Emolga
Lumiose City #180 in the Pokémon Legends: Z-A Pokédex
Emolga in the National PokédexThe energy made in its cheeks’ electric pouches is stored inside its patagial membranes and released while it is gliding.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Emolga in Other Games
National Dex pageMin
Max
HP
55
220
314
Attack
75
139
273
Defense
60
112
240
Sp. Atk
75
139
273
Sp. Def
60
112
240
Speed
103
189
335
Total
428
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #180 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 200 |
| Base Exp. | 150 |
| Gender | 50% male 50% female |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Nuzzle The user attacks by nuzzling targets with its electrified cheeks. This leaves targets paralyzed. | Level: Start | Electric | ![]() | 20 | 6s | Level 10 or Seed of Mastery |
| Tail Whip The user wags its tail cutely to make targets less wary, which lowers their Defense stats for a short time. | Level: Start | Normal | ![]() | — | 7s | Level 10 or Seed of Mastery |
| Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | Level: 5 | Normal | ![]() | — | 15s | Level 8 or Seed of Mastery |
| Charm The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while. | Level: 7 | Fairy | ![]() | — | 10s | Level 10 or Seed of Mastery |
| Quick Attack The user attacks by lunging toward targets with blinding speed. | Level: 10 | Normal | ![]() | 30 | 3s | Level 13 or Seed of Mastery |
| Thunder Shock The user attacks with a jolt of electricity. This may also leave targets paralyzed. | Level: 15 | Electric | ![]() | 40 | 6s | Level 18 or Seed of Mastery |
| Charge The user charges up to boost the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat for a short time. | Level: 20 | Electric | ![]() | — | 10s | Level 23 or Seed of Mastery |
| Wing Attack The user attacks by spreading its imposing wings wide and slamming them into targets. | Level: 22 | Flying | ![]() | 60 | 6s | Level 25 or Seed of Mastery |
| Eerie Impulse The user generates an eerie impulse from its body, which lowers targets' Sp. Atk stats for a while. | Level: 25 | Electric | ![]() | — | 10s | Level 28 or Seed of Mastery |
| Spark The user attacks by charging into targets while cloaked in electricity. This may also leave targets paralyzed. | Level: 29 | Electric | ![]() | 65 | 6s | Level 32 or Seed of Mastery |
| Air Slash The user attacks with a blade of air that slices even the sky. This may also make targets flinch. | Level: 35 | Flying | ![]() | 75 | 7s | Level 38 or Seed of Mastery |
| Volt Switch The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | Level: 40 | Electric | ![]() | 70 | 12s | Level 43 or Seed of Mastery |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | Level: 44 | Psychic | ![]() | — | 12s | Level 47 or Seed of Mastery |
| Discharge The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. | Level: 52 | Electric | ![]() | 80 | 8s | Level 55 or Seed of Mastery |
| Agility The user relaxes its muscles to make its body feel lighter, increasing the user's movement speed for a short time. | TM047 | Psychic | ![]() | — | 12s | Not established |
| Charge Beam The user attacks targets with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. | TM130 | Electric | ![]() | 50 | 6s | Not established |
| Discharge The user attacks by letting loose a flare of electricity across a wide area. This may also leave those hit paralyzed. | TM039 | Electric | ![]() | 80 | 8s | Level 55 or Seed of Mastery |
| Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | TM032 | Normal | ![]() | — | 15s | Level 8 or Seed of Mastery |
| Dual Wingbeat The user attacks by slamming targets with its wings to deal two strikes, one after the other. | TM134 | Flying | ![]() | 45 | 6s | Not established |
| Electroweb The user attacks by catching targets in an electrified net. This also makes targets move more slowly for a short time. | TM101 | Electric | ![]() | 55 | 7s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Energy Ball The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. | TM026 | Grass | ![]() | 90 | 8s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Iron Tail The user attacks by slamming its hard tail into targets. This may also lower targets' Defense stats. | TM087 | Steel | ![]() | 100 | 10s | Not established |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic | ![]() | — | 12s | Level 47 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Razor Wind The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out. | TM145 | Normal | ![]() | 40 | 12s | Not established |
| Solar Beam The user attacks by gathering a great deal of light and then shooting it at targets. This move takes some time to carry out. | TM064 | Grass | ![]() | 120 | 12s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal | ![]() | 60 | 5s | Not established |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | TM095 | Dark | ![]() | — | 12s | Not established |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric | ![]() | 110 | 10s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric | ![]() | — | 10s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric | ![]() | 90 | 8s | Not established |
| U-turn The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM082 | Bug | ![]() | 70 | 12s | Not established |
| Volt Switch The user attacks by dishing out a quick blow, then rushes back to its Trainer with incredible speed. | TM066 | Electric | ![]() | 70 | 12s | Level 43 or Seed of Mastery |
| Wild Charge The user attacks by charging forward while cloaked in electricity. The user will also take some damage. | TM086 | Electric | ![]() | 90 | 8s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
23 acquisition contexts · showing 23
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Magenta District Main Area Wild spawn Base game | 19–21 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 17–20 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Rouge District Main Area Wild spawn Base game | 18–20 | — | Various spawn points in Rouge District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Vert District Main Area Wild spawn Base game | 17–20 | — | Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Vert District Main Area Wild spawn Base game | 17–19 | — | Various spawn points in Vert District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Wild Zone 14 Wild spawn Base game | 36–37 | — | Various spawn points in Wild Zone 14; availability can vary by time and weather. Unlock: reach Rank D. Ordinary spawn variant. Overall chance unknown. |
Wild Zone 14 Wild spawn Base gameAlpha | 46–47 | — | Various spawn points in Wild Zone 14; availability can vary by time and weather. Unlock: reach Rank D. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 24–26 | 134–136 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 33–35 | 143–145 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 24–26 | 134–136 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 33–35 | 143–145 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega Dimension | 24–26 | 134–136 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega DimensionAlpha | 33–35 | 143–145 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega Dimension | 24–26 | 134–136 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 5 Hyperspace spawn Mega DimensionAlpha | 33–35 | 143–145 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 5. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega Dimension | 24–26 | 134–136 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega DimensionAlpha | 33–35 | 143–145 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 9 Hyperspace spawn Mega Dimension | 24–26 | 134–136 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Electric-type Hyperspace Wild Zones 3★ Electric-type · Hyperspace Wild Zone 9 Hyperspace spawn Mega DimensionAlpha | 33–35 | 143–145 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Electric-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Flying-type Hyperspace Wild Zones 3★ Flying-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega Dimension | 24–26 | 134–136 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Flying-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Flying-type Hyperspace Wild Zones 3★ Flying-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega DimensionAlpha | 33–35 | 143–145 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Flying-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Flying-type Hyperspace Wild Zones 3★ Flying-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega Dimension | 24–26 | 134–136 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Flying-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Flying-type Hyperspace Wild Zones 3★ Flying-type · Hyperspace Wild Zone 7 Hyperspace spawn Mega DimensionAlpha | 33–35 | 143–145 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 3★ Flying-type · Hyperspace Wild Zone 7. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |




















