Ultra Moon
LocationMethodLevelChanceConditions

Mount Lanakila

Exterior

SOS ally encounter42-45-

Published Mount Lanakila weather tables disagree on levels and snow allies; this inherited row remains unverified pending a separate source decision. Weather and successful SOS-call restrictions apply., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Caller, location, time and weather can restrict SOS allies; no unconditional encounter percentage is promised., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Ultra Sun
LocationMethodLevelChanceConditions

Mount Lanakila

Exterior

SOS ally encounter42-45-

Published Mount Lanakila weather tables disagree on levels and snow allies; this inherited row remains unverified pending a separate source decision. Weather and successful SOS-call restrictions apply., Unlike original Sun/Moon, the SOS chain counter stops at 255; bonuses remain instead of rolling over to the initial rates., Caller, location, time and weather can restrict SOS allies; no unconditional encounter percentage is promised., Ally-selection proportions apply after a successful SOS call; they are not the chance of an ordinary encounter or a successful response., Ordinary SOS becomes available after Ilima’s trial. USUM wild Pokémon summon only one ally per battle without an Adrenaline Orb; trial/Totem exceptions are separate.

Items this Pokémon may hold when encountered in the wild.
Ultra Moon
50%
Ultra Sun
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
StartUproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
StartAstonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015
StartWeather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
StartSheer Cold

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Ice-305
StartIcicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030
StartFreeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Ice7010020
4Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
7Astonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015
10Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
13Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
16Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
19Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
22Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
26Mirror Shot

The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy.

Steel658510
31Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--20
36Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
42Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
50Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020
59Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
67Sheer Cold

The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types.

Ice-305

Moves this Pokémon can learn from Technical Machines in Pokémon Ultra Sun and Ultra Moon.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM21Frustration

This full-power attack grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

This full-power attack grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM64Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM79Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Ice609010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM91Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can learn from move tutors in this game.
Class
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Magic Coat

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Psychic--15
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric--10
Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015
Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020

Learn before evolving and retain the move. Breeding and prior stages have separate requirements.
Class
Acquisition source
Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15

Vanillite — breeding; retain through evolution

Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030

Vanillite — breeding; retain through evolution

Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10

Vanillite — breeding; retain through evolution

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Vanillite — breeding; retain through evolution

Powder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Ice4010025

Vanillite — breeding; retain through evolution

Imports, special breeding, event gifts and copied moves have separate requirements. Individual options do not guarantee every four-move combination; historical transfer services require eligible software and Pokémon.
Class
Acquisition source
Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Powder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.

Ice4010025

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Secret Power

The additional effects of this attack depend upon where it was used.

Normal7010020

Import from compatible Generation III–VI games using the required transfer chain and Pokémon Bank; retain through evolution where applicable

Ability options available to this Pokémon in this game.

Ice Body

Ability Slot 1

The Pokémon gradually regains HP in a hailstorm.

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Snow Warning

Ability Slot 2

The Pokémon summons a hailstorm when it enters a battle.

Summons hail for five turns upon entering battle.

Weak Armor(Hidden Ability)

Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Physical hits lower Defense by one stage and raise Speed by two stages.

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