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Emolga

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Emolga in Pokémon X & Y

#587 in the X and Y Pokédex • Sky Squirrel Pokémon

Emolga in the National Pokédex

Pokédex entries

Pokémon X

They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.

Pokémon Y

The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding.

Pokémon details

Types

ElectricFlying

Category

Sky Squirrel Pokémon

Height

0.4 m (1'04")

Weight

5 kg (11 lbs)

National Pokédex

#0587

Emolga in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

55

220

314

Attack

75

139

273

Defense

60

112

240

Sp. Atk

75

139

273

Sp. Def

60

112

240

Speed

103

189

335

Total

428

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Emolga, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Coastal Kalos #86
EV yield
2 Spe
Catch rate
200
Base Exp.
150

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Emolga

Emolga

#587

No evolutions

Known encounter locations for this Pokémon in this game.
X
LocationMethodLevelChanceConditions

Route 10

Road 10

Walking in tall grass or a cave194%

-

Route 10

Road 10

Walking in tall grass or a cave201%

-

Route 10

Road 10

Walking in yellow flowers194%

-

Route 10

Road 10

Walking in yellow flowers201%

-

Friend Safari

Friend Safari (Electric)

Walking in tall grass or a cave30-

Randomly assigned to Friend Safari Slot 1, Requires a registered 3DS friend. Each unlocked encounter slot has equal probability: 50% with two slots or approximately 33.3% with three. The candidate depends on that friend’s Safari.

Y
LocationMethodLevelChanceConditions

Route 10

Road 10

Walking in tall grass or a cave194%

-

Route 10

Road 10

Walking in tall grass or a cave201%

-

Route 10

Road 10

Walking in yellow flowers194%

-

Route 10

Road 10

Walking in yellow flowers201%

-

Friend Safari

Friend Safari (Electric)

Walking in tall grass or a cave30-

Randomly assigned to Friend Safari Slot 1, Requires a registered 3DS friend. Each unlocked encounter slot has equal probability: 50% with two slots or approximately 33.3% with three. The candidate depends on that friend’s Safari.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartThunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
4Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
7Tail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Normal-10030
10Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
13Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
15Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric2010020
16Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
19Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
22Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
26Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-10010
30Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
34Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
38Encore

The user compels the target to keep using only the move it last used for three turns.

Normal-1005
42Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
46Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
50Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM16Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM19Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM24Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TM25Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM56Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM57Charge Beam

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
TM62Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM70Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020
TM72Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM73Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM01Cut

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
Astonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Fairy-10020
Covet

The user endearingly approaches the target, then steals the target’s held item.

Normal6010025
Ion Deluge

The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Electric--25
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Roost

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Flying--10
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric60-20
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.

Electric559515

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020

Generation III–V import via Poké Transporter and Pokémon Bank

Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005

Generation III–V import via Poké Transporter and Pokémon Bank

Last Resort

This move can be used only after the user has used all the other moves it knows in the battle.

Normal1401005

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015

Generation III–V import via Poké Transporter and Pokémon Bank

Signal Beam

The user attacks with a sinister beam of light. This may also confuse the target.

Bug7510015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15

Generation III–V import via Poké Transporter and Pokémon Bank

Tailwind

The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Flying--15

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ability options available to this Pokémon in this game.

Static

Ability Slot 1

Contact with the Pokémon may cause paralysis.

Has a 30% chance of paralyzing attacking Pokémon on contact.

Motor Drive(Hidden Ability)

Boosts the Speed stat when it’s hit by an Electric-type move.

Absorbs Electric moves, raising Speed one stage.

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