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Karrablast

#588 in the X and Y Pokédex • Clamping Pokémon

Pokémon X

These mysterious Pokémon evolve when they receive electrical stimulation while they are in the same place as Shelmet.

Pokémon Y

For some reason they evolve when they receive electrical energy while they are attacking Shelmet.

Pokédexes

Mountain Kalos #22

Egg Group

Bug

Steps to Hatch

3,840

Effort Values Yielded

1 Atk

Gender Ratio

50% male / 50% female

Capture Rate

200

Base Experience

63
PokémonRequiresEvolution
Karrablast

Karrablast

#588

Trade, with Shelmet

Escavalier

Escavalier

#589

Pokémon X

LocationMethodLevelChanceConditions

Route 14

Road 14

Walking in tall grass or a cave3010%

-

Route 14

Road 14

Walking on rough terrain3010%

-

Route 19

Road 19

Walking in yellow flowers4710%

-

Route 19

Road 19

Walking in purple flowers4710%

-

Route 19

Road 19

Walking on rough terrain4710%

-

Pokémon Y

LocationMethodLevelChanceConditions

Route 14

Road 14

Walking in tall grass or a cave3010%

-

Route 14

Road 14

Walking on rough terrain3010%

-

Route 19

Road 19

Walking in yellow flowers4710%

-

Route 19

Road 19

Walking in purple flowers4710%

-

Route 19

Road 19

Walking on rough terrain4710%

-

Emolga

Escavalier

Karrablast normal sprite

Normal

Shiny Karrablast sprite

Shiny

Karrablast

Clamping Pokémon

#588
Bug

Height

0.5 m

Weight

5.9 kg

Base XP

63

Abilities

SwarmShed SkinNo Guard

HP

50

Attack

75

Defense

45

Sp. Atk

40

Sp. Def

45

Speed

60

Total

315

Type Chart

Weaknesses

Takes 2× from

FireFlyingRock

Resistances

Takes 0.5× from

GrassFightingGround
Class
Description
StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

4LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

8EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

13Fury CutterBugPhysical409520

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

16Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

20HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

25False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

28Bug BuzzBugSpecial9010010

The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat.

32SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

37Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

40Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

44X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

49FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

52Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

56Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Class
Description
Bug BiteBugPhysical6010020

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Horn AttackNormalPhysical6510025

The target is jabbed with a sharply pointed horn to inflict damage.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM76Struggle BugBugSpecial5010020

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Swarm

Ability Slot 1

Powers up Bug-type moves when the Pokémon is in trouble.

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Shed Skin

Ability Slot 2

The Pokémon may heal its own status conditions.

Has a 33% chance of curing any major status ailment after each turn.

No Guard

Hidden Ability

Ensures attacks by or against the Pokémon land.

Ensures all moves used by and against the Pokémon hit.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

X/Y / Pokédex

Karrablast

Karrablast

#588 in the X and Y Pokédex • Clamping Pokémon

Pokémon X

These mysterious Pokémon evolve when they receive electrical stimulation while they are in the same place as Shelmet.

Pokémon Y

For some reason they evolve when they receive electrical energy while they are attacking Shelmet.

Pokédexes

Mountain Kalos #22

Egg Group

Bug

Steps to Hatch

3,840

Effort Values Yielded

1 Atk

Gender Ratio

50% male / 50% female

Capture Rate

200

Base Experience

63
PokémonRequiresEvolution
Karrablast

Karrablast

#588

Trade, with Shelmet

Escavalier

Escavalier

#589

Pokémon X

LocationMethodLevelChanceConditions

Route 14

Road 14

Walking in tall grass or a cave3010%

-

Route 14

Road 14

Walking on rough terrain3010%

-

Route 19

Road 19

Walking in yellow flowers4710%

-

Route 19

Road 19

Walking in purple flowers4710%

-

Route 19

Road 19

Walking on rough terrain4710%

-

Pokémon Y

LocationMethodLevelChanceConditions

Route 14

Road 14

Walking in tall grass or a cave3010%

-

Route 14

Road 14

Walking on rough terrain3010%

-

Route 19

Road 19

Walking in yellow flowers4710%

-

Route 19

Road 19

Walking in purple flowers4710%

-

Route 19

Road 19

Walking on rough terrain4710%

-

Emolga

Escavalier

Karrablast normal sprite

Normal

Shiny Karrablast sprite

Shiny

Karrablast

Clamping Pokémon

#588
Bug

Height

0.5 m

Weight

5.9 kg

Base XP

63

Abilities

SwarmShed SkinNo Guard

HP

50

Attack

75

Defense

45

Sp. Atk

40

Sp. Def

45

Speed

60

Total

315

Type Chart

Weaknesses

Takes 2× from

FireFlyingRock

Resistances

Takes 0.5× from

GrassFightingGround
Class
Description
StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

4LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

8EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

13Fury CutterBugPhysical409520

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

16Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

20HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

25False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

28Bug BuzzBugSpecial9010010

The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat.

32SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

37Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

40Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly lower its Speed stat.

44X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

49FlailNormalPhysical-10015

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

52Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

56Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Class
Description
Bug BiteBugPhysical6010020

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

Horn AttackNormalPhysical6510025

The target is jabbed with a sharply pointed horn to inflict damage.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial9010010

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM76Struggle BugBugSpecial5010020

While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM83InfestationBugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Swarm

Ability Slot 1

Powers up Bug-type moves when the Pokémon is in trouble.

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Shed Skin

Ability Slot 2

The Pokémon may heal its own status conditions.

Has a 33% chance of curing any major status ailment after each turn.

No Guard

Hidden Ability

Ensures attacks by or against the Pokémon land.

Ensures all moves used by and against the Pokémon hit.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.