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Z-A / Pokédex

Vanilluxe

Back to Pokédex

Vanilluxe

Lumiose City #115 in the Pokémon Legends: Z-A Pokédex

Vanilluxe in the National Pokédex
Vanilluxe render

Normal

Shiny Vanilluxe render

Shiny

If both heads get angry simultaneously, this Pokémon expels a blizzard from its horn, burying everything in snow.

Details

Type

Ice

Category

-

Height

1.3 m (4'03")

Weight

57.5 kg (126.8 lbs)

National Pokédex

#0584

Pokédex

Lumiose City #115

Vanilluxe in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

71

252

346

Attack

95

175

317

Defense

85

157

295

Sp. Atk

110

202

350

Sp. Def

95

175

317

Speed

79

146

282

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Lumiose City #115
EV yield
3 SpA
Catch rate
45
Base Exp.
268
Gender
50% male
50% female
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Vanillite

Vanillite

Lumiose City #113

Reach level 35 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Vanillish

Vanillish

Lumiose City #114

Vanillish

Vanillish

Lumiose City #114

Reach level 47 or higher. Select Evolve from the party menu when eligible; evolution is not automatic.

Vanilluxe

Vanilluxe

Lumiose City #115

Ordinary Abilities are not active in Legends: Z-A.

Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.

MoveLearned byTypeClassPowerBase cooldownPlus
Freeze-Dry

The user attacks by rapidly lowering targets' temperature. This move is super effective on Water-type Pokémon, and it may also leave targets frozen.

Level: Start

Ice709sLevel 10 or Seed of Mastery
Harden

The user boosts its Defense stat for a short time by tensing its muscles to stiffen its body.

Level: Start

Normal—6sLevel 10 or Seed of Mastery
Tackle

The user attacks by charging forward and slamming into targets with its whole body.

Level: Start

Normal404sLevel 10 or Seed of Mastery
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Level: 4

Dark—12sLevel 7 or Seed of Mastery
Mist

The user cloaks the area in a white mist. Pokémon within the mist cannot have their stats lowered by opponents.

Level: 8

Ice—10sLevel 11 or Seed of Mastery
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

Level: 12

Ice557sLevel 15 or Seed of Mastery
Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

Level: 20

Normal20015sLevel 23 or Seed of Mastery
Icicle Crash

The user attacks by crashing large icicles down upon targets. This may also make targets flinch.

Level: 24

Ice858sLevel 27 or Seed of Mastery
Acid Armor

The user boosts its Defense stat for a while by altering its cellular structure to become liquefied.

Level: 32

Poison—9sLevel 35 or Seed of Mastery
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

Level: 35

Ice908sLevel 38 or Seed of Mastery
Explosion

The user emits tremendous explosive force, causing damage across a wide area. The user faints after using this move.

Level: 46

Normal25015sLevel 49 or Seed of Mastery
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

Level: 58

Ice11012sLevel 61 or Seed of Mastery
Blizzard

The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen.

TM105

Ice11012sLevel 61 or Seed of Mastery
Chilling Water

The user attacks targets by showering them with water that's so cold it saps their power. This also lowers targets' Attack stats for a short time.

TM110

Water507sNot established
Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

TM035

Normal—12sNot established
Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

TM109

Normal707sNot established
Flash Cannon

The user attacks by gathering its internal light energy and releasing it all at once. This may also lower the targets' Sp. Def stats.

TM084

Steel808sNot established
Frost Breath

The user attacks by blowing its cold breath on targets. This move always lands a critical hit.

TM138

Ice657sNot established
Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

TM055

Normal15020sNot established
Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

TM044

Normal15020sNot established
Hyper Voice

The user attacks by unleashing horribly loud, resounding vibrations.

TM071

Normal908sNot established
Ice Beam

The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen.

TM013

Ice908sLevel 38 or Seed of Mastery
Icicle Spear

The user attacks by launching five sharp icicles in a single volley at targets.

TM149

Ice256sNot established
Icy Wind

The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time.

TM049

Ice557sLevel 15 or Seed of Mastery
Iron Defense

The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron.

TM080

Steel—9sNot established
Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

TM016

Psychic—12sNot established
Protect

The user takes on a protective stance that prevents incoming attacks from landing.

TM017

Normal—15sNot established
Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

TM048

Normal20015sLevel 23 or Seed of Mastery
Sheer Cold

The user attacks targets with an absolute-zero chill. This also leaves targets frozen, but this move takes a great deal of time to carry out.

TM155

Ice15020sNot established
Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

TM085

Normal—10sNot established
Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

TM095

Dark—12sLevel 7 or Seed of Mastery
Nintendo Switch and Switch 2 Edition, including Mega Dimension. Capture levels are separate from temporary Hyperspace battle levels.

Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.

Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.

9 acquisition contexts · showing 9

Location and methodCapture levelHyperspace battle levelConditions

Wild Zone 20

Wild spawn

Base gameAlpha
63–64—

Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Fixed Alpha spawn.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega Dimension
47–49172–174

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 1

Hyperspace spawn

Mega DimensionAlpha
56–58181–183

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega Dimension
47–49172–174

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 3

Hyperspace spawn

Mega DimensionAlpha
56–58181–183

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega Dimension
47–49172–174

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 5

Hyperspace spawn

Mega DimensionAlpha
56–58181–183

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega Dimension
47–49172–174

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant.

Overall chance unknown.

Ice-type Hyperspace Wild Zones

4★ Ice-type · Hyperspace Wild Zone 6

Hyperspace spawn

Mega DimensionAlpha
56–58181–183

Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Ice-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 20% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot.

Overall chance unknown.

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