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Emolga

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Emolga in Pokémon Black & White

#93 in the Unova Pokédex • Sky Squirrel Pokémon

Emolga in the National Pokédex

Pokédex entries

Pokémon Black

The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding.

Pokémon White

They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.

Pokémon details

Types

ElectricFlying

Category

Sky Squirrel Pokémon

Height

0.4 m (1'04")

Weight

5 kg (11 lbs)

National Pokédex

#0587

Pokédex

#93

Emolga in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

75

139

273

Defense

60

112

240

Sp. Atk

75

139

273

Sp. Def

60

112

240

Speed

103

189

335

Total

428

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Emolga, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #93
EV yield
2 Spe
Catch rate
200
Base Exp.
150

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Emolga

Emolga

#93

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in rustling grass3110%

-

Dragonspiral Tower

Dragonspiral Tower (outside)

Walking in rustling grass3110%

-

Giant Chasm

Giant Chasm (outside)

Walking in rustling grass4810%

-

Village Bridge

Walking in rustling grass4810%

-

Route 5

Road 5

Walking in rustling grass2010%

-

Route 6

Road 6

Walking in rustling grass2310%

-

Route 6

Road 6

Walking in rustling grass2510%

-

Route 7

Road 7

Walking in rustling grass2710%

-

Route 9

Road 9

Walking in rustling grass3210%

-

Route 10

Road 10

Walking in rustling grass3410%

-

Route 10

Road 10 (Victory Road gate)

Walking in rustling grass3410%

-

Route 11

Road 11

Walking in rustling grass4810%

-

Route 12

Road 12

Walking in rustling grass4810%

-

Route 13

Road 13

Walking in rustling grass4810%

-

Route 14

Road 14

Walking in rustling grass4810%

-

Abundant Shrine

Walking in rustling grass4810%

-

Route 15

Road 15

Walking in rustling grass4810%

-

Route 16

Road 16

Walking in rustling grass2010%

-

Lostlorn Forest

Walking in rustling grass2010%

-

Route 7

Route 7 (NPC trade)

NPC trade30-

Trade Boldore to Manny; received Pokémon has a fixed level of 30

White
LocationMethodLevelChanceConditions

Dragonspiral Tower

Dragonspiral Tower (entrance)

Walking in rustling grass3110%

-

Dragonspiral Tower

Dragonspiral Tower (outside)

Walking in rustling grass3110%

-

Giant Chasm

Giant Chasm (outside)

Walking in rustling grass4810%

-

Village Bridge

Walking in rustling grass4810%

-

Route 5

Road 5

Walking in rustling grass2010%

-

Route 6

Road 6

Walking in rustling grass2310%

-

Route 6

Road 6

Walking in rustling grass2510%

-

Route 7

Road 7

Walking in rustling grass2710%

-

Route 9

Road 9

Walking in rustling grass3210%

-

Route 10

Road 10

Walking in rustling grass3410%

-

Route 10

Road 10 (Victory Road gate)

Walking in rustling grass3410%

-

Route 11

Road 11

Walking in rustling grass4810%

-

Route 12

Road 12

Walking in rustling grass4810%

-

Route 13

Road 13

Walking in rustling grass4810%

-

Route 14

Road 14

Walking in rustling grass4810%

-

Abundant Shrine

Walking in rustling grass4810%

-

Route 15

Road 15

Walking in rustling grass4810%

-

Route 16

Road 16

Walking in rustling grass2010%

-

Lostlorn Forest

Walking in rustling grass2010%

-

Route 7

Route 7 (NPC trade)

NPC trade30-

Trade Boldore to Manny; received Pokémon has a fixed level of 30

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
100%
White
100%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartThunder Shock

A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.

Electric4010030
4Quick Attack

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Normal4010030
7Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
10Charge

The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.

Electric--20
13Spark

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

Electric6510020
16Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
19Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
22Shock Wave

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Electric60-20
26Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.

Electric-10010
30Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
34Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
38Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005
42Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
46Agility

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Psychic--30
50Discharge

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

Electric8010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM16Light Screen

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

Psychic--30
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

Electric9510015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

Electric1207010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM73Thunder Wave

A weak electric charge is launched at the target. It causes paralysis if it hits.

Electric-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

Electric9010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Air Slash

The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

Flying759520
Astonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015
Baton Pass

The user switches places with a party Pokémon in waiting, passing along any stat changes.

Normal--40
Charm

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

Normal-10020
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010040
Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515
Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Electric60-20
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20

Trade from Black 2 or White 2

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Trade from Black 2 or White 2

Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005

Trade from Black 2 or White 2

Signal Beam

The user attacks with a sinister beam of light. It may also confuse the target.

Bug7510015

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Tailwind

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Flying--30

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Static

Ability Slot 1

Contact with the Pokémon may cause paralysis.

Has a 30% chance of paralyzing attacking Pokémon on contact.

Motor Drive(Hidden Ability)

Raises Speed if hit by an Electric-type move.

Absorbs Electric moves, raising Speed one stage.

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